Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 4

Author Topic: Why Leather?  (Read 7264 times)

Mimodo

  • Bay Watcher
    • View Profile
Why Leather?
« on: July 03, 2012, 04:42:11 am »

I'm just wondering, why do we use leather armour for archers, instead of metals like the rest of the military. I'm sure there's an obvious reason... I've always assigned them leather because that's what I've heard of everyone doing, and that's what the default is, but is there any reason why I shouldn't give my archers steel armour?
Logged
Bay12 Forums... Probably one of the last few sanctuaries on the internet. We're all equally insane in our own way, and it is that insanity that brings us together

Ieb

  • Bay Watcher
  • A Breakdancing Ogre
    • View Profile
Re: Why Leather?
« Reply #1 on: July 03, 2012, 04:50:00 am »

Unless you have some specific training going on, like a danger room, your ranged attackers generally will only train their shooting skills. With steel armor, they rarely(hopefully, at least) get in a situation where they end up within melee range of enemies and get XP for their Armor skill, which is required to move faster while wearing armor.

Leather offers okay protection and doesn't weigh much, so your crossbowers and so on can move faster to whatever location they are needed.
Logged

Mimodo

  • Bay Watcher
    • View Profile
Re: Why Leather?
« Reply #2 on: July 03, 2012, 04:56:35 am »

So it's purely a weight issue?
if I want to protect my legendary marksdwarf a little more, adamantine wouldn't go astray due to the low weight...

They generally have pretty low armour skills, but they do attend the occasional armour demonstration etc.
Logged
Bay12 Forums... Probably one of the last few sanctuaries on the internet. We're all equally insane in our own way, and it is that insanity that brings us together

darklord92

  • Bay Watcher
  • [CREATURE:SERGALNORTH]
    • View Profile
Re: Why Leather?
« Reply #3 on: July 03, 2012, 05:02:25 am »

I throw mine in at least copper. I've seen a bit of a higher survival rate than when I used leather so it does help as for speed thats never been a huge issue because my fort design puts the archers straight from the dining hall to the barracks to the central tower within 10-20 seconds.
Logged
Form walking potato man out of corpse. Absorb anyone else in the house.
We have a successful derail.
The Vilous Mod - Jingle berries!

Panando

  • Bay Watcher
    • View Profile
Re: Why Leather?
« Reply #4 on: July 03, 2012, 05:09:04 am »

If you use marksdwarves for reserve troops (i.e. not permanently training) then it makes a tonne of sense to give them mostly leather armour and leather or wooden shields. Why? Because when they aren't fighting, they have to haul and stuff. Putting them in full metal will slow them down quite a lot, and there's not much point in making them generally inefficient just for the sake of protecting them from attacks which they shouldn't be subjected to in the first place.
A dwarf who isn't trained in weapon skill, fighting and shield user, simply can't survive in a real battle. Your archers are not going to have those skills (well I guess unless you're cheap and danger room train them). If they are being attacked by melee invaders, they will die. So basically if the fight is easy, they'll just peg the enemy with a bolt and it'll run away or be crippled by pain. If it's a hard battle they're screwed whether they have armour or not because they have no defensive skills.

With that said, as a compromise, gauntlets, high boots and helmets don't weigh much, so you may as well give them those made of metal. A mail shirt is heavy, but, combined with the previous items, it gives full body coverage (a mail shirt covers the upper legs, and high boots cover the lower legs, and it's the same with the arms). Add leather armour and leather trousers, and they have full body metal coverage, without the significant weight of a breastplate, greaves/leggings and metal shield.
Logged
Punch through a multi-z aquifer in under 5 minutes, video walkthrough. I post as /u/BlakeMW on reddit.

Mimodo

  • Bay Watcher
    • View Profile
Re: Why Leather?
« Reply #5 on: July 03, 2012, 05:12:29 am »

What is this danger room thing???

Anyway... I have one that managed to train all the way to legendary just from normal training routines (generally filling goblins with bolts from a raised spot), and he does pretty damn well in battle with silver bolts. I guess I should focus on my other military just as much, but they've got a habit of doing suicide runs and killing off the best of them before they can train up others
Logged
Bay12 Forums... Probably one of the last few sanctuaries on the internet. We're all equally insane in our own way, and it is that insanity that brings us together

weenog

  • Bay Watcher
    • View Profile
Re: Why Leather?
« Reply #6 on: July 03, 2012, 05:34:40 am »

What is this danger room thing???
  Quickly training dwarves in the skills used to avoid harm by subjecting them to a barrage of extremely rapid, extremely low-consequence attacks.  Also makes them offensive powerhouses thanks to weapon skill being used to parry attacks.  See the wiki page on the subject.
Logged
Listen up: making a thing a ‼thing‼ doesn't make it more awesome or extreme.  It simply indicates the thing is on fire.  Get it right or look like a silly poser.

It's useful to keep a ‼torch‼ handy.

Mimodo

  • Bay Watcher
    • View Profile
Re: Why Leather?
« Reply #7 on: July 03, 2012, 05:46:07 am »

Okay... Now I see why some people frown on using that... genius way to quickly train troops though
Logged
Bay12 Forums... Probably one of the last few sanctuaries on the internet. We're all equally insane in our own way, and it is that insanity that brings us together

Scott Cee

  • Bay Watcher
  • a medium-sized humanoid prone to procrastination
    • View Profile
Re: Why Leather?
« Reply #8 on: July 03, 2012, 05:50:31 am »

Real dwarfs train in live fire exercises. Any who survive their first engagement with an enemy is a proper dwarf.

It's like... if you've played Mass Effect 2, Gatatog Uvenk says that Grunt isn't a real krogan because he was grown in a tank. This is what you're doing when you danger room your dudes.
Except Grunt is bad ass, tank-grown dorfs are not.
Logged
Scott Cee Cancels Sleep : Playing Dwarf Fortress

weenog

  • Bay Watcher
    • View Profile
Re: Why Leather?
« Reply #9 on: July 03, 2012, 05:54:23 am »

It's pretty handy if you don't want to bother having and managing a bigass military.  A handful of dwarven superheroes need even less supervision than a handful of green recruits, seeing as they don't get upset from long active duty and they don't often run into situations they can't handle.

Hard as it may be to believe, sometimes you don't have enough dwarves to throw four or five 10-dwarf squads at every big problem, and replace the inevitable losses.  A squad of three steel-clad spear masters backed up by the hunters in a pinch start looking pretty good at those times.
« Last Edit: July 03, 2012, 05:56:30 am by weenog »
Logged
Listen up: making a thing a ‼thing‼ doesn't make it more awesome or extreme.  It simply indicates the thing is on fire.  Get it right or look like a silly poser.

It's useful to keep a ‼torch‼ handy.

Scruffy

  • Bay Watcher
  • !!DRUNK FORTRESS!! Come smell the ashes
    • View Profile
Re: Why Leather?
« Reply #10 on: July 03, 2012, 05:55:26 am »

Okay... Now I see why some people frown on using that... genius way to quickly train troops though
Nothing more dwarven than seeing the militia commander sleeping in an enclosed box while his helmet gets repeatedly stabbed by wooden spears. (Urist McGrumpy slept uneasily due to noise lately) Once saw 3 dwarves sparring in a dangerroom while their pet cats were getting killed by the very same room. (Catten, militia commander with 34 pet cats.)
Logged
The weredwarf Urist McUrist has come! A bearded drunkard twisted into minute form. It is crazed for booze and socks. Its unwashed beard is tangled. It needs alcohol to get through the working day and has gone without a drink for far too long. Now you will know why you fear the mines.

Et tu, Urist

weenog

  • Bay Watcher
    • View Profile
Re: Why Leather?
« Reply #11 on: July 03, 2012, 05:57:48 am »

Once saw 3 dwarves sparring in a dangerroom while their pet cats were getting killed by the very same room. (Catten, militia commander with 34 pet cats.)

There is nothing more dwarven than having a legendary murdersmith flip out and decimate the fortress from the inside, because he just lost 50 pets in three seconds thanks to poor player planning.
« Last Edit: July 03, 2012, 06:03:08 am by weenog »
Logged
Listen up: making a thing a ‼thing‼ doesn't make it more awesome or extreme.  It simply indicates the thing is on fire.  Get it right or look like a silly poser.

It's useful to keep a ‼torch‼ handy.

Triaxx2

  • Bay Watcher
    • View Profile
Re: Why Leather?
« Reply #12 on: July 03, 2012, 06:27:40 am »

I usually give them a mail shirt to protect from return fire from gobbos. It also ensures hunters don't get mutilated as easily by anything that tries to fight back.
Logged

Mimodo

  • Bay Watcher
    • View Profile
Re: Why Leather?
« Reply #13 on: July 03, 2012, 06:27:57 am »

I learnt the hard way not to give your best dwarves pets... I accidentally assigned all my war animals to my best dwarf... Then halfway through the siege he went insane  cause all his pets died (as well as his wife and 2 of his 3 kids)
Logged
Bay12 Forums... Probably one of the last few sanctuaries on the internet. We're all equally insane in our own way, and it is that insanity that brings us together

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Why Leather?
« Reply #14 on: July 03, 2012, 06:50:23 am »

Really nobody says you must use leather on your marksdwarves. I put mine in steel chain personally.
Logged
Pages: [1] 2 3 4