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Author Topic: Fiefdoms @ War: Turn 7  (Read 8168 times)

CyberGenesis

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Fiefdoms @ War: Turn 7
« on: July 05, 2012, 06:41:22 pm »

IT RETURNS!

That's right, it's a Countries at War clone!*  This one is heavily inspired by Master of Magic, .  The short version is that everyone starts out with dark ages technology at best, but that magic has recently returned to the world as well (as a tech option).  I think by now we know pretty much how this goes.

*Though after this many modifications, it's getting hard to tell.

Fluff/OOC Thread here: OOC/Fluff Thread


Background

In ages past, the world was scattered tribes of all the races. Great wars were waged over the promise of power and one by one all the races were conquered. Under the Imperial rule, the land prospered. Old feuds and hostilities between the races were almost entirely forgotten.

Nearly 200 years of peace made the Empire complacent, giving rise to an overwhelming urge to explore beyond the horizon. An urge so great and powerful that the Emperor himself ordered the entire standing military force to spread out from the island nation in all directions. The exodus was seen as a strange action by the peasantry, but after so much peace no one was truly afraid of anything happening.

Weeks passed, then months, and finally after several years of no news being heard the people grew restless. The obvious need for new leadership was apparent to all, though who should lead was not. With all the major nobility missing in action, the petty bickering of bygone years returns as if it was never gone.

It's now been 10 years since the initial in-fighting started. The land is not the prosperous Utopia that it once was. Every half-ripe person with a tongue sharp enough to gather a few men together has risen to stake a claim for the Throne and to leave their mark on the land. Whether that mark is a bloody smear on a battlefield or the one causing that bloody smear has really yet to be seen.


Game Related Information

Spoiler: General Play (click to show/hide)

Spoiler: Combat (click to show/hide)


Spoiler: Units (click to show/hide)


Spoiler: Heroes (click to show/hide)








Spoiler: Maps (click to show/hide)


Spoiler: Application (click to show/hide)


Spoiler: Turn Template (click to show/hide)
« Last Edit: August 04, 2012, 02:28:03 am by CyberGenesis »
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Evil Genius - Round 1 - Concluded
Evil Genius - Round 2 - Scrapped
Planet@War: Starting Soon

CyberGenesis

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Re: Fiefdoms @ War: Turn 0
« Reply #1 on: July 05, 2012, 06:41:56 pm »

Spoiler:  Buildings List (click to show/hide)


Spoiler: Units (click to show/hide)


Spoiler: Technologies (click to show/hide)


Spoiler: Hero Promotions (click to show/hide)


Spoiler: Resources (click to show/hide)
« Last Edit: August 03, 2012, 12:41:22 am by CyberGenesis »
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Evil Genius - Round 1 - Concluded
Evil Genius - Round 2 - Scrapped
Planet@War: Starting Soon

CyberGenesis

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Re: Fiefdoms @ War: Turn 0
« Reply #2 on: July 05, 2012, 06:42:38 pm »

Spoiler: Additional Rules (click to show/hide)
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CyberGenesis

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Re: Fiefdoms @ War: Turn 0
« Reply #3 on: July 05, 2012, 06:44:22 pm »

Open to 6 players

Player List
-------------------
1) Iituem (Secret Council of Enigmara) Start: 60
2) Terenos (Riivak Astralis of The Black Hold) Start: 13
3) Criptfiend (Fredrick the Red of The Free Storm Republic) Start: 36
4) Taricus (X of Y) Start: 31 - Dead
5) Phantom (Kasr Umirat of Clan of Vremyan) Start: 8
6) Elfeater (Julius Menelaus of Grome) Start: 38 - Dead

Waiting list
-------------
1) DrVoltron (Silas Carven of Senegal)
2) Hubris Incalculable (Khauta Shekhad of The Shkuloi Clanric)



Turns
Turn 0
Turn 1
Turn 2
Turn 3
Turn 4
Turn 5
« Last Edit: July 23, 2012, 02:02:42 am by CyberGenesis »
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Terenos

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Re: Fiefdoms @ War: Turn 0
« Reply #4 on: July 05, 2012, 06:55:15 pm »

Empire Name: The Black Hold
Leader Name: Riivak Astralis
Starting Territory: #13, Hereafter known as Mileth.
Colour: Black, or Orange if blacks not cool.
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But despite what you've been told, I once had a soul. Left somewhere behind...

Criptfeind

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Re: Fiefdoms @ War: Turn 0
« Reply #5 on: July 05, 2012, 06:59:32 pm »

Empire Name: The Free Storm Republic
Leader Name: His most high Speaker Fredrick the Red, Speaker of the courts of the The Senate.
Starting Territory: 36: Now known as Storm Hold
Color: Dark Red

That is if I am still allowed in your games after I had to quit the last two because of that whole "gone insane" thing.
« Last Edit: July 05, 2012, 07:01:36 pm by Criptfeind »
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Taricus

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Re: Fiefdoms @ War: Turn 0
« Reply #6 on: July 05, 2012, 07:02:57 pm »

Empire Name: Tarvagai
Leader Name: Olreg Siegundal
Starting Territory: 31, Known as Erigan from hereforth
Colour: Navy Blue
« Last Edit: July 05, 2012, 07:59:08 pm by Taricus »
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We sided with the holocaust for a fucking +1 roll

CyberGenesis

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Re: Fiefdoms @ War: Turn 0
« Reply #7 on: July 05, 2012, 07:06:20 pm »

Its kosher Cript, i'll just stab out your eyes this time around. THough honestly if i held it against every person that quit YaK it'd be a rather long list.

EDIT: Fluff/OOC Thread here: OOC/Fluff Thread
« Last Edit: July 05, 2012, 07:30:12 pm by CyberGenesis »
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Phantom

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Re: Fiefdoms @ War: Turn 0
« Reply #8 on: July 05, 2012, 08:40:38 pm »

Here we go again.

Empire Name: Clan Of Vremyan
Leader Name: Kasr Umirat and the rest of the Tribunal.
Starting Territory: 8, otherwise known as Skadarus.
Color: Grey.
« Last Edit: July 05, 2012, 08:54:26 pm by Phantom »
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Elfeater

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Re: Fiefdoms @ War: Turn 0
« Reply #9 on: July 05, 2012, 09:00:58 pm »

Empire Name: Grome
Leader Name: Emperor Julius Menelaus the Grand
Staring territory: 38, Grome
Color: Royal Blue
« Last Edit: July 05, 2012, 09:07:29 pm by Elfeater »
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I for one support our child snatching overlords.
there is a difference between droping red numbers representing magma on Es representing elves, and finding it hot when a girl moans like a retarded seal

CyberGenesis

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Re: Fiefdoms @ War: Turn 0
« Reply #10 on: July 05, 2012, 09:03:39 pm »

My only concern with your application Elf is your tendancy to disappear. You joined and quit YaK twice without a word, you just disappeared.
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Elfeater

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Re: Fiefdoms @ War: Turn 0
« Reply #11 on: July 05, 2012, 09:05:45 pm »

Once was a death the other was something to do with one of the GMs not liking the way my character started I think.
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I for one support our child snatching overlords.
there is a difference between droping red numbers representing magma on Es representing elves, and finding it hot when a girl moans like a retarded seal

CyberGenesis

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Re: Fiefdoms @ War: Turn 0
« Reply #12 on: July 05, 2012, 09:12:15 pm »

Death? More like willing suicide ;)

Anyway, everyone's up and in. Lemme go ahead and post starts then.
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Elfeater

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Re: Fiefdoms @ War: Turn 0
« Reply #13 on: July 05, 2012, 09:13:40 pm »

The character in the original survived the game though!
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I for one support our child snatching overlords.
there is a difference between droping red numbers representing magma on Es representing elves, and finding it hot when a girl moans like a retarded seal

DrVoltron

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Re: Fiefdoms @ War: Turn 0
« Reply #14 on: July 05, 2012, 09:25:50 pm »

Empire Name: Senagal
Leader Name: Silas Carven
Starting Territory: 4, to be known as Tulga
Colour: Cyan
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I'm a man, and I can change... if I have to... I guess....
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