With the currency system in, I might actually join the server
If I were to join, I would be all for an item based currency, it is a lot more immersive and you can loose your money when dying, too. I like the idea of having a risk involved with being able to purchase anything, anywhere. Take care to disallow people from directly selling mass amounts of sugarcane/paper (or similar items) for coins, they are way too easily farmed and basically ruined the economy of a server I once played on when the game was still in beta.
In any case, I won't have the NPC's set up initially to buy things. Probably I'll go with an initial payout to give everyone some cash and then for now an NPC that gives a small amount per day. We'll see. I'm working on getting that set up now but feel free to keep playing.
Challenge time!
Having built a thriving farming community and seen to your basic needs, you must now construct a foundation for your future economy and ensure your safety. The night has been pushed back, but it is still a threat.
To advanced, you must complete the following:
Farming District:
-Build a well with infinite water source
-Establish a tree farm with at least 10 trees planted
-Build a watchtower overlooking the bridge
Market District:
-Establish a market district following these restrictions:
1. Buildings must follow a regular size plan, broken up into city blocks and roads. The size of the buildings is up to you but should be determined in advance so that it is uniform.
2. The Market District must be surrounded by a wall that hostile mobs cannot bypass.
3. The entrance to the Market District from the Farming District must have be a gate with path/road.
4. Leave room for expansion, more requirements will come later.
-A Licensing Office
-2 Community Structures
-2 Upscale Dwellings
-A central marketplace with at least 6 stalls or 3 shops or any combination thereof (2 stalls 2 shops, 4 stalls 1 shop, etc)
-1 Watchtower on each side of the Market District. These can be incorporated into the walls if you wish.
-All buildings must be linked by path or road to the Licensing Office and to the Farming District gate
Town Storage Contents:
-10 stacks of cobblestone/stone/stone brick for future construction
-At least 50 large meals
-2 full stack of torches
-5 stacks of fuel items (coal, charcoal, ash)
Armory Contents:
-1 tool of each type made of Iron or better
-4 weapons made of Iron or better
-4 suits of armor made of Iron or better
Licensing Office Requirements:
-Double door entrance
-Lobby
-2 Offices
-2 Clerk Windows
-Document Storage Room
-A flag outside displaying the symbol of the city
Upscale Dwelling Requirements:
-Front Door
-Furnished Living Room
-Furnished Bedroom
-At least 1 other room (loft, basement, whatever)
Mods Available For Unlock:
Twilight Forest - Build a temple to the Twilight Forest incorporating nature themes.
Iron Chests - Cast and line up 6 blocks of iron with chests on top in a spare room.
*Energy Manipulation* - Construct a matter compression laboratory using repeating pistons and other blocks.