Having started reading
Squiddy McSquid's possibly short life, I've decided to keep a small journal in the same vein. I figured I'd share with you guys too.
After the first couple hours of play, I have the M5 Discoverer class and the TS Mercury class ships I started with. I blew ~9k credits on some software allowing me to trade remotely, letting me flit about in the M5 and get the TS to do all the actual work. This 9k, however, was most of my money, so it's been rather slow going. I've failed both of the two missions attempted so far, alas. The first, a delivery of energy cells, should've been a cakewalk and an easy 2k, but I couldn't find an option to turn the quest in. The second, claiming and returning an abandoned ship, was failed because the abandoned ship exploded after I told it to go home. Message logs says my M5 destroyed it, but I didn't take any damage, so I didn't ram it or something. I call it a bug, myself.
Current plans are to continue to build capital. Once I have ~60k I'll start upgrading the TS to speed it up, then go for more cargo space. If I can figure out how to get it to automate the opportunistic trading I'm doing at the moment, I'll do that and continue to flit around in the M5 and do missions. Hopefully, I can get some weapons on it, or find an abandoned M4 or M3 somewhere to start getting piratical on the pirates.
Current assetsM5 Discoverer class - unarmed, lightly shielded
TS Mercury class - unarmed, lightly shielded
~2k credits of energy cells
Some spare change
Feel free to suggest ships names. Hopefully, I'll have more before long. Current ideas are
Spyglass and
Sugar Daddy, respectively.