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Poll

Should we start fresh with version 1.4.6? (Regenerate map, etc)

Yes!
- 14 (93.3%)
No!
- 1 (6.7%)

Total Members Voted: 14

Voting closed: December 25, 2012, 01:15:00 pm


Pages: 1 ... 38 39 [40] 41 42 ... 220

Author Topic: Forsaken's Gaming Servers  (Read 292565 times)

alway

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Re: Forsaken's B12 Minecraft Servers
« Reply #585 on: August 27, 2012, 09:59:07 am »

Here's what I advise: something to drop the cobble blocks into a fire. :)
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ank

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Re: Forsaken's B12 Minecraft Servers
« Reply #586 on: August 27, 2012, 09:59:38 am »

About the frame and water problem:
I myself wrestled with this problem, and tried a bunch of stuff with deployers. non of them worked.
however! it was an automated road builder that conformed to the terrain and it did remove water when it was shallow, but once completely submerged, it didn't remove blocks.
seems that frames moving completely below water replaces that water.
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Girlinhat

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Re: Forsaken's B12 Minecraft Servers
« Reply #587 on: August 27, 2012, 10:03:46 am »

Do what?

forsaken1111

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Re: Forsaken's B12 Minecraft Servers
« Reply #588 on: August 27, 2012, 10:07:23 am »

I'll have to test that.
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ank

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Re: Forsaken's B12 Minecraft Servers
« Reply #589 on: August 27, 2012, 10:11:05 am »

or now that i think about it, maybe it just looked that way, since i left the top block, all blocks below might be flowing down?
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The Darkling Wolf

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Re: Forsaken's B12 Minecraft Servers
« Reply #590 on: August 27, 2012, 10:17:35 am »

Pretty much every mod that touches rails in any way, shape or form, has an automated rail builder.
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Girlinhat

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Re: Forsaken's B12 Minecraft Servers
« Reply #591 on: August 27, 2012, 10:20:05 am »

Pretty much, though some do it better than others.  Personally I'd try using a frameship.  You can have it set to dig through terrain and place rails behind it, making a convenient tunnel system.  Or more preferably, set up two rails behind it, so that the flow of traffic remains steady.

ank

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Re: Forsaken's B12 Minecraft Servers
« Reply #592 on: August 27, 2012, 10:52:41 am »

now, if you could make the same rail-laying tunnel bore, and feed power and take out materials through carts running on the laid rail......
that would be kinda awesome...!
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alway

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Re: Forsaken's B12 Minecraft Servers
« Reply #593 on: August 27, 2012, 10:53:38 am »

I destroyed the BC quarry in the skycity realm. DO NOT BUILD ANY MORE THERE. They crash the client when you use a frameship within sight range of them! This is a bad thing.

Not to mention which, that's what we have a mining realm for!
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Girlinhat

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Re: Forsaken's B12 Minecraft Servers
« Reply #594 on: August 27, 2012, 10:54:53 am »

Anyone who's played OTTD should know the value of coherent train systems.

Also my personal frameship apiary seems to have failed spectacularly.  If anyone can manage to get it working, it would be much appreciated.  Feel free to do anything you want to the giant frame monstrosity on the west side of town.  The way I built it failed for whatever reason, so if anyone can do better...

But, since my method has failed, I'm now debating a railcraft megatrain.  Proper train stations and supply lines may soon exist between the different biomes.  If I can just figure out how to orchestrate the movement from one biome to another...

EDIT: Also worth noting that shipping power to an RP engine is difficult.  You may have to mount thermopiles on the tunnel bore if you want anything reasonable...
« Last Edit: August 27, 2012, 11:07:06 am by Girlinhat »
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ank

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Re: Forsaken's B12 Minecraft Servers
« Reply #595 on: August 27, 2012, 11:27:29 am »

I'll take a look at the frameship.
also, shipping power to frameships is easy... it's called batteries :)

i am so down with building railways, i am going to construct a giant one running around our base, could include your system too :)

EDIT: I played the original Transport Tycoon from floppy disks!
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Girlinhat

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Re: Forsaken's B12 Minecraft Servers
« Reply #596 on: August 27, 2012, 12:01:23 pm »

The main issue with railways in Minecraft is that you rarely have a pilot.  It becomes tricky to coordinate where the train is supposed to go, and what junction to take.  For instance, if I sent my cart out towards a jungle apiary, then how would it know where to go?

The only two options I figure are for detectors.  A detector could sense the first/last cart in a train, and send it to a destination based on that.  On the other side, the first chest cart could be set aside from rail directions, using some sort of system that checks what's inside the cart.  If it detects a book, send it one direction, if it detects cobblestone, send it another.  But that's still rather tricky.

alway

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Re: Forsaken's B12 Minecraft Servers
« Reply #597 on: August 27, 2012, 12:09:33 pm »

Something seems to be really lagging the server; I'm not quite sure what.

Also, someone left the processor and HV-factory on again. Don't turn those on; they also lag the server quite badly.
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forsaken1111

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Re: Forsaken's B12 Minecraft Servers
« Reply #598 on: August 27, 2012, 12:10:01 pm »

Railcraft has an extensive array of detectors and even an entire signaling system and track switching system.

I have no idea how to use any of it, but its there!
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alway

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Re: Forsaken's B12 Minecraft Servers
« Reply #599 on: August 27, 2012, 12:14:20 pm »

Whatever is lagging the server must either be external to the game (server problem) or is chunkloaded in, as no mystrealm is free from the lag.
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