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Poll

Should we start fresh with version 1.4.6? (Regenerate map, etc)

Yes!
- 14 (93.3%)
No!
- 1 (6.7%)

Total Members Voted: 14

Voting closed: December 25, 2012, 01:15:00 pm


Pages: 1 ... 209 210 [211] 212 213 ... 220

Author Topic: Forsaken's Gaming Servers  (Read 287947 times)

Vattic

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Re: Forsaken's Gaming Servers
« Reply #3150 on: September 30, 2013, 02:25:48 pm »

Why do we build out of full blocks and not microblocks?
Lighting issues maybe? Not sure if these have the same issues as RP2 ones.
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Mephisto

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Re: Forsaken's Gaming Servers
« Reply #3151 on: September 30, 2013, 02:42:26 pm »

It was not a serious question.

Previous poster asked why slabs weren't being used for roads because they're twice as efficient. I asked why we don't use microblocks for building because they must be even more efficient.
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Vattic

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Re: Forsaken's Gaming Servers
« Reply #3152 on: October 01, 2013, 02:51:45 am »

It was not a serious question.

Previous poster asked why slabs weren't being used for roads because they're twice as efficient. I asked why we don't use microblocks for building because they must be even more efficient.
I'm clearly oblivious. Not sure how I missed the flow of the conversation.
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6 out of 7 dwarves aren't Happy.
How To Generate Small Islands

Neyvn

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Re: Forsaken's Gaming Servers
« Reply #3153 on: October 01, 2013, 10:28:11 am »

I... Can't seem to get the client to even load...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

bluejello

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Re: Forsaken's Gaming Servers
« Reply #3154 on: October 01, 2013, 10:44:35 am »

it takes my client about a minute to load, just give it some time.  it is launching but going non responsive, right?
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Neyvn

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Re: Forsaken's Gaming Servers
« Reply #3155 on: October 01, 2013, 10:49:06 am »

Yeah, I guess thats its just gotta load huh....
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Neyvn

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Re: Forsaken's Gaming Servers
« Reply #3156 on: October 01, 2013, 10:59:40 am »

..... Been sitting here waiting like you suggested, but nope...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

bluejello

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Re: Forsaken's Gaming Servers
« Reply #3157 on: October 01, 2013, 11:14:09 am »

hm... I am not sure what is going wrong then... and, at any rate the server is down right now, at least for me.
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Max White

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Re: Forsaken's Gaming Servers
« Reply #3158 on: October 03, 2013, 03:07:49 am »

So is the server still down for everybody?

forsaken1111

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Re: Forsaken's Gaming Servers
« Reply #3159 on: October 03, 2013, 04:46:07 pm »

So is the server still down for everybody?
Should be back shortly.
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forsaken1111

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Re: Forsaken's Gaming Servers
« Reply #3160 on: October 06, 2013, 04:23:16 pm »

So big update coming on rpcraft. Thaumcraft 4 and we're going up to 1.6.4. Thaumcraft is a wee bit unstable but we'll manage.

Industry server will be updating soonish.
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forsaken1111

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Re: Forsaken's Gaming Servers
« Reply #3161 on: October 06, 2013, 04:34:04 pm »

I've gotten bored of the RPcraft server, for now.

I may come back, but right now... I think I'll give it a miss for now.
Okay. You're welcome back any time.
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Max White

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Re: Forsaken's Gaming Servers
« Reply #3162 on: October 06, 2013, 04:35:31 pm »

Doesn't Thaumcraft require world gen stuff, such as trees and new ores?
As we have explored pretty much everything within map range it would require a bit of travel to get a lot of new stuff... That and we are pretty damn powerful in the current world, what with a portal to the promised land and a lot of really powerful weapons and other junk.

So personally I'm opting for a new world, but look forward to it either way.

forsaken1111

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Re: Forsaken's Gaming Servers
« Reply #3163 on: October 06, 2013, 04:36:12 pm »

Doesn't Thaumcraft require world gen stuff, such as trees and new ores?
As we have explored pretty much everything within map range it would require a bit of travel to get a lot of new stuff... That and we are pretty damn powerful in the current world, what with a portal to the promised land and a lot of really powerful weapons and other junk.

So personally I'm opting for a new world, but look forward to it either way.
It has a retroactive generation system, but if you'd like to start over we can do that.
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Elephant Parade

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Re: Forsaken's Gaming Servers
« Reply #3164 on: October 06, 2013, 04:59:42 pm »

Doesn't Thaumcraft require world gen stuff, such as trees and new ores?
As we have explored pretty much everything within map range it would require a bit of travel to get a lot of new stuff... That and we are pretty damn powerful in the current world, what with a portal to the promised land and a lot of really powerful weapons and other junk.

So personally I'm opting for a new world, but look forward to it either way.
It has a retroactive generation system, but if you'd like to start over we can do that.
I'd vote for starting over. All the other mods might mess up retroactive generation.
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