Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 5 6 [7] 8 9 10

Author Topic: Fiefdoms @ War: Fluff Thread  (Read 7255 times)

Elfeater

  • Bay Watcher
  • Max Yeskly the dwarf
    • View Profile
Re: Fiefdoms @ War: Fluff Thread
« Reply #90 on: July 11, 2012, 04:58:20 pm »

Cript, Its on
Logged
I for one support our child snatching overlords.
there is a difference between droping red numbers representing magma on Es representing elves, and finding it hot when a girl moans like a retarded seal

CyberGenesis

  • Bay Watcher
    • View Profile
Re: Fiefdoms @ War: Fluff Thread
« Reply #91 on: July 11, 2012, 05:17:54 pm »

Cript, Its on

No its not - you can't recruit mercs of something you dont have the tech for

You can however attack with what you have, pray you win 2/3 rounds, and still have a chance of winning
-Or, Merc a pair of spears
« Last Edit: July 11, 2012, 05:25:40 pm by CyberGenesis »
Logged
Everything below this line is a distant memory
------------------------------------------------------
Evil Genius - Round 1 - Concluded
Evil Genius - Round 2 - Scrapped
Planet@War: Starting Soon

Elfeater

  • Bay Watcher
  • Max Yeskly the dwarf
    • View Profile
Re: Fiefdoms @ War: Fluff Thread
« Reply #92 on: July 11, 2012, 05:25:38 pm »

Cript, Its on

No its not - you can't recruit mercs of something you dont have the tech for
Alright, sorry, I didn't see the requires iron or copper, Ill switch it to archers, so it is on now...
Logged
I for one support our child snatching overlords.
there is a difference between droping red numbers representing magma on Es representing elves, and finding it hot when a girl moans like a retarded seal

CyberGenesis

  • Bay Watcher
    • View Profile
Re: Fiefdoms @ War: Fluff Thread
« Reply #93 on: July 11, 2012, 05:42:01 pm »

Seriously, if you expect to live another turn, you might want to think before you finalize your turn
Logged
Everything below this line is a distant memory
------------------------------------------------------
Evil Genius - Round 1 - Concluded
Evil Genius - Round 2 - Scrapped
Planet@War: Starting Soon

Phantom

  • Bay Watcher
  • Asiatic Asian
    • View Profile
Re: Fiefdoms @ War: Fluff Thread
« Reply #94 on: July 11, 2012, 05:48:21 pm »

I see that Iituem has a clear line to my coast, and that Terenos has gained iron...

A grim day, but at least my treasury remains the largest.
Logged

CyberGenesis

  • Bay Watcher
    • View Profile
Re: Fiefdoms @ War: Fluff Thread
« Reply #95 on: July 11, 2012, 05:56:16 pm »

I see that Iituem has a clear line to my coast, and that Terenos has gained iron...

A grim day, but at least my treasury remains the largest.

Iituem had one anyway since Tari had no boats, and you have copper
-Strat metals were predetermined before the game started

Iituem and Tere also both have cript to deal with since elf isn't going to do anything constructive.
Logged
Everything below this line is a distant memory
------------------------------------------------------
Evil Genius - Round 1 - Concluded
Evil Genius - Round 2 - Scrapped
Planet@War: Starting Soon

Iituem

  • Bay Watcher
    • View Profile
Re: Fiefdoms @ War: Fluff Thread
« Reply #96 on: July 11, 2012, 06:29:18 pm »

I see that Iituem has a clear line to my coast, and that Terenos has gained iron...

A grim day, but at least my treasury remains the largest.

I am declaring territorial ambitions on the mountains by Erigan, but the Secret Council has no wish to invade your sovereign territories - unlike the Estate of Erigan which was a little too close to our home borders.  I am willing to discuss a non-aggression pact and possible future trade treaty, as the Estates only wish to secure those regions that can be considered legitimately within our own sphere of influence.
Logged
Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Terenos

  • Bay Watcher
    • View Profile
Re: Fiefdoms @ War: Fluff Thread
« Reply #97 on: July 11, 2012, 06:37:27 pm »

This newly discovered Iron, secures the dominion of the Black Hold in the east. The lands I claim as mine shall be conquered in short order.

Phantom, I seek to know what your price is for Metalworking I.
« Last Edit: July 11, 2012, 08:48:10 pm by Terenos »
Logged
But despite what you've been told, I once had a soul. Left somewhere behind...

CyberGenesis

  • Bay Watcher
    • View Profile
Re: Fiefdoms @ War: Fluff Thread
« Reply #98 on: July 11, 2012, 08:46:04 pm »

Hey phantom...you know it's 2k for a religion right?
Logged
Everything below this line is a distant memory
------------------------------------------------------
Evil Genius - Round 1 - Concluded
Evil Genius - Round 2 - Scrapped
Planet@War: Starting Soon

Phantom

  • Bay Watcher
  • Asiatic Asian
    • View Profile
Re: Fiefdoms @ War: Fluff Thread
« Reply #99 on: July 11, 2012, 08:47:38 pm »

It's 2k? Ah. Must've read it wrong.

EDIT: Odd, I don't see the stuff for Religion in the Misc tab.
« Last Edit: July 11, 2012, 08:49:52 pm by Phantom »
Logged

CyberGenesis

  • Bay Watcher
    • View Profile
Re: Fiefdoms @ War: Fluff Thread
« Reply #100 on: July 11, 2012, 08:52:06 pm »

It's 2k? Ah. Must've read it wrong.

EDIT: Odd, I don't see the stuff for Religion in the Misc tab.

Post 3, additional rules, bottom fo the post

Quote from: Excerpt
Quote from: Religion
Founding a Religion:  To found a religion one needs the Organised Religion tech (or any other religious tech).  Founding a religion costs a one-time fee of £2000 and creates a Holy Site in a territory of your choice.
Logged
Everything below this line is a distant memory
------------------------------------------------------
Evil Genius - Round 1 - Concluded
Evil Genius - Round 2 - Scrapped
Planet@War: Starting Soon

Phantom

  • Bay Watcher
  • Asiatic Asian
    • View Profile
Re: Fiefdoms @ War: Fluff Thread
« Reply #101 on: July 11, 2012, 08:59:53 pm »

That is a very misleading Misc tab then, saying Religion in it's title.
Logged

CyberGenesis

  • Bay Watcher
    • View Profile
Re: Fiefdoms @ War: Fluff Thread
« Reply #102 on: July 11, 2012, 09:06:26 pm »

looking farther might have been a good idea as soon as you noticed there was ZERO religion information in the tab

Also, its mostly all copypasta from F@W round 1
Logged
Everything below this line is a distant memory
------------------------------------------------------
Evil Genius - Round 1 - Concluded
Evil Genius - Round 2 - Scrapped
Planet@War: Starting Soon

CyberGenesis

  • Bay Watcher
    • View Profile
Re: Fiefdoms @ War: Fluff Thread
« Reply #103 on: July 11, 2012, 10:03:19 pm »

So given the current situation, a question was raised

Q) Who gets the attack bonuses and who gets defense bonuses when 2 forces are set to attack eachother

A) One of two options, 1) I've decided to allow the conditional attacks in the sense of "Wait, defend, then strike". HOWEVER, should there be a battle, it will consume the movement points of the army defending. The conditional attack will only occur if the attack was a bluff. 2) If a conditional isn't made, i'll roll a d2 and rule the attacker as the best of 5 winner on those rolls.
 
Logged
Everything below this line is a distant memory
------------------------------------------------------
Evil Genius - Round 1 - Concluded
Evil Genius - Round 2 - Scrapped
Planet@War: Starting Soon

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Fiefdoms @ War: Fluff Thread
« Reply #104 on: July 12, 2012, 01:37:41 am »

If a conditional isn't made, i'll roll a d2 and rule the attacker as the best of 5 winner on those rolls.

Why would you? Rolling a single d2 rather then 5 has the exact same succes chances, and is less complicated.
Logged
Pages: 1 ... 5 6 [7] 8 9 10