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Author Topic: Flight Simulations (IL-2, RoF, DCS, etc)  (Read 36967 times)

Erkki

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Re: Flight Simulations (IL-2, RoF, DCS, etc)
« Reply #270 on: November 03, 2014, 01:32:19 pm »

I have a Saitek AV8R and likewise the center spring is hardcore.  I don't remember exactly (it's at a different house, I'm gonna go pick it up tonight) but I think I may have cut it out.

A cable tie works too, to keep the spring loaded so it cant center the stick. Works for all Saiteks.
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Natti

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Re: Flight Simulations (IL-2, RoF, DCS, etc)
« Reply #271 on: November 03, 2014, 01:32:51 pm »

I've tied mine up with cable ties. Works pretty well, now.
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Anvilfolk

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Re: Flight Simulations (IL-2, RoF, DCS, etc)
« Reply #272 on: November 03, 2014, 01:39:26 pm »

I'd make sure to get something with a Z-axis twist handle so you can use rudder.

I have a trusty T-16000m, which has pretty good sensors and . It's been around for about 4 years now and still kicking. It's a pretty good buy for about $40-$50. I also have  CH Fighterstick that I need to get from Portugal to get back into DCS A-10C because buttons everywhere.


PTO is pretty bad subject for an air war game though.

But the aircraft carriers............ the different cultures, the logistics. All of it fascinates me. Also, there's something magical about the ocean and the isolation.

Cthulhu

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Re: Flight Simulations (IL-2, RoF, DCS, etc)
« Reply #273 on: November 03, 2014, 01:46:57 pm »

I have a Saitek AV8R and likewise the center spring is hardcore.  I don't remember exactly (it's at a different house, I'm gonna go pick it up tonight) but I think I may have cut it out.

A cable tie works too, to keep the spring loaded so it cant center the stick. Works for all Saiteks.

You know what, that's what I did.  Not a cable tie but something else.  There's a plastic thing that the spring is wrapped around that's separate from the actual stick, and I took it and hitched it up onto the base where it stayed loaded.  Kind of a ghetto solution though, I'll try and see if I can find my extra zip ties while I'm getting the stick.
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Cthulhu

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Re: Flight Simulations (IL-2, RoF, DCS, etc)
« Reply #274 on: November 05, 2014, 12:26:25 am »

Got my joystick but it doesn't fucking matter because apparently I am no longer allowed to planes.

Trying to install Flaming Cliffs 2 before I pull the 40 dollar trigger on Flaming Cliffs 3.  The free version of DCS world only includes the Frogfoot which is a ground attack jet.  I don't give a shit about attacking the ground, I want to Top Gun some fuckers.  That's the entire reason I would install DCS.  If that's not there I have no reason to install.

Will not work.  Installshield wizard crashes.  I've tried everything, disabling windows defender and DEP, clean boot, multiple versions of the game, it's a mess.  Google is no help.  Microsoft includes a "fixit" program that checks for installshield errors but looks for htem in programs that are already installed fuck you Microsoft, you useless dumbass. 

So it looks like Flaming Cliffs at this point is a complete loss.  I can't make it work.

So I reinstalled Il-2 so I could at least have some world war 2 fun.  BEX error on jvm.dll.  Again, no attempts to fix it work.  Nothing useful on google aside from a suggestion to update the JVM included in the game install but I have no idea how to do that.  Aside from that I have no fucking clue.  It's worked on this computer before, though not with my new hardware.  Could it be a DX11 issue?  Other than that some driver issue but fuck.

God damn.

I just want to fucking planes, and I don't want to do it in War Thunder.

I just want to fucking planes.
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Anvilfolk

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Re: Flight Simulations (IL-2, RoF, DCS, etc)
« Reply #275 on: November 05, 2014, 12:32:23 am »

Wat. IL-2 is pretty stable. Did you install any mods? What version do you have? Are you running in OpenGL or DirectX? You should be using OpenGL.

I've never heard of that error, that's weird.

Cthulhu

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Re: Flight Simulations (IL-2, RoF, DCS, etc)
« Reply #276 on: November 05, 2014, 12:46:46 am »

I wasn't but I am now.  The secondary install (I copied the files over to C:\Games in case it was some steam fuckery) has moved onto an APPCRASH instead of BEX but steam is still BEX and it's still not working.

I'll try deleting everything and redownloading it I guess.  Already verified integrity twice. 

Why can't shit just work?

EDIT:  Got LOMAC to work by completely disabling data execution prevention.  BEX errors are related to DEP so I bet that'll fix Il-2 too.  I have to reinstall it to find out though.
« Last Edit: November 05, 2014, 01:01:24 am by Cthulhu »
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Erkki

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Re: Flight Simulations (IL-2, RoF, DCS, etc)
« Reply #277 on: November 05, 2014, 10:22:03 am »

Which version of the Il-2 do you have? The latest one(1946+updates, should be version 4.12.2 or something) still has people for multiplayer. You can play it via HyperLobby, http://hyperfighter.sk

We flew some more BoS yesterday and I managed to get 3½ kills in a sortie. So far I'm very impressed by the flight dynamics and damage modeling. I even saw a Yak's damaged wing fold and then detach during a high-G turn! There seem to be far more(and also spreading) fires of different kinds and intensity than before too.
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Cthulhu

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Re: Flight Simulations (IL-2, RoF, DCS, etc)
« Reply #278 on: November 05, 2014, 01:02:59 pm »

I even saw a Yak's damaged wing fold and then detach during a high-G turn! There seem to be far more(and also spreading) fires of different kinds and intensity than before too.

That launches my rocket.

I'll have to get it, especially if Il-2 isn't going to work.  I'm using 1946+updates and hte problem isn't a lack of multiplayer, it's a lack of working at all.

But yeah, that's hot.  Rise of Flight has spoiled me for damage mechanics.

Though 60 bucks is a lot and an additional 20 for the 190 makes my rocket malfunction.

Edit:  1946 is working now, probably the DEP issue (It's been causing problems with a few other games too lately) so I'll butcher bird in that for now.
« Last Edit: November 05, 2014, 01:29:57 pm by Cthulhu »
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Cthulhu

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Re: Flight Simulations (IL-2, RoF, DCS, etc)
« Reply #279 on: November 12, 2014, 01:41:57 am »

Slight bimp for a kind of weird question.

I got my joystick working adequately, though I still want to get a new one.  I got some zip ties and worked them under the spring, forced it all the way down so the stick has no inclination to be in any place.  It's not jerking around anymore which I think has helped me a lot.

Anyway, my issue is I've noticed I almost never use rudder and I'm not really clear on how it's supposed to be used.  I pretty much only use rudder to correct for stalls and Tokyo Drift in my Fokker Dr.1.  I dunno if it's a similar issue to my other problems with the stick (I haven't done anything to the twist-axis spring) but I was kind of turned off from using the rudder early on because I feel like it makes the plane jerk around.  I don't really know how or when I should be using the rudder.

What am I supposed to do with that thing?

Here's an idea, if anybody's got the time and feels like helping a novice figure shit out.  Here's a random example of a mission I did in dynamic campaign.  As some background and such, it was an early war eastern front mission to escort a Fw 189.  I was in a 109 E-4 I think. We got sidetracked with the MiGs early on and the 189 got ahead of us and got shot down.

The important part I guess comes later on when I decide to break off and follow the 189.  I spent a few minutes alone against three Ishaks making passes on them, if I'd been against something more formidable I probably wouldn't have done the overt looping right in front of them.  Eventually the other three ishaks came in as well as my comrades and I got chased off.  Past this point there's some latency issues I guess with the replay file, what actually happened was my engine got damaged and as I was gliding away the ishak chasing me strafed my plane from 3:00 and killed me.  What happens in the replay file with me bouncing off the ground and such is weird and didn't happen.

If somebody more experienced than me has some tiem and wants to look at it and tell me what kinds of things I did right and wrong and what to improve on it'd help a lot, I'm kind of lost when it comes to actually figuring out what I need to do.

Also I feel like I'm the only person affected by G-forces.  Every opponent can turn way tighter than I can without any noticeable problems, but I can barely turn at all without blacking out for like 30 seconds.  It's tempting me to turn off G forces on difficulty settings.  I don't want to play with crutches like that but at the same time I feel like I'm the only person it's affecting.
« Last Edit: November 12, 2014, 02:54:01 am by Cthulhu »
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Anvilfolk

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Re: Flight Simulations (IL-2, RoF, DCS, etc)
« Reply #280 on: November 12, 2014, 10:13:28 am »

Did you mod your game? I remember one of the big modpacks had more realistic AI, but I'm wondering whether that was the most popular modpack these days, HSFX. If you're mostly interested in single-player, I would also look at DBW which was made specifically for that. I believe DBW is where the AI modpack might've been included.

I do think the AI doesn't really take blacking out much into account... but it also doesn't push the plane quite as hard as it could, so sometimes this is an advantage and sometimes not. It takes practice to teeter on the edge of blacking out but not actually blacking out. It's definitely something you can get a feel for and train, much in the same way you'll start noticing the tell-tale signs of a high-speed stall. Also remember that if you are going faster, then you'll pull more G's for a similar turn radius, so you can really only compare when you're going at the same speeds.

Using the rudder can be really complicated. I find it's hard to get the best precision with twist axis, and even with pedals. Ultimately, planes definitely have a tendency to swing around a lot due to rudder input, especially strong one. It is absolutely definitely useful though. What I would do is this: when you're behind the enemy, match the enemy's absolute roll, i.e. if he's 30 degrees to the left, roll your plane 30 degrees to the left. If you keep his roll matched, you should generally be on the same flight path and direction. Now instead of rolling and yanking on the stick in order to get him closer to the piper, try using gentle rudder input to slide your piper to the front of the enemy aircraft. If you recenter it too fast, the plane will swing quite a bit. It's another one of those acquired skills through practice!

Another time you might use it is when you're coming in very fast on an enemy bomber, and you have no time to roll and yank to get a better shot, so you can use rudder input to slide the piper across the bomber, possibly raking him.

Damn it, now I want to play this again :)

I hope this was relatively clear!

Erkki

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Re: Flight Simulations (IL-2, RoF, DCS, etc)
« Reply #281 on: November 12, 2014, 10:48:54 am »

.trk files dont work if someone else views them. They're super buggy. Often you cant view them even yourself without something weird happening. You need to start the replay manually, it saves as .ntrk - those work, in later versions of the game too and often even in earlier.

On G forces: AI in Il-2 1946 does not cheat any more - at least not as much as it used to. It suffers from blackouts and redouts, wings and fuselage block its FOV and it has to manage its engine. You are most probably just flying wrong; turning at horizontal plane mostly and at high speeds. Doing that makes you burn a lot of speed(or as you'll learn, energy) and you usually dont want to do it other than for guns defense(and even then a high G turn can at times just make you an easier and predictable target). If the situation performance wise is more or less symmetric(neither side has a huge advantage in speed) then you most of the time dont need to pull high Gs unless you've already made mistakes. I usually only need to pull Gs when things are already going bad and I need to save myself or someone else: emergency guns defense break turn or shooting an enemy from someone elses tail at high speed and bad attack direction.

You can use the rudder for tunning, as it also induces a bit of roll, but in combat flying you will find yourself using rudder mostly to keep your plane flying straight in relation to air flow using the side slip indicator("keeping the ball centered" or "stepping on the ball"), countering propwash and torque effects when accelerating and taking off and a bit for fine aiming or even purposefully adding sideslip and slowing your speed down for landing you would otherwise overshoot or in emergency when attempting to force a enemy in pursuit into scissors while ruining his aim.
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Cthulhu

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Re: Flight Simulations (IL-2, RoF, DCS, etc)
« Reply #282 on: November 12, 2014, 03:10:06 pm »

I'm familiar with energy and such, I dunno, once I'm using a joystick instead of kbam everything goes out the window, there's too much to brain at the same time I guess.

So what does DBW actually do?  I looked it up and couldn't find a single thing that actually explained what effects it has on the game.
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Anvilfolk

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Re: Flight Simulations (IL-2, RoF, DCS, etc)
« Reply #283 on: November 12, 2014, 03:18:17 pm »

Lots of new planes, from the Ultrapack 3.0 release (another big mod-pack); Zuti's MDS, which features moving frontlines, in-game refueling and rearming, etc; an AI mod that's supposed to be pretty realistic; and finally, I assume, cool offline campaigns?

Something along those lines. Not sure how "up to date" it is, since it needs 4.10.1 instead of 4.12.2, which is, I think the current version of the game.

dwarf_reform

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Re: Flight Simulations (IL-2, RoF, DCS, etc)
« Reply #284 on: November 12, 2014, 03:55:46 pm »

Anvilfolk, Bay12's king of the sky! :) Was wondering if I could ask ye esteemed pilots if you could suggest "the best" pre-2008 'flying game'.. Pre-2008 because my laptop is pre-2008, plus elderly Intel integrated graphics.. I'm looking more for action, over simulation, and overall don't want it hyper-complex on the flying controls.. Freeware would also be beneficial ;)

Basically: If it were 2007 instead of 2014, and you owned a crappy laptop, what would you be playing? ;)
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