I'd really prefer it just being a private B12 server...
The interaction i had with other players on the TN server was at a minimum, only talking to my mates anyways.
On the negative front more player would add more lag, to a server that is mostly fine, but sometimes laggy already.
It would be cool to have a Hardcore tekkit server, restricting block breakers(not removing, but making them buyable).
But the trick to having a good server shop, is having a good way to earn monye. TN did this horribly, earning money was either grindy or exploity.
So my question:
Can you find a good way for people make money? (good meaning fun)
How did TN do it? I never played on there. There are a few ways to do this.
1. I can include McMMO or something similar. You would get small rewards at each level, which could be cash or items or whatever.
2. I can enable getting money just for killing mobs.
3. I can let you sell items for cash
4. I can add a mob arena which spawns waves of mobs in varying difficulty and has prizes for surviving each wave as well as a prize for finishing.
5. I can include a plugin like MCJobs which lets people make money by doing specific actions, joining jobs they are interested in.
6. I can add in adventure worlds with spawling cave complexes/ruins/etc and chests hidden around with mob spawners and traps.
An alternate thing is I could tie cash to an item. Say gold and diamonds. Your available money is literally tied to the amount of gold/diamonds in your inventory. Change is given back in bars and nuggets of gold, for example. Just a thought, not sure that I could do that. Would certainly make gold important though!
I've been making notes on all of those options over the last few weeks, doing my research.