ITT: players attack developers incomes so that indie developers no longer exist and all you get is call of duty and sims
ITT: People think self-identifying as "indie developers" is an acceptable stand-in for forming a coherent argument, making salient points, or defending their own position.
Alexandertnt allready covered this, but I'd like to expand on it a bit. You seem to have made the same error most major publishers have made. Namely that the act of creating something entitles the creator to monetary compensation. It doesn't. It entitles them to profit from their work, sure... But it certainly doesn't mean that you deserve money just by virtue of putting together a game. That seems to be the driving force between big publishers assault on our rights as consumers, and since you're kinda just parroting those views I assume it's your belief too? Now this might be considered a bit of a strawman (and I really hope it is, because that's kind of a silly view to hold), but I basically had to infer your meaning since you seem reluctant to engage the topic with any real thought or effort on your part.
But here's the thing that I find most hillarious about your point. As has been allready said: you're posting it on the Dwarf Fortress forums. A game that's free. A game that has seen it's developer supported through huge amounts of donations over the course of it's life. Just ponder that for a minute and I'm sure you'll see the irony.
I like how you are suggesting that only getting big-budget triple-A franchises is a bad thing. Your attempt at developer solidarity would have probobly come off a bit more sincere if you didn't throw an underhanded jab at your fellow devs in the same sentance. Food for thought.
You also seem to excuse the point here that like most games, dvd's can be easily completed within a week or two of release date.
If someone makes a game that has only 20 hours of gameplay, and players burn through it in a weekend, then sell it, the people playing it after them would not be giving money to the developers, thus this short game will not make money for the developer.
All I can see this doing is making initial prices go up so that people can still make a small profit before everyone sells off their copies to other players.
The reason people can buy from pawn shops without affecting much is that, those big companies sell directly to stores, not to the players.
If you cut out the middle man, then the developer relies on the initial buyers to pay them.
I don't really get your point here. You seem to be arguing that since DVD's (or even VHS tapes) were invented then the movie industry ceased to exist because once a critical mass of people bought a DVD noone else would ever buy it again. This must mean that initial DVD prices have been going up for years! DVDs must cost
THOUSANDS! (Is it just me, or is he arguing with himself here?)
With movies it's not so much the "replay value" as "I want to have it available in case friends want to see it" or something like that. I wouldn't watch a movie again on my own but if my friends express an interest I'd be perfectly happy to.
THIEF! Every time you show a movie to your friends you're literally killing a movie director via starvation because they don't each have to buy their own copy.
You monster! People buy stuff from GOG generally because either their physical copies have degraded or because their physical copies create issues when trying to make the software compatible with modern systems. It's really not a good comparison.
I think people buy stuff from GOG for a multitude of reasons, and those are definatly some of them (though I think it's more of the conveniance issue than physical copies degrading). But here's the point I'm making: GOG.com versions are demonstrably better than the original retail versions. They never "degrade." They work, for the most part, flawlessly on modern systems. They often even include all the rulebooks and soundtracks and all those goodies. Their value is higher.
Yet they cost only a fraction of what they cost at launch. This is because, while the only thing missing is the physical box, the games themselves have decreased in value. It's not really a measurable thing. But people would absolutely balk at paying recommended retail price for these games.
And also as completely anecdotal evidence: I know many people who buy GOG.com games purely because they either don't know how or cant be bothered to set up dosbox on their own. There are guides for this all over the place, and it's not really a hard thing to do. But people are more than willing to spend money to re-buy their own games again, even if they still have working copies of them.