Have Darnell, and Tellard prepare to go into the Haegar fort, sharpen knives, dampen sound of clinking or stomping with rags, etc.
Sharpen my knives, and use the pitch jar to make two fire arrows for a just in case scenario. Also dampen my sound as well
Give the pitch jar to Ardella, and the Woman to prepare fires when it become nightfall.
Wait till night fall then examine the fortress from the forest once more.
[3] You fail to find rags, and it turns out the knives are already sharp. [?] You dip the arrows in jar, but since you have so little you do not test it to see if it works. [2] Ardella does not really understand your instructions - do you want a campfire, or another kind of fire? Anyways, she doesn't have enough jar for either. [5] You manage to get a clear look at the fortress - the guards' torches illuminate it, but they blind them and allow you to remain unseen. [3] It looks like there's at least a regiment in there, [5] but they don't seem to have special training or equipment. [3] The door is closed nearly all the time.
Ice Drake Hunt! Bring the priest.
[5] You leave for the hunt [insert date here, early in summer if you don't care about the wedding feast thing, later if you want to join], with the minor clan lords and the priest. The clan lords, determined to impress you, all bring their household guards with them. [1] The Haegar summer welcomes you on the way: it snows at night and rain during daytime, making for the worst possible weather for these kinds of things. [1] You spend a long time without finding any traces of cold drakes; it seems they've left the usual territory. [4] You do learn from one of the clan lords that there are stories of cold drakes sighted to the south of their usual ranges, in Northwatch's lands.
[3] Once in the holdings of the marquis, you start finding signs of drake presence, but no specific sign that would indicate where their lair is. [4] The clan lords speculate that at least three are in a relatively small valley, based on the footprints leading that way and the unrest amongst the hounds. [4] The priest gives you a mute blessing (the Silence of Victory, followed by Dead Men do not Talk) to encourage you on the hunt, which cheers the lords up.
You can seek the assistance of the Marquis (and collect some glory if you save him from this trouble), continue to look for a lair or venture into the valley. What is your choice?
Start a Witch Hunt. Let My Military Support the Priest in any way he needs.
[4] The priests, helped by the peasants and your soldiers, go wild for a few days in their search for witches, sorcerers or heretics. They have a remarkable efficiency, and they find [1 x 3] three potential heathens.
They are [3] an old woman living isolated and 'acting queer', [4] a man who dresses in black and speaks with a strange, 'devilish like accent' and has a 'skin that is as yellow as the eyes of a demon' - besides, he's very impolite - and [6] one of the village elders, who is very well versed in medicine but has been known to refuse to visit temples for years, since the death of the last of his grandchildren.
Now, the laws are clear. If potential witches are found, they must be judged and, if need be, dealt with. The part of the law which is unclear is who exactly judges - the liege lord, the church or both. Letting the priests judge the heathens may please them, but they are known to sometimes be... Overzealous.
Learn about the villages, hold a mini open court to them and find out what available reasources they can gather
[/] The villagers do not know you, but they know you are not their liege. They refuse to hold an open court with you - you don't even have a court! - but they do send reports to the nearest lord, who happens to be the Marquis of War's End.
Be ready for a fight.
[2] The bandit frowns.
"Are you dull, boy? I asked for your belongings, not to start a conversation with you. Now give me your purse and I'll let you go - killing simpletons is dishonorable."Action: Organize a Marriage Feast for the Kingdom-invite ladies of High Station, most especially Elise and Eliza. Invite all other Nobles to attend, who are looking for wives.
This event will imply marrying and politics. I will roll a number of NPC ladies from this land and others, but although there will probably be enough for everyone, they won't all have interesting things to marry for.
For the occasion, I allow the nobles (and the king, if he so desires) to spawn sisters (or daughters, in the case of thatkid) if they so desire. I will still roll for their beauty and skills. This could let you forge alliances and unite different houses, if you want. Think politics - marriages were as important as wars back then, sometimes more. They could decide the faith of nobles and kingdoms, build and undo alliances, and earn much prestige to nobles (like Edgar) who manage to put a member of their house with a higher, more powerful dynasty. They will also allow you to spawn heirs, which ought to protect you from a lot of intrigue - a noble without children is always a tempting target to family members...
You are not forced to do any of this, of course. If you want, there can be next to no female nobles in this generation in Windheath, and mostly foreigners will be present.
All the lords of the Kingdom are invited to the feast. Not all come, but a good many do. [4] There are about half a hundred potential brides that are brought in, ranging from baronness's daughter to duc's sister. [5] Another half hundred come from other kingdoms, trying to get opportunities in the rich land that is Windheath. [6] The highest ranking guest is no other than Charles IX, King of Arendalis and of the Adrans, descendant of Adran IV, Rightful Heir to His Kingdom, Champion of the One True Faith, Just and Honorable Ruler of Northern Aldania, Guardian of the Arendal and Member of the Council of Three. Along with him will arrive William III of the North, King of Normark. Neither have arrived just yet, but there is much speculating about who they will bring with them. A daughter could only be the king's potential bride; but if they brought sisters, an ambitious and particularly audacious noble might manage to get the hand of one of them... If he's lucky.
It is up to the king to do the opening speech.[Any lord can come. If you do come, specify what you're looking for (Rank, beauty, skills, hair color, juggling talent... Whatever you want) and I'll roll if you find someone who fits these specifications, or is near enough.]
Visit the master blacksmith's wokshop or search for simple smithing jobs if the former is not applicable (easy as in not needing constant rolling for results).
[What are you trying to do?]