I just love how all the other arguements have been abandoned and now the huge sticking point is that digital copies are everlasting immaculate things that never lose value in any way whatsoever, wheras physical copies are sullied and filthy the moment anyone lays a hand on them.
The idea that the physical degredation of an item is completely divorced from it's value is kinda funny too. The whole reason the physical condition of an opbject was brought up is because it's a decrease in the value. And as I've said before, the value of a game is based on waaaay more than just the physical condition of the bits and bytes of the game itself. But please lets keep belabouring the same point ad infinitium!
Using their wonderful "Backup" option one could easily back up the files onto disks, you remember those right?
not to mention how often things go wrong with games and files need to be re-downloaded.
As it is they sell "Access" to the files opposed to the files.
and thats the way it should be.
Personally as an indie programmer I have no problem with people sharing games, the problem comes when they sell them to other people, as that takes away money from the developers. A lot of people are known to 'pirate' a game to try it instead of getting a demo, and then paying for it if they like it enough.
So as I see it, they might not want to send developers money since they bought it cheaper from a 3rd party.
I'm imagining right now that I've released a game for 10$, and then someone buys a copy, and starts selling copies of that copy for 3 dollars.
Now the costs of making that game, are tossed out the window, as well as the ability to make any money now that someone is selling the game I made for 3 dollars.
No they don't sell "access" to games. They sell you games. Selling access to something is basically a way of dancing around the word "rental" and it's not what Steam does. Complaining about piracy, and people breaking the law is basically entirely outside the perview of this thread, and is dangerously close to the fearmongering game publishers have used for years to encroach on their customers rights. You may aswell complain that if you make a game someone could kick your door down and shoot you for all the profits you made on it, so you'll never make any money. It's entirely besides the point of this discussion.
Thats not really what I'm saying here.
What I mean to say is that, people won't pay for something twice.
If you can buy something cheaper with little effort, you'll do it generally, regardless of if its brand new or not.
And with digital its Always brand new.
Personally I love frequenting pawn shops, but I know that if I buy something there for 5-10$ I'm not going to go and buy the same thing from the original developers for full price.
Early on in this thread someone mentioned buying games for half price and selling them for 80%, so if you can get 20% off of regular price, you'll go there wouldn't you? I sure as hell would.
I have more morals than I have money to spend, I can spare tossing some of my morals out the window to save a buck
People
will buy something twice. Look at GOG.com. That's a company whos entire buisness model is based upon selling things people have allready owned for an extremely reduced price. It works for two reasons, the value of those games has deteriorated drastically in the years since they were released and because people will literally have no problem buying something twice in many situations. For another example look at the FF7 re-release. Personally I think it's extremely lacklustre but you can bet your right arm that it'll be a huge success because people will throw money at that game due to nostalgia. And I know this isn't really your main point, and isn't entirely an apt comparison, but I thought it worth pointing out that people will definatly pay for something twice.
Buying something for half price and selling it for 80% of the price
IS NOT IMMORAL. It's called capitalism. It's called good buisness. It's literally the foundation of the entire economic system that the world has been based on since humans abandoned the barter system. I've said this at least once in the thread, and like most of my points it was ignored because it's a lot harder to argue than "physical copies degraaaaaade!!!" The fact that you literally said that buying low and selling high is immoral completely baffles me, and I seriously hope you ellaborate on this point. Please please explain how this is in anyway wrong (and by that I mean wrong in every industry the world over, and not just as "videogames are a special case")
And I'll reitorate a point I've made repeatedly in the thread without anyone responding:
Just because the bits and bytes of a digital game don't spontaniously combust like phsycial copies apparently do, doesn't mean that it's
value is brand-new untill the end of time. And the value is the really important part here. Sure the physical condition something is a huge part of it's value, but I don't really think that's a huge factor in video games. Video games are an entertainment product, which throws in a whole bundle of new value-judgements for any purchaser beyond any random physical object like a chair or a car. A video game that has been out for a year is LESS VALUEABLE than a video game that has been out for a day. That's the nature of entertainment: People want to play what's new, and they'll pay a premium for it. And I'm not just talking about madden 12 versus madden 11 (which is a whole other kettle of fish). Obviously certain games are exceptions to this, and certain people wont agree, but just look at video game prices and tell me that things don't drastically go down very quickly a year or so after release.
Things like system compatability, multiplayer servers, multiplayer community, and even graphics can drastically effect the value of a game over time. A game sold today might be worth half as much a year from now, when the community has left it. In 2 years from now it might be worth even less because the graphics are now dated. In 5 years it could be completely worthless because it wont run on modern OSes. This is the degredation of digital copies. And yes I know it's not a physical degredation, but it's just as important because it directly effects the value arguably more than the condition of the box a game was sold in.
And lets face it, when people talk about physical degredation of video games, the quality of the box is what they'e talking about. I've bought hundreds of pre-owned games, for countless sytems. And never had the game not work. Every game shop in the UK shows you the disc before you take it home, they do dist repairs as a standard thing for pre-owned games. There's literally no difference between a pre-owned disc and a brand new disc. The way people are talking in this thread it's as if any pre-owned game bought from a brick or mortar has a 50/50 chance of setting fire to your console when you try to play it.
I think everybody is losing sight of the real question: Don't gamers deserve some kind of rights to the games they purchase?
The EU High Court say yes. I'm not going to argue with the EU High Court.
You are entirely correct. This is the crux of the whole debate. Video game publishers have been arguing for years that we don't deserve any rights. Their reasons are as changing and as substantial as the wind. But it all amounts to the idea that video games are somehow so radically different a product from any other human production that the rules don't apply to them.
I think the main thing that annoys me, is that it's entirely a one way street with issues like this. It's a case of "well digial copies can't be resold" "pre-owned games aren't allowed" "you don't own any of your games, you just have access." But with no concession in favour of the customers. Digital games aren't any cheaper than retail games. They want you to pay purchase prices but get a rental. They want no pre-owned, but only want to sell games that last 6 hours with no replayability. It's a pattern of customer-hostile buisness practices that has been going on for years.