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Author Topic: Emerald Overlord: Decisiveness and Gumballs  (Read 14673 times)

Mr. Dwarfinton

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Re: Emerald Overlord: The Vault
« Reply #45 on: July 05, 2012, 04:17:49 pm »

Act as if you know what some of the stuff on the wall does and point towards one of the swords, then grab the sword and point to various things on it that could be magical while saying how cool it is, after showing him it point to another thing on the wall and when he turns around to look at it stab him in the back.

Our hero problem will be solved.
« Last Edit: July 05, 2012, 04:19:33 pm by Mr. Dwarfinton »
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LordBucket

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Re: Emerald Overlord: The Vault
« Reply #46 on: July 05, 2012, 04:25:28 pm »

If we're going to do that, why not suggest he try out the cursed longsword of fatal self-mutiliation specially enchanted to prominently glow that we save for just such occasions?

Yoink

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Re: Emerald Overlord: The Vault
« Reply #47 on: July 05, 2012, 04:46:22 pm »

Well, the thing is, we don't KNOW what any of this stuff does.

>Tell him that armour with the glowy red writing would totally show off his pecs.
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Re: Emerald Overlord: The Vault
« Reply #48 on: July 05, 2012, 05:16:21 pm »

It would make any further time spent around him more entertaining if he found an item of grandiose delusions.
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DinosaurusRex_x

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Re: Emerald Overlord: The Vault
« Reply #49 on: July 05, 2012, 07:48:35 pm »

He needs the red crown and the disco boots.
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IronyOwl

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Re: Emerald Overlord: The Vault
« Reply #50 on: July 07, 2012, 05:37:39 pm »

Act as if you know what some of the stuff on the wall does and point towards one of the swords, then grab the sword and point to various things on it that could be magical while saying how cool it is, after showing him it point to another thing on the wall and when he turns around to look at it stab him in the back.

Our hero problem will be solved.
Or it'll be a sword that turns its wielder into a newt unless they utter the correct pass-phrase, a flaming blade that also lights you on fire, or a sword of healing.

Plus, he's definitely distracted, but you don't think he fully trusts you, and you think you've already mentioned how many of your cunning sneak attacks have failed miserably.


If we're going to do that, why not suggest he try out the cursed longsword of fatal self-mutiliation specially enchanted to prominently glow that we save for just such occasions?
This is a hilarious idea. You should totally do that sometime.

Trouble is, finding them out in the first place- you don't want to hand some random magic item to anybody expendable because they might become dangerous, but you don't want to hand it to someone not-expendable because it might be dangerous to them.

Plus, most cursed items tend to not be entirely bad like that. A cursed longsword of fatal self-mutilation might be freaking sharp, for instance, allowing it to hew through things you don't want hewn prior to getting around to the wielder.


Ask permission to go looking for a sword in your guards armory, and to get a bandage of some sorts. If he refuses because we could betray him, say that he has already defeated us while we used our best gear. If he asks why we don't take from the magical inventory, say that you have got enough of magical items after being possesed by the demon.

Then go get gear from our private stock, and a bandage.
He says uh yeah sure. You're pretty sure he's not paying total attention to you.


This gives you time to consider all the horrible things that you hope happen to him on your way there.


Lets hope he gets the crown of change alignment. Or of turn into a god damned undead monster thing under your control.

Or at least something that does not fuck you over. Make sure to tally what he finds out is safe. See if you can get some of it for yourself.
A crown of change alignment would be horrible. He might become competent and stop sucking and, like, feed you to your own crocodiles or something funny, instead of... not killing you because some imaginary cult is going to fuck up the world or something? Really? Who cares.

Unless you own that part of the world or want to fuck it up yourself or something, obviously.

Undead monster would probably suck also. Undead monster under your control could be fricking awesome, but that's probably more than you can hope for. "Enslaved to last person you defeated" doesn't sound like a very common enchantment.

You'll make sure to tally the things when you get back; he'll probably still be going at it. You've already tallied some of the stuff, you just don't remember any of it.


Girdle of gender bending.

Not only would it be amusing, girls arms tend to be shorter, their elbow joints have a different angle and their overall center of balance is different. It will throw off his sword fighting.
Hilarious and effective?

C'mon genderbending girdle!


It would make any further time spent around him more entertaining if he found an item of grandiose delusions.
Maybe. Or maybe it'd cancel out some of his suck and he'd realize he's too good at slashing things to care about peasants or who burned down which of his parents' houses or something.

You suppose that last one might be handy, til he decides your castle is his or something. Deciding he's already got a better one would be funny, though.

So, mixed bag, depending on how it'd turn out.


He needs the red crown and the disco boots.
To make him stylish or funny-looking? You're not sure you like either option while you're traveling with him and he can beat you.



Anyway, you arrive at your precious, precious personal armory.

Inside you have a wide range of stylish and effective masterpieces, many imported at great expense. There's a little of everything, but the selection definitely displays the preferences of its collector.

Specifically, a fair portion of it is solid but swift one-handed slashing weapons, allowing you to move quickly but strike solidly as you reave through unarmored opponents. Such weapons tend to do worse against proper armor, perhaps not surprisingly. They're not especially good at blocking shots either, now that you think about it, which might explain some things back in the throne room.

Naturally, this makes your first instinct to pick out another one of those, but perhaps it's worth considering alternatives. You're not fond of two-handers because they're unwieldy, and you dislike axes and mauls for the same reason. Daggers and similar are too quick and light for your tastes, not giving you those heavy, satisfying hits against slow, unarmored targets.

You've also got a handful of elegant pieces of armor in here. To be honest you don't usually care much for armor- it slows you down, which causes all sorts of problems- but again, perhaps it's worth considering. Your selection is considerably less abundant than of weapons, as armor usually just isn't as classy-looking hanging on a wall, but you do have some exceptional pieces here and there.


You've also got one final ace in the hole. See, none of these weapons are magic- you don't want to deal with possibly-cursed spew-flame-at-odd-times type stuff- but there's a way to make them a little magic.


Augments.

See, a "normal" magic item is totally imbued with magical essence. That's nice. But, it's also possible to design a weapon to channel essence- from, for instance, a gem set into the hilt. Some magic items actually function this way normally, but the more intriguing application is to create a mundane item with a slot that can be filled with just about any enchantment later on. It's quite brilliant.

Of course, you tend not to use them, because you never know when you might get an even more awesome enchant and/or weapon and have to junk your old ones, and of course because slotted weapons are far rarer and more expensive, but now might be the time to cut loose and use everything you've got. If so, you'd just have to...



You don't remember what any of these do.

Okay, okay, you can fix this. Or just abandon the idea, but if you need to you can fix this. You know they're usually color-coded, yellow means gold or fear or sun or light or gods damn it this is so stupid. You knew what they did when you put them in here, but you already knew what they did so why label or write it down? And then of course you never really cared what they did so you didn't remind yourself or realize you were forgetting completely so AUGH.

Alright, so you've got a variety of colors, styles, shapes, and apparent materials or surface patterns or something. They also vary somewhat in size but not severely. Most are either round-ish or like specific gem cuts, but you've got a wide variety of how many facets or whatever.

You're guessing the augment's outward properties imply its function, like with the color thing, but there's no way to guess what the creator was thinking and you're not sure whether all properties are meaningful or if some are just stylistic choices or how they happened to turn out.
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Ross Vernal

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Re: Emerald Overlord: Selection
« Reply #51 on: July 07, 2012, 05:59:55 pm »

Remember if weapons can be socketed and unsocketed. Grab the most faceted of all of these gems, by color. Grab the least. Test a few of the least in lower-quality weapons, then our least favorite color that is the most faceted. Compare.

Stick a bunch in our inventory if possible. The prettiest, obviously.

Find a nice heavy saber, several backup daggers, and a mace.

Clearly, we need a fast weapon to cut and stab. Possibly from horseback? We can hew more people from horseback.

So, saber. See if we can find one good for thrusting for gaps in the armor. Mace because a big giant heavy hunk of pointy metal is good for those armed people, and it would be funny to hit someone unarmored in the head with it. Daggers because we really don't want to be unarmed, and might need a fast weapon to use to open up a throat / cut things / etc.

Find the best armor. Bring it all back to the hero and equip. Look for a magical codpiece that is NOT gender-changing, and whatever backup magic equipment he isn't using.

Compliment his style, too, and apoligize again for not knowing what most of this does. Think really really hard about it.
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LordBucket

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Re: Emerald Overlord: Selection
« Reply #52 on: July 07, 2012, 08:17:06 pm »

Why don't we just sneak out the back while he's distracted. Surely we build some secret corridors.

Criptfeind

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Re: Emerald Overlord: Selection
« Reply #53 on: July 07, 2012, 08:35:56 pm »

We should get some minions. Find that necromancer and get him to heal us. Gather a army. If the magic loot does not over power him too much we can just kill him then.
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monk12

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Re: Emerald Overlord: Selection
« Reply #54 on: July 07, 2012, 09:34:41 pm »

1- This is amazing and I am lessened for not having found it earlier.

2- We need to think up a long term plan here. Specifically, since apparently it is beyond our ability to defeat him mano a mano, we need to get something ELSE to defeat him. Thus, I propose we point him at a ludicrously deadly dragon or hydra or something and let him have at it. Best case scenario, he dies and we get back to villainy, worst case he wins and we partake of sweet adventure loot.

3- Grab the belt thing, and stick a blue spherical something or other in it! Unless it's a headband, in which case make it a grey gemy looking thing.

DinosaurusRex_x

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Re: Emerald Overlord: Selection
« Reply #55 on: July 08, 2012, 11:01:35 am »

Take the giant ninja star and put ALL of the gems in it.  Too much power can't be a bad thing right?  All you need is one really good hit.  With this much magic into one thing you'd be unleashing an A-bomb of fury on this so-called "hero".

Also take the belt and the helmet, don't want to have our head slashed up anymore than it already has been.  ...  And the belt's just fashionable.
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Powder Miner

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Re: Emerald Overlord: Selection
« Reply #56 on: July 08, 2012, 12:03:46 pm »

Put the flawed emerald in the socketed dagger I MEAN put green ones in some knives!
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IronyOwl

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Re: Emerald Overlord: Selection
« Reply #57 on: July 08, 2012, 09:37:39 pm »

Remember if weapons can be socketed and unsocketed.
They cannot, hence your reluctance to ever use any.

Grab the most faceted of all of these gems, by color. Grab the least. Test a few of the least in lower-quality weapons, then our least favorite color that is the most faceted. Compare.
Whoa whoa whoa, you want to use up like a dozen socketed weapons and augments just to see if there's any consistent difference between perfectly smooth and faceted to hell? Even ignoring the weapons, then you wouldn't have any of the most or least faceted left anyway.

Stick a bunch in our inventory if possible. The prettiest, obviously.



You... probably could carry a few with you, but what for? It's not like you're going to encounter a lot of masterful socketed weapons where you're going. At least, you don't think so.

Also, how are you supposed to figure out which ones are "prettiest?" None of them look like you, after all.

Find a nice heavy saber, several backup daggers, and a mace.
Whoa whoa whoa, that's like five things and you've got like no porters. You're not sure how long or stupid this stupid trip is going to be, but you're pretty sure you don't want to spend it loaded down like a pack mule or starving peasant.

Clearly, we need a fast weapon to cut and stab. Possibly from horseback? We can hew more people from horseback.
First part sounds nice.


Second part you're not so sure of. You're more accustomed to fighting on foot, as it lets you dodge around and such. You've done some reaving on horseback, but you're not sure how many terrified peasants this guy's gonna let you ride down on his watch.

That's before even getting into whether the hero intends to travel on horseback or not. Presumably you could just be like hey, let's take some of my innumerable, high-quality horses so this doesn't take all year, but he might have some bizarre thing against horse-slavery or giving it back to the people or something.

Plus, he's likely not going to want to let you bring people to tend and care for the horses. That cuts down on your usual quality.

So, saber. See if we can find one good for thrusting for gaps in the armor. Mace because a big giant heavy hunk of pointy metal is good for those armed people, and it would be funny to hit someone unarmored in the head with it. Daggers because we really don't want to be unarmed, and might need a fast weapon to use to open up a throat / cut things / etc.

Find the best armor. Bring it all back to the hero and equip.

Compliment his style, too, and apoligize again for not knowing what most of this does. Think really really hard about it.
A normal weapon and a backup dagger might not be too much to carry, but most of your daggers are of the pretty serious variety. You've already explained that you don't want to be some sort of super-prepared porcupine pack mule, though.

Also, how to determine the "best" armor? None of this stuff would be in here if someone didn't think it was the best.

Look for a magical codpiece that is NOT gender-changing, and whatever backup magic equipment he isn't using.

You are not putting a magical roulette wheel effect on your junk. What is wrong with you.


Why don't we just sneak out the back while he's distracted. Surely we build some secret corridors.
You... actually hadn't thought of that. Yeah, you could probably slip out while he's rifling through your precious vault.

...except, he's rifling through your previous vault and will probably start feeding the homeless with your stuff or something if he gets half a chance.


Strictly speaking, you could argue that you've already lost and you need to just book it, but you'd really like to hang onto all your stuff if possible, and slipping out while he's distracted will probably demolish all chance of that. Whereas if you hang in there... well, you don't know how you'd end up with all or even some of your stuff by following this doofus into a cave, but it could happen.


We should get some minions. Find that necromancer and get him to heal us. Gather a army. If the magic loot does not over power him too much we can just kill him then.
Before getting any equipment?

And you already had an army; he apparently breezed right through it. Or they let him in so you could feed him to crocodiles; they do have orders to do that sometimes.

But anyway, if he managed to beat you, you're guessing whatever abominations your "healer" can whip up before the hero gets suspicious aren't going to cut it. Even if they don't go berserk and start trying to eat anything in sight.


1- This is amazing and I am lessened for not having found it earlier.

2- We need to think up a long term plan here. Specifically, since apparently it is beyond our ability to defeat him mano a mano, we need to get something ELSE to defeat him. Thus, I propose we point him at a ludicrously deadly dragon or hydra or something and let him have at it. Best case scenario, he dies and we get back to villainy, worst case he wins and we partake of sweet adventure loot.

3- Grab the belt thing, and stick a blue spherical something or other in it! Unless it's a headband, in which case make it a grey gemy looking thing.
You feel a sense of pride. Probably remembering shoving orphans down a well or something.


Anyway, the dragon or whatever idea is nice, but the trick is getting something that powerful within Eat Hero range without getting it within Eat Evil Overlord range. Plus finding such a beast in the first place, of course; off the top of your head, you're not aware of the precise location of any such dangers.

As for the belt, you grab a spherical blue augment, shovel it in the slot, and then try it on.


You don't believe this.

[5] It's an augment of water's swiftness! It improves its wielder's agility and balance, letting them maneuver more swiftly in battle! That's perfect!


Take the giant ninja star and put ALL of the gems in it.  Too much power can't be a bad thing right?  All you need is one really good hit.  With this much magic into one thing you'd be unleashing an A-bomb of fury on this so-called "hero".

Also take the belt and the helmet, don't want to have our head slashed up anymore than it already has been.  ...  And the belt's just fashionable.
Augments do not work that way. At least, you're pretty sure they do not work that way.

You assume somebody would've told you if augments worked that way.


Put the flawed emerald in the socketed dagger I MEAN put green ones in some knives!
To use them, right? You don't want to go color-coordinating all your daggers with crappy augments just for the hell of it.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Criptfeind

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Re: Emerald Overlord: Plans and the Zelda Acquisition Noise
« Reply #58 on: July 08, 2012, 09:45:06 pm »

Shit son. Take the most faceted blue gems, socket them into your best gear. Get that gear on. Go back and slay hero. Also with the minion thing, I meant that yeah, he can take us one on one, but you said you were better with minions at your back anyway. We would have quite the edge over this guy if we had a army at our back.
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Grek

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Re: Emerald Overlord: Plans and the Zelda Acquisition Noise
« Reply #59 on: July 08, 2012, 09:57:48 pm »

You should take that bow and all the arrows. That way, when the Hero inevitably asks you to help him in a fight, you can hide out in back, far away from any enemies. And, if you happen to 'accidently' shoot him in the back a few times, well, whoops? That's what happens in fights sometimes.

You want to put the biggest purple augment you can find in that bow, too. Because purple is the colour of kings, and you're pretty kingly, right? Or do what that Criptfeind guy said, and use a blue one. That worked out pretty well last time.
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