1) It was blatantly obvious that I was referring to games that aren't brand new. I don't doubt that people would still fork out the cash to get games at launch, but a month or two later there's gonna be shed loads of second hand keys floating about that function identically to firsthand keys. Joe Bloggs is probably gonna choose to pay £5 rather than £30 nine times out of ten, regardless of what that'll do to the guys who actually made the game and won't be gaining a penny from this.
2) Apples and iguanas dude. A lot of people choose to purchase over pirating because it's legal and less likely to be filled with malware. Secondhand keys don't have these issues at all.
3) Yes, some people will always buy new. Probably less people though, which means less money for developers and potentially less game getting made.
Everything I said is still completely apt in reference to your first point. This is something I too consider blatantly obvious. See: pre-owned games a month or two after launch for an example. And I said piracy wasn't a direct comparison, I don't see why you're pointing out to me something I've allready said? I was using it to illustrate a point.
I like how somehow video games are once again a unique snowflake in situations like this. People can buy second hand movies, music, tv shows, books, etc. But with video games it'll be the one time it's a huge hit to profits because.... Probobly less people will buy new? Oh no the industry will collapse and never again will a game be made. People will still buy new games like they always have. Like they buy new movies and music and everything else even though they can get second hand versions for cheaper. It won't be the end of the industry and it wont mean less games will get made. EA, Activision/Blizzard, and THQ are more of a threat the video games being made than used sales.
Also, as people have allready pointed out, generally pirate copies have no issues at all. Like less issues than actually buying a game. The illegality and ambiguous morality or piracy is the only real barrier for people pirating games. Which I'll grant you means that it's just not an option for some people. But I think the gist of my point still stands.
All of this is kind of besides the point anyway. This isn't an issue of "oh the poor developers
" or "the video games will stop being made!" It's an issue of consumer rights and the video game publishers unending quest to erode them in the name of exponential profit margin growth. The whole concept of turning this issue into a situation where the video game publishers are the victims is so unbelievably ludicrous to me (and this is much more a publisher issue than a developer issue). Publishers have been waging a PR war on used game sales for years now. I can't count the number of game journalists I've stopped reading because they decided to tell their readers that used games are hurting the industry. This is even more annoying beacuse the entire concept of digital sales is relatively new, and in the coming years the whole legal framework will (hopefully) be established for how these are treated.
The line about how (used games/less-DRM/demos/game trading/game rentals/ whatever else publisher don't like this week) will decrease profits and stop games being made is pure unadulterated publisher BS. If it were true then we wouldn't be seeing a new game being funded almost daily on kickstarter. Talk about a perfect example of people being willing to buy new! People will literally throw money at games that aren't even out yet, to the point of giving them like 300% of their requested funds. People will always buy things new, people will always support the entertainers, musicians, authors, game devs, etc that they enjoy. Theres probobly some complex psychological explanation for why, but I have no idea what it is.