You can make a material that evaporates at room temperature and traansforms, say, cats into a "Construct" creature of some kind that has OPPOSED_TO_LIFE. Bonus: Make the former cat's owner, if any, attack it.
Great for domestic pet control.... *grin*
@Hugo
I see... It give's me idea...
I think about something like this:
A custom workshop (say name: BOT WORKSHOP) - they make bot from mechanism and wood... (don't ask how it suppossed to move)
The Product is a immobile creature (can't move) (say name: DEACTIVATED TRAINING BOT)
The only problem is: Can the Immobile Creature can be moved by dwarf?
Then pasture the creature near another custom building (say name:BATTLE SIMULATOR) that had reaction that produce ACTIVATE BOT (boulder) that soon evaporate and with interaction, transform DEACTIVATED TRAINING BOT into ACTIVATED TRAINING BOT...
I think this is possible with sufficient raw manipulation from raws you provide...
So, I want the BOT to attack (and increase Armor or Dodge skill) but will not kill or harm my dwarf... I thinking if I make the bot material from light material (Featherwood?) and the bot attack goes like this:
[ATTACK_CONTACT_PERC:1000000] (a very large surface with light material and zero creature strength should not harm the dwarf)
[ATTACK_PENETRATION_PERC:0]
it will not harm the dwarf... correct me if I wrong...
And to make it quite resilient, It will not had blood so it can't die by bleeding... Then I thinking to make the Head Part from very hard material like Steel, so it can't die easily... or there is another option? (i don't want anything like Giant Sponge...)