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Poll

Should we start fresh with version 1.4.6? (Regenerate map, etc)

Yes!
- 14 (93.3%)
No!
- 1 (6.7%)

Total Members Voted: 14

Voting closed: December 25, 2012, 01:15:00 pm


Pages: 1 ... 208 209 [210] 211 212 ... 220

Author Topic: Forsaken's Gaming Servers  (Read 292293 times)

Vattic

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  • bibo ergo sum
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Re: Forsaken's Gaming Servers
« Reply #3135 on: September 28, 2013, 12:46:38 am »

I just assumed there would be some sort of reward for better meals... Apparently not! Well if somebody figures out what the best meals are I'll focus on them in the future.
Besides the advantage Mephisto mentioned you also get a longer "well fed" status effect. From the mods thread:

Quote
Light meal (food value 4) = 40 seconds
Meal (food value 7) = 2 minutes
Large meal (food value 10) = 4 minutes
Feast (food value 14) = 8 minutes
The duration stacks, so if you eat 2 meals it will last 4 minutes
The boost increases the speed health replenishes by about 33%
For example, instead of taking 8 seconds to heal a heart it will take 6 seconds
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6 out of 7 dwarves aren't Happy.
How To Generate Small Islands

Max White

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  • Still not hollowed!
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Re: Forsaken's Gaming Servers
« Reply #3136 on: September 28, 2013, 12:51:44 am »

Yea but that also stacks, so eating two might meals = 80 seconds...

Ultimuh

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Re: Forsaken's Gaming Servers
« Reply #3137 on: September 28, 2013, 08:47:20 am »

Are any of the stalls claimed, or planned for certain things?
If not, I have already claimed a stall for fresh vegetables.
I intend for an NPC standing there selling vegetables.
However if it disturbs the town planning, you are free to knock down the signs and shelves.
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forsaken1111

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Re: Forsaken's Gaming Servers
« Reply #3138 on: September 28, 2013, 09:32:15 am »

The reward for larger meals is a very long 'well fed' buff that increases your healing speed. I also increased their stack sizes a bit as single stack delighted meals was a bit annoying.
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Meta

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  • Aka Maunoir. French Dwarf
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Re: Forsaken's Gaming Servers
« Reply #3139 on: September 28, 2013, 05:05:42 pm »

The stalls are free to claim, so go ahead!

And before I forget: screenshot time!
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Ultimuh

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Re: Forsaken's Gaming Servers
« Reply #3140 on: September 28, 2013, 05:12:41 pm »

Those screens are a bit outdated.

edit: Forsaken, have you consodered adding a rather interesteing mod: http://www.minecraftforum.net/topic/1571429-162-the-necromancy-mod-14b-necro-api-12/ ?
« Last Edit: September 28, 2013, 06:03:40 pm by Ultimuh »
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Max White

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Re: Forsaken's Gaming Servers
« Reply #3141 on: September 28, 2013, 11:47:00 pm »

In the main hall I've set up a box with some maps in there. They all have the same map ID, so as long as you are holding one everybody looking at their map will be able to see where you are. So you know, carry one around, they are useful!

Leyic

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Re: Forsaken's Gaming Servers
« Reply #3142 on: September 29, 2013, 12:28:31 am »

A few more plots in the market district are ready. Just how large do we want it to be? Outlining where the walls should go would be nice.

Dorms have been upgraded to be more useful for anyone starting out.

I've also made a primitive attempt at the tree farm in the NW part of the farming area. Should be easy to expand and put a fence around if someone's looking for a quick project.

And thanks to whoever made the task board useful.

Elephant Parade

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Re: Forsaken's Gaming Servers
« Reply #3143 on: September 29, 2013, 12:30:35 am »

I think I'll play soon. Anything that needs to be done, other than finishing the barn?
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frostshotgg

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  • It was a ruse
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Re: Forsaken's Gaming Servers
« Reply #3144 on: September 29, 2013, 04:48:25 pm »

Just check the task board. I believe it has everything that I wasn't sure was done when I updated it.
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bluejello

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Re: Forsaken's Gaming Servers
« Reply #3145 on: September 29, 2013, 08:02:22 pm »

am working on the twilight forest temple thing, I may or may not be doing a good job on it

The structure is done, need to get floor and some interior stuff done.  and possibly change some of the magic wood in it to other stuff...
« Last Edit: September 29, 2013, 11:32:52 pm by bluejello »
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Max White

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Re: Forsaken's Gaming Servers
« Reply #3146 on: September 30, 2013, 03:04:34 am »

I've done it! I have managed to automate the creation of brownstone! Road construction is a lot quicker now that I don't have to make each block one by one. Most of the farming district already has the new roads down, running around on them at super speed it a lot of fun!

bluejello

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Re: Forsaken's Gaming Servers
« Reply #3147 on: September 30, 2013, 09:10:19 am »

oh yea, why are you using full blocks instead of slabs? would half the required amount and not change the look at all.
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Mephisto

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Re: Forsaken's Gaming Servers
« Reply #3148 on: September 30, 2013, 09:24:26 am »

Why do we build out of full blocks and not microblocks?
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frostshotgg

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Re: Forsaken's Gaming Servers
« Reply #3149 on: September 30, 2013, 09:26:29 am »

For brownstone at least, the reason to use full blocks is the speed up effect. I don't know if slabs give it.
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