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Author Topic: This game is very flawed, FPS death is always inevitable, always  (Read 6153 times)

Vigato

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  After about 6 fortresses that were practically invincible to any invasion, tantrum spiral or the God Armok himself, I can't stand this game anymore.  Every time I get to the good part of the game.....the game's FPS drops to 5-15 and becomes totally unplayable.  What's the reason?  I'll tell you.

It's not the dwarf count or movement, not the regular buildings, not the monsters, animals or invasions.  No, it's not the windmills or any other building that is known to cause lag for others.  NOPE!  Not the map being revealed either, no!

STOCKPILES!  It's the fucking stockpiles.  The game basically says, "No.....you can't hoard treasure and wealth, no....no you cannot"  FOR I WILL LAG YOUR GAME TO DEATH!!!!  FUCK YOU!!!

I tested this by autodumping/destroying every single item on the ground leaving all my 140 dwarves, dozens of animals, crafting buildings, walls, traps, bridges, etc etc etc all intact.  I also fully mined out several levels completely leaving them totally exposed and in plain sight.

When I deleted all the items......my fps went from 17 to 185 and continued to climb up to 200.

And that is what makes this game extremely flawed, you cannot play it the way it should be played.  Keeping stockpiles of food/wealth and supplies is what keeps your fort prosperous.  But if you cannot do that, there needs to be a outside currency tracking so I can just sell off the majority of the stuff.  You insist on keeping a physical item for everything and trade is nothing but BARTER.  So its impossible to have wealth in that kind of state.

Anyways, its killed the game completely for me.  I have a fast computer, tons of ram, latest up to date hardware.  Besides hooking up the game to a super computer cluster, I'm done with this game until the dev optimizes the coding.  It's a fucking mess right now.

And what's even more depressing is that the game industry sucks ass right now, so there's nothing else worth playing.  Sigh.
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Mr Frog

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Re: This game is very flawed, FPS death is always inevitable, always
« Reply #1 on: July 03, 2012, 05:12:58 pm »

Nuclear incident in 3... 2... 1...
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khearn

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Re: This game is very flawed, FPS death is always inevitable, always
« Reply #2 on: July 03, 2012, 05:20:01 pm »

bye
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Re: This game is very flawed, FPS death is always inevitable, always
« Reply #3 on: July 03, 2012, 05:21:08 pm »

That it?

Ok

Sabreur

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Re: This game is very flawed, FPS death is always inevitable, always
« Reply #4 on: July 03, 2012, 05:23:07 pm »

While I wouldn't word it quite so strongly, I agree that the fps problem is the game's key weakness. I would love to see an 'fps update' in place of a feature update.

Zebra2

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Re: This game is very flawed, FPS death is always inevitable, always
« Reply #5 on: July 03, 2012, 05:24:53 pm »

I don't really see how hoarding masses of stuff is the purpose of the game. If anything, you should be trading away all that stuff, since the exported wealth value is (arguably) more important. It's annoying, but learning how to manage the accumulation of junk is part of playing a long-term fortress.
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tahujdt

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Re: This game is very flawed, FPS death is always inevitable, always
« Reply #6 on: July 03, 2012, 05:37:51 pm »

I don't really see how hoarding masses of stuff is the purpose of the game. If anything, you should be trading away all that stuff, since the exported wealth value is (arguably) more important. It's annoying, but learning how to manage the accumulation of junk is part of playing a long-term fortress.
Here here. Also, turn of temp. Someone once jumped from 35 fps to 185 fps by turning it off. Unless magma chambers are your thing, it is the way to go.

Random: Speelchacka accepts "fps" as a word. Huh.

EDIT: Also, Vigato, the game tracks created and exported wealth, so you do keep track of your wealth, but can trade away all of your useless crap random junk valuable items.

Also, you can say, "I traded 1,000,000,000☼ for a piece of string!"
« Last Edit: July 03, 2012, 05:40:19 pm by tahujdt »
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malimbar04

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Re: This game is very flawed, FPS death is always inevitable, always
« Reply #7 on: July 03, 2012, 05:45:04 pm »

agree with Zebra2 here - the purpose of the game has nothing to do with hoarding. Heck, I don't think the game has an actual purpose, but I do know that the way I play avoids hoarding. Not because of any fps issues, but just because my dwarves aren't hoarders. Heck, if any of them want to become hoarders (nobles), I find convenient ways of ridding myself of them, or I just ignore them.

They're military, drunken children who end up struggling to survive, and in their struggles they make great stories. Heck, they're better when they survive through lots of struggles - those who tame dragons and breed sea serpents and fight spoilers, only to end up dying to a slippery edge while swinging around a sword well renowned for killing 1000 evil creatures... that's pretty amazing.
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kaenneth

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Re: This game is very flawed, FPS death is always inevitable, always
« Reply #8 on: July 03, 2012, 05:46:13 pm »

That'sd why I buy Gnomeblight.

get rid of a dozen 50* Mugs for one barrel.

Basically, I end up buying ANYTHING with a value over 100, and trading away anything with a value under 100, in order to consolidate wealth.

Also, Decorations instead of new undecorated goods.

I have forge with Decorate with Steel/Gold/Silver/Nickel/Copper a craftsdwarf shop with bone decorations, and a jewelcrafters next to the glass stockile on auto-repeat next to a masterwork with masterwork decorations only stockpile. shit gets tricked-out
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Re: This game is very flawed, FPS death is always inevitable, always
« Reply #9 on: July 03, 2012, 06:35:14 pm »

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140 dwarves, dozens of animals
I haven't run into FPS death since 40d, with 250+ dwarves and hundreds of animals in a 30+ year fort, and I didn't even try too hard to optimize the fort to avoid fps death, other than trading away objects and keeping animals pastured or in cages.  There are many threads out there on the best way to enhance your fps, including corridor fortress design (as opposed to open spaces), item dumping, etc.  Toady has done a lot of optimization since 40d, but he keeps adding new things (caverns) that slow it back down.  Not to mention by the time the game reaches 1.0 in 20 years, fps death probably won't be an issue due to advances in computing.

If you really want to talk about how the game is flawed, you should talk about the numerous exploits that break the game's difficulty, no real late game without the player's own intervention (actions like opening the circus or a megaproject), and the learning curve (especially having to know about the current bugs to avoid crashes or non working features, and dealing with the interface).  All of these problems will be fixed eventually, since the game is in alpha.  We're all just quality assurance game testers.
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terko

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Re: This game is very flawed, FPS death is always inevitable, always
« Reply #10 on: July 03, 2012, 07:03:08 pm »

It's not a game, yet. It's a alpha version of a piece of software that once wants to grow up enough to be called a game. Sad but true, and if you can't stand it: there's the | -|. Don't forget to close it from the outside.
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Re: This game is very flawed, FPS death is always inevitable, always
« Reply #11 on: July 03, 2012, 07:15:15 pm »

Yeah it's almost like it's not fucking finished. The problem your describing is that keeping track of eighty billion items is hard on your processor it's really only a problem if you can't A suck it up or B get rid of that stuff get over it. If FPS is all that matters to you set your cap to 40 dwarves that's basically all you need for anything but mega projects. 

krenshala

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Re: This game is very flawed, FPS death is always inevitable, always
« Reply #12 on: July 03, 2012, 07:18:01 pm »

I'm curious what CPU he runs?  My guess -- its a (relatively) low clock rate multi-core proc that handles multiple threads like a dream.  Too bad DF is single threaded (except for the music, iirc).
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Putnam

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Re: This game is very flawed, FPS death is always inevitable, always
« Reply #13 on: July 03, 2012, 07:23:04 pm »

The graphics are multithreaded.

It's not so much CPU as RAM speed and latency, remember.

expwnent

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Re: This game is very flawed, FPS death is always inevitable, always
« Reply #14 on: July 03, 2012, 07:53:30 pm »

And cache performance, if you want to get technical. Most applications are more memory-intensive than processor intensive.

I would also like to see an FPS release, though I would have expressed that thought differently.
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