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Poll

Should we start fresh with version 1.4.6? (Regenerate map, etc)

Yes!
- 14 (93.3%)
No!
- 1 (6.7%)

Total Members Voted: 14

Voting closed: December 25, 2012, 01:15:00 pm


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Author Topic: Forsaken's Gaming Servers  (Read 288675 times)

Sergius

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Re: Forsaken's B12 Minecraft Servers
« Reply #645 on: August 28, 2012, 02:02:39 pm »

You install it like any other zip that tells you to put into the Jar itself (i.e. any mod that doesn't use forge or modloader), I assume, just drag the package into the first tab in MultiMC.
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Sergius

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Re: Forsaken's B12 Minecraft Servers
« Reply #646 on: August 28, 2012, 02:43:26 pm »

Then you add both.

EDIT: Relevant part of install guide:

Spoiler (click to show/hide)

Step 1 is automatic by MultiMC.
Step 3 is pretty straightforward (drag ModLoader to the first tab)
Step 6 and 7 may be a bit tricky. What I would do is extract everything from the MINECRAFT-JAR folder, and re-zip it in another zip without any subfolders. Then drag THAT one into the MMC first tab.

« Last Edit: August 28, 2012, 02:49:52 pm by Sergius »
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forsaken1111

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Re: Forsaken's B12 Minecraft Servers
« Reply #647 on: August 28, 2012, 02:45:58 pm »

Turns out there was a rather nasty out of bounds error from the dust mod. I fixed it but we may have lost some of the dust/runes people had placed.
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Sergius

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Re: Forsaken's B12 Minecraft Servers
« Reply #648 on: August 28, 2012, 02:50:41 pm »

Turns out there was a rather nasty out of bounds error from the dust mod. I fixed it but we may have lost some of the dust/runes people had placed.

I figured it had something to do with putting the timer in my hut, right next to my Wisdom rune...
Tubes also seem to behave weird around the rune.
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alway

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Re: Forsaken's B12 Minecraft Servers
« Reply #649 on: August 28, 2012, 03:14:01 pm »

Turns out there was a rather nasty out of bounds error from the dust mod. I fixed it but we may have lost some of the dust/runes people had placed.
Will this be recurring, or fixed for good? Because I'm considering using some dust for decorative purposes, and may need to adjust those plans otherwise.
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forsaken1111

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Re: Forsaken's B12 Minecraft Servers
« Reply #650 on: August 28, 2012, 03:16:58 pm »

Turns out there was a rather nasty out of bounds error from the dust mod. I fixed it but we may have lost some of the dust/runes people had placed.
Will this be recurring, or fixed for good? Because I'm considering using some dust for decorative purposes, and may need to adjust those plans otherwise.
You're asking me if a mod will glitch and crash the server? I have no way of knowing. I didn't make the mod, I just use it.
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Girlinhat

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Re: Forsaken's B12 Minecraft Servers
« Reply #651 on: August 28, 2012, 04:24:17 pm »

Well, do you have any idea if the crash was caused by an active rune doing something, or if it was because the mod itself was degrading?  If it's safe to place dust without activating it, then there's decoration options.

forsaken1111

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Re: Forsaken's B12 Minecraft Servers
« Reply #652 on: August 28, 2012, 04:28:34 pm »

Well, do you have any idea if the crash was caused by an active rune doing something, or if it was because the mod itself was degrading?  If it's safe to place dust without activating it, then there's decoration options.
All I know is when I looked at the server it had an out of bounds exception for the dust mod. This was repeated about a dozen times followed by a crash after I tried bringing it back up.

Code: [Select]
[SEVERE] Unexpected exception
java.lang.ArrayIndexOutOfBoundsException: -1
at dustmod.TileEntityDust.g_(TileEntityDust.java:417)
at eloraam.core.MachineLib.addToInventoryCore(MachineLib.java:60)
at eloraam.core.MachineLib.addToInventoryCore(MachineLib.java:53)
at eloraam.core.MachineLib.canAddToInventory(MachineLib.java:103)
at eloraam.core.TubeLib$OutRouteFinder.addPoint(TubeLib.java:158)
at eloraam.core.TubeLib$RouteFinder.find(TubeLib.java:134)
at eloraam.core.TubeLib.findRoute(TubeLib.java:256)
at eloraam.core.TubeLib.addToTubeRoute(TubeLib.java:278)
at eloraam.core.MachineLib.handleItem(MachineLib.java:153)
at eloraam.machine.TileMachine.handleItem(TileMachine.java:51)
at eloraam.machine.TileTranspose.drainBuffer(TileTranspose.java:235)
at eloraam.machine.TileTranspose.onTileTick(TileTranspose.java:264)
at eloraam.core.TileExtended.q_(TileExtended.java:107)
at ge.f(World.java:1608)
at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:564)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:450)
at dn.run(SourceFile:492)

From that I gather it was an interaction between a redpower2 machine and an activated rune since active runes are entities iirc.
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Girlinhat

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Re: Forsaken's B12 Minecraft Servers
« Reply #653 on: August 28, 2012, 04:32:25 pm »

Perhaps someone tried to put a rune onto a frame?

Sergius

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Re: Forsaken's B12 Minecraft Servers
« Reply #654 on: August 28, 2012, 04:48:34 pm »

I figured it had something to do with putting the timer in my hut, right next to my Wisdom rune...
Tubes also seem to behave weird around the rune.

Well, do you have any idea if the crash was caused by an active rune doing something, or if it was because the mod itself was degrading?  If it's safe to place dust without activating it, then there's decoration options.
All I know is when I looked at the server it had an out of bounds exception for the dust mod. This was repeated about a dozen times followed by a crash after I tried bringing it back up.

From that I gather it was an interaction between a redpower2 machine and an activated rune since active runes are entities iirc.

Perhaps someone tried to put a rune onto a frame?

Am I talking to myself here? 8)
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forsaken1111

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Re: Forsaken's B12 Minecraft Servers
« Reply #655 on: August 28, 2012, 04:53:46 pm »

No, I'm just not certain that was what caused it.
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alway

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Re: Forsaken's B12 Minecraft Servers
« Reply #656 on: August 28, 2012, 04:53:53 pm »

This just in. Sergius is the reason we can't have nice things. :P

As far as frames go, so far as I'm aware, the only frames in the overworld, where both of us were at the time, were Girlinhat's frameship; though I don't think any of us were near it at the time.
« Last Edit: August 28, 2012, 04:56:23 pm by alway »
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Supercharazad

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Re: Forsaken's B12 Minecraft Servers
« Reply #657 on: August 28, 2012, 05:21:12 pm »

Guide for multiMC installation of BTW, while keeping it easy to switch out versions.



Take MINECRAFT-JAR folder from BTW's .zip, make the CONTENTS of MINECRAFT-JAR into a .zip, drag the modlader .zip into the mods section of multiMC and drag the /zip you just made to the window, just below modloader.


To switch out the versions easily, make a new .zip with the latest BTW version using the same method, drop it in after modloader, delete the old one.
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alway

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Re: Forsaken's B12 Minecraft Servers
« Reply #658 on: August 28, 2012, 05:45:42 pm »

Threw together a new frames engine, manually controlled. It's a simple ship with some extensions for latching onto things. The Mk1 Tug is now ready for hauling frame constructions up into place. It's currently charging on the frames construction bay.
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Sergius

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Re: Forsaken's B12 Minecraft Servers
« Reply #659 on: August 28, 2012, 06:01:52 pm »

No, I'm just not certain that was what caused it.

I am. The server crashed two seconds after I put it.
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