As long as it remains profitable.
Your base assumption is that people only create art for profit? Or is it that you think video games cannot be art? Again, do you see the irony of posting this on a forum dedicated to a game that has been released for free, and coincidentally is also singleplayer?
I wasn't aware we cleared up that the difference between digital and physical products mattered? That it doesn't matter has been the crux of many of my points. I don't think anyone's really adressed them beyond "but degredation!!!"
No reason to move on to other areas then. We'll just have to agree to disagree that you think digital isn't different than physical.
If I were to vote on the issue, which isn't likely to happen, I would vote for publishers to be able to sell what they want how they want. Publishers could/should argue that they are providing digital amusement parks for people to play in rather than an end product to be consumed. I can't go to Cedar Point and tell them how I want to start using their rides, yet it still costs me forty dollars. Nor should I be able to go to Toady and tell him how I think his product should be sold/used. He made it for my enjoyment. But he controls the experience because it is the experience that he made.
You can move on if you want, but you keep bringing this point up about how digital products are fundamentally different from physical products from a value perspective. I don't think you've really made a compelling argument for your point, and I'm pretty sure you've not actually responded to any of my points. I was just pointing out it's a little premature to say "oh well, we've settled that then."
Just to summarize because it's entirely possible I've missed a post and hopefully someone can point out to me where it is: Your argument as I recall it is that they are different because physical things degrade, that digital things don't, and that with digital sales the lack of degredation means pre-owned cannot be allowed as it would mean noone would buy any copies of a game after a critical mass of people had theirs due to constant trading. That, in essence, game sales would collapse as people would just buy a copy and sell it on ad infinitum.
I've put forth that some physical things degrade, some don't and it's not hard to find things in perfect working order. For example, pre-owned DVD's that still play perfectly fine, and pre-owned games that play perfectly fine. Things like DVD's aren't difficult to keep in working condition. This hasn't led to the death of the DVD or video games industry. That the value of a piece of entertainment (which is the real crux of the issue; that digital pre-owned and new are the same value) is much more than the physical condition of the media it's stored on. It's tied to numerous things like it's age, it's quality, it's replay/rewatch-ability. I've also said that with games in particular there are other issues to consider such as multiplayer servers being shut off, multiplayer communities dying off, OS incompatability, graphics becoming obsolete, other games in the genre doing the same thing better, etc. And that the value of a piece of entertainment is generally much more complicated than the condition of the media on which it is stored. I'd also argue that the physical condition of things like the box a game comes in, the instruction manual, etc are completely besides the point in this discussion, since you don't get those with pre-owned games and we're solely talking about the condition of the actual game itself (though feel free to disagree).
I can't help but feel like you've reduced your arguement down to this single point and haven't actually responded to any of my posts on this subject. Again, please correct me if I'm wrong.
Noone is saying publishers cannot sell what they want how they want. That's exactly how it works under the EU ruling as it's been interpreted in this thread. What they can't do is dictate what you can do with something once it's been sold to you, or violate your rights as a consumer with their buisness practices.
In the same sentance there you're saying that we as customers aren't allowed to dictate how their property should be used, but implying it's ok for publishers to tell us how our property can be used. You're either contradicting yourself or for some reason you value your rights lower than other peoples because you give them money for something.
Toady controls the experience yes. Up untill he sells you something. Then you control that thing. This is how buying things works.
I feel like I keep repeating myself over and over in this thread. Is it just me?