So, back to the objectives, with awesome colour codes, quoting forsaken:
-Total of 5 dwellings, each with a furnished living room and bedroom > Done.
-Animal pens for chickens, cows, pigs and sheep with at least 2 of each animal > Done.
-Town Hall > Done.
-A watchtower with a good view of the area > if we can count remu's ship, then yes.
-2 community structures. These can be anything. Warehouses, baths, an inn, whatever you think fits. > we have a bar and a kitchen, done!
-Organize the farmland into irrigated fields. Plant at least 20 blocks worth of food crops in regular irrigated fields away from the river. > Done.
All buildings must be linked with paths to the town hall > Done.
The town hall must have the following:
-Double door entrance > Woops. Still need to be done. Willow wooden doors maybe, to keep the green thematics.
-Meeting room with table/chairs > Where should this go? Separate room, or directly into the hall?
-Town treasury with storage > Done.
-Armory > Some armor stands should be put into the storage and the hall.
The treasury must contain:
-10 stacks of stone/cobblestone > Ok.
-2 stacks of fuel (Coal, charcoal, ash) > Ok.
-At least 20 food per person > We are at least 13 persons, and food is scattered around the city, so I don't really know.
The armory must contain:
-2 weapons of at least stone/flint level > Ok.
-2 full sets of leather or iron armor > Uh, people are taking the stored armors. To be replaced?
-1 bow > Ok.
-1 stack of arrows > I don't know about this one.
These mods are eligible for unlock:
Bibliocraft: Build a library with at least two rooms and a minimum of 32 bookshelves > Done.
Barrels: Build a warehouse with a large amount of storage room > Done.
Craftable Horse Armor: Have a working smeltery and a stable which can accomodate 4 horses > Not done!