((Adwarf and Deny, I would appreciate if you chose other colors than yellow for your speach. All three of us have a somewhat similar shade, and, for clarity's sake, it would help if you picked something else. I was there first, after all
))
Edgard was as much astounded as he was amused. "Blithering idiot, he really knows nothing of politics." He said to himself.
But he was feeling generous. He would not ask for the man's head, merely send the town guard on a chase after him. Edgard was curious how much mess would the man get himself into before he could explain himself to the king. A bit of entertainment with the self-righteous treehugger would be fun.
King's Treasurer sends a request to the Stormstead city guard that Ranger Trent is to be detained. Reason: attempted theft from the treasury.
[6] Guards rush to arrest the ranger. However, they find no evidence of any attempted theft and, after seeking explications from him, they decide that the treasurer may not have told the whole story. They arrest him too - well, they don't arrest him as much as they strongly suggest to him to follow them (after all, he is a duc, and ducs command respect), but they are firm.
Once both of you are brought to Stormstead, neither are placed in jail cells. Instead, they are lead to the palace, where the King's Marshal [4] decides not to bother the king about that, sinces he believes the whole thing must have been a misunderstanding.
[6 vs 5] Richard is in a pleasant mood when the two 'prisonners' are brought to him. He remains seated at his table, but he invites the other two to also take a seat.
"Before we start, I'd like to apologize for bothering you, Lord Treasurer. The guards were a bit too zealous when they decided to bring you here, I fear.
Now. Could either one of you explain what the hell happened?"Karas looks at the target. seems easy enough. Just a business man. Better be careful though, these types have lots of spare time to learn swordcraft, and their bodyguards can be some of the finest warriors the kingdom has known.
Before he leaves, his hood goes back on, cloak over his left aside, this time concealing the empty dagger scabbard. The dagger is... concealed, for easy and quick use.
After walking down to the docks, making sure to be inconspicuous, finds The Wrangling Quarrel. Looks like that lady was correct. Now to consider possible entryways, making sure that with examinations, he is not overt enough.
Examine for points of entry, crew numbers, their training and equipment, and escape options. Also check if crates are being loaded.
"Time to make my mark"
[1] You see only one point of entry, and it's the (guarded) one used by the crew. [1] There are more crewmen than you can count on the ship and at the docks, and you suspect that even more are below decks. [2] The majority of them are armed [4] but not armored. [3] Although they're not experts, you get the feeling that they know how to handle themselves in a fight. [4] There are plenty of escape routes in the docks; once you're in the ship, though, you can either go out the way you came or jump in the water - although that last idea may not be adviseable, for there are plenty of ships on the river who might try to fish you out.
[3] Some are loading crates, some aren't.