Kylila spars with Rust, holding back in the fight. Afterwards, barring unexpected happenings, she seeks information about the man who's been asking around for her. She also keeps her ears open for employment alternatives to the Comte Osport's offer.
Rusty spars with Kylila, holding back as well, hoping to learn about the Ampyrian style of fighting, using sheathed blades. Then heads out and looks for a better place to live, such as a mansion, using his charisma if need be to find, letting Kylilia come with if she wishes.
[You both have duelist bonus, but Kylila never sparred with Rust before. +1 to Deep.]
With the authorization of the innkeeper, you decide to spar in the yard. Neither of you decide to put on any armor, valuing speed above protection in this case. You agree that the first to land three hits will win the fight, and you take your positions.
[6+1 vs 3] [-1 HP to Rust, 2 remaining]
Kylila opens the fight with a quick roll to the left and a series of hits against Rust's side. While he manages to parry or dodge most of them, one goes through, bruising him on the side.
[5+1 vs 4] [-1 HP to Rust, 1 remaining]
Deciding to continue on the offensive, she feints on the left then attacks on Rust's upper right. He manages to parry both hits, but has to twist around to do so; another attack lands on his undefended leg.
[1+1 vs 4] [-1 HP to Kylila, 2 remaining]
Kylila backs off to prepare herself for a final offensive, but she is interrupted by Rusty, who bullrushes her, pushes her sword to the side and lands a hit on her stomach. She takes a few steps back and evades his next assault, but the damage has been done.
[2+1 vs 5] [-1 HP to Kylila, 1 remaining]
Determined to press his advance, Rust attacks again. This time he does not seek to go past her defense, and he allows her to parry all his hits, but at a cost. While Kylila is strong, she is not as strong as her adversary, and Rust starts fatiguing her by simply hitting her sword again and again. After a minute, she moves too slowly and he manages to land a second hit, this time on her neck. They both back off, starting to be very tired.
[2+1 vs 5] [-1 HP to Kylila, 0 remaining]
In a final attempt to get a victory, Kylila feints on Rust's left and attempts to land an hit on his head. However, Rust has learned her trick, and he parries; then, with a twist of his wrists, he throws her sword away and lands one final hit against her next. The battle is over; Rusty won.
Rust has learned about the Ampyrian fighting style of Kylila. [2] Kylila fails to find any other employment fitting their qualities. [4] Rust finds a nice manor near the riverside, which could be a place to live if he so desires. [Free if you don't use it for game mechanics, a certain price if you plan to use it for something else. Indicate it in your next action.]
>Quiz the messenger about the drug trade within the city. True to my word, double his tip afterwards.
>Who is/are the supplier/s, how tightly controlled is the trade of viable plants, and what sort of drugs are most widespread.
[6] The suppliers appear to be a variety of smugglers from up the Arendal or the sea. The importation of drugs is apparently very organized, and while the gangs cause no trouble in the city (one might even say they are good for the city's economy), they are clearly led by dangerous and talented men, the finest crimelords in this part of the world for the biggest city in this part of the world. Trying to get involved with them could get you in a bad situation. [5] The trade of plants and drugs is not very controlled by city authorities. This is because of the good work of the criminal organization; it benefits more to the city to let it happen than to attempt to stop it. [4] Opium appears to be the most widespread drug, but there are other things. From the marshes in the west come some forms of hallucinogens that you do not know about, and ralkarian dealers sell a kind of drink that, as the messenger puts it, "gives you wings". You don't know about it either, but you get the impression that it's very popular.
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Throughout the realm, all nobles are invited to participate to a tournament in the King's honor. Town criers inform the populace that anyone with his own armor and weapons and sufficient skills can join the tournament, and that spectators will not have to pay to watch it.((If you want to participate, post it as a bolded action and note what games you wish to join. The categories are: Jousting, Melee, Archery. Character skills and traits apply. Also, tell me if you have a bonus in swordsmanship or archery.))
Example:
Richard will join all three competitions ((I have a bonus in Archery))