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Poll

Should we start fresh with version 1.4.6? (Regenerate map, etc)

Yes!
- 14 (93.3%)
No!
- 1 (6.7%)

Total Members Voted: 14

Voting closed: December 25, 2012, 01:15:00 pm


Pages: 1 ... 149 150 [151] 152 153 ... 220

Author Topic: Forsaken's Gaming Servers  (Read 289177 times)

miauw62

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Re: Forsaken's Gaming Servers
« Reply #2250 on: February 04, 2013, 01:40:51 pm »

Oh Elooram, how much we love your "modules".
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

forsaken1111

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Re: Forsaken's Gaming Servers
« Reply #2251 on: February 04, 2013, 01:43:45 pm »

Yep. If I remove the module which controls marble gen, that would remove all redpower world blocks in the game. It also wouldnt solve the problem, because you'd just run into more marble as you explored after I re-added the module.
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DrPoo

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Re: Forsaken's Gaming Servers
« Reply #2252 on: February 04, 2013, 01:44:52 pm »

I personally like marble for building nice looking houses.

Also Balkons Weaponmod on technical server, anyone?
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Would the owner of an ounce of dignity please contact the mall security?

miauw62

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Re: Forsaken's Gaming Servers
« Reply #2253 on: February 04, 2013, 01:45:08 pm »

It's already in. And what exactly causes marble to fuck over cave worlds so much?
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

forsaken1111

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Re: Forsaken's Gaming Servers
« Reply #2254 on: February 04, 2013, 01:46:06 pm »

Also Balkons Weaponmod on technical server, anyone?
For the second time: The mod is already on the server. You asked this before and I told you it's on the server. We have the mod. Its already there.
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DrPoo

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Re: Forsaken's Gaming Servers
« Reply #2255 on: February 04, 2013, 01:49:00 pm »

Also Balkons Weaponmod on technical server, anyone?
For the second time: The mod is already on the server. You asked this before and I told you it's on the server. We have the mod. Its already there.

Sorry :P Im a bit forgetful sometimes, i tried looking through my posts.
Sorry again.
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Would the owner of an ounce of dignity please contact the mall security?

forsaken1111

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Re: Forsaken's Gaming Servers
« Reply #2256 on: February 04, 2013, 01:57:48 pm »

Also Balkons Weaponmod on technical server, anyone?
For the second time: The mod is already on the server. You asked this before and I told you it's on the server. We have the mod. Its already there.

Sorry :P Im a bit forgetful sometimes, i tried looking through my posts.
Sorry again.
No worries. :)
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The Darkling Wolf

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Re: Forsaken's Gaming Servers
« Reply #2257 on: February 04, 2013, 02:20:55 pm »

Yeah, and letting us selectively disable worldgen elements is absolutely unthinkable. We'll damn well have volcanoes and marble or we'll get nothing.
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My cabbages!
[Thunderfury, Blessed Blade of the Windseeker]

I am fat, eating is my great joy.

forsaken1111

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Re: Forsaken's Gaming Servers
« Reply #2258 on: February 04, 2013, 03:02:17 pm »

I remember something about her getting upset at someone who made a small mod specifically to disable her godawful rubber trees and marble generation.
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Ultimuh

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Re: Forsaken's Gaming Servers
« Reply #2259 on: February 04, 2013, 03:03:02 pm »

Found something interesting: http://www.machinemuse.net/

However I am not sure how compatible that mod is with the current ones on the server.
« Last Edit: February 04, 2013, 03:08:32 pm by Ultimuh »
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The Darkling Wolf

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Re: Forsaken's Gaming Servers
« Reply #2260 on: February 04, 2013, 03:07:07 pm »

That mod looks amazing, and the creator is not a douchenozzle. I am very impressed.
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My cabbages!
[Thunderfury, Blessed Blade of the Windseeker]

I am fat, eating is my great joy.

Ultimuh

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Re: Forsaken's Gaming Servers
« Reply #2261 on: February 04, 2013, 03:11:58 pm »

That mod looks amazing, and the creator is not a douchenozzle. I am very impressed.
Indeed, most others are so overprotective about their mods.
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The Darkling Wolf

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Re: Forsaken's Gaming Servers
« Reply #2262 on: February 04, 2013, 03:21:00 pm »

Also, all the hooks. Faffing around with it now and I've just noticed I can modify the helmet to allow me to see the Thaumcraft hud.
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My cabbages!
[Thunderfury, Blessed Blade of the Windseeker]

I am fat, eating is my great joy.

forsaken1111

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Re: Forsaken's Gaming Servers
« Reply #2263 on: February 04, 2013, 03:43:46 pm »

I actually already have that mod slated for inclusion in the next update. :P
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bluejello

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Re: Forsaken's Gaming Servers
« Reply #2264 on: February 04, 2013, 08:15:09 pm »

ok, why am I crashing so much in the seaming?  enter-world loads slowly-end of stream/connection reset/generic error

Restarting minecraft seems to of fixed it.

In other news, some of the new features of minefactory reloaded look quite nice, specally the liquicrafter.   and the ridiculous storage of 2 BILLION blocks of whatever in the deep storage.
« Last Edit: February 04, 2013, 11:25:13 pm by bluejello »
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