Right, which is why this has virtually never been a problem for me or anyone else here, except maybe in extremely rare circumstances. Copying digital data is generally done perfectly each time, and if not, usually something goes disastrously wrong and it's fairly obvious.
You've really never had any problems with electronic degradation? I've had quite a few Word, Excel, ect. files get corrupted after moving them enough times between different computers and flash drives. On a more extreme note; just last year I started taking DF to school, so it could run in the background. It was fastest to move the save to the computer and back when I was done. That save is now unplayable.
Also, if this is really going to break companies, couldn't services like Steam just start charging in order to download games off their servers? If you buy new you get unlimited DLs, if you buy used it costs a dollar or so for each download.
Using their wonderful "Backup" option one could easily back up the files onto disks, you remember those right?
not to mention how often things go wrong with games and files need to be re-downloaded.
As it is they sell "Access" to the files opposed to the files.
and thats the way it should be.
Personally as an indie programmer I have no problem with people sharing games, the problem comes when they sell them to other people, as that takes away money from the developers. A lot of people are known to 'pirate' a game to try it instead of getting a demo, and then paying for it if they like it enough.
So as I see it, they might not want to send developers money since they bought it cheaper from a 3rd party.
I'm imagining right now that I've released a game for 10$, and then someone buys a copy, and starts selling copies of that copy for 3 dollars.
Now the costs of making that game, are tossed out the window, as well as the ability to make any money now that someone is selling the game I made for 3 dollars.