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Author Topic: Emerald Overlord: Decisiveness and Gumballs  (Read 14698 times)

IronyOwl

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Re: Emerald Overlord: A merit-multiplayer suggestion game
« Reply #15 on: July 03, 2012, 04:43:11 pm »

>Flattery!
Tell him his story is so very interesting, with such heart-warming bravery, that he just simply has to tell it to us again before he kills us. In that lovely voice of his.
...Please?! It's our last request!
Use puppy-dog eyes only if needed. Then, once he's talking, throw the crown (or whatever that yellow thing is) at him as a distraction, jump up and kick him in the groin, and then make with the sword. BAM!


You tell him he's just so strong and brave and fascinating, you simply must know more about him.


He reminds you that you violated his sister. Quick confirmation reveals that he is not suggesting a threesome, so you're not entirely certain what his point is.

Cry like a little girl that the mean hero broke our pretty tiara. Make him feel bad so he goes away. Resume evil-doing when he does.


Y-you ask him... how... why... why would he b-break your crown like that...?

He reminds you that you burned down his parents' house. You resist the urge to remind him that your crown was probably like a thousand times more expensive and at least ten thousand times more important and awesome than some stupid shack, since at this point he's obviously being unreasonable.


Then, once he's talking, throw the crown (or whatever that yellow thing is) at him as a distraction, jump up and kick him in the groin, and then make with the sword. BAM!
Point behind him and say "OH UNHOLY GODS, LOOK AT THAT!", grab broken sword and stab him in the back while he is turned.

A perfect ploy....
Yes, a cunning sneak attack! You're pretty sure all you need is the slightest opening to gain the upper hand and bury this fool.

...of course, that's been your opinion since pretty much before the fight began, and it kept not happening. You might wanna be more careful this time.


Say that you will repent your evil ways, and aid the hero for all his days.  If he does not kill you, and tells you his story.
Make up some nonsense story about how everything you've done started as a quest to get enough money to save your dying parents, and escalated as you had to get, empower, and use some sort of magic crystals to steal, er, that is free your love interest's soul from the clutches of eldritch monstrosities. As each moment passes, they grow closer to using her tormented spirit to complete their nefarious plan of nebulous effects. You deeply regret every evil act that Destiny has forced you to perform (Evil theater is terrible), but it was all completely and absolutely necessary.

Heroes love that sort of thing.
Tell him that you were possessed by a demon lord who lives on the other side of the continent. Tell him a fake story of how you got manipulated into doing evil. Listen to his story if necessary.
Ooh, flagrant lies! You love flagrant lies!


You explain to the valiant hero that this just all got out of hand. First you just needed money to save your poor parents- he can understand wanting to help his parents, right?- and then you got mixed up with attempting to free your girlfriend from a fiendish prison- surely he can understand wanting so save someone female he cares about- and then the cult was going to do horrible things to everyone so you had to beat them to the, that is, do different, much less evil things to save the world from an even worse fate. And then a demon possessed you so you're really not responsible for any of this, but the demon's gone now so well done hero!

He seems... hesitant, possibly conflicted, so you throw in a bit about helping him to accomplish good from now on. That seems to get him on board, for a certain definition of on board. He says, well, if all that's true... where to begin? He's obviously still mistrustful and probably angry at you for some stupid reason, and now he's going on about all the damage you've done and something about a cult? Oh right, the cult that's still totally out there plotting to end the world and always has been.

Anyway, he wants to know what you, as in the two of you together, should do now.


minions
Recover while the hero fights them. Plot twists only happen near the. End of the bossfight.
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Ross Vernal

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Re: Emerald Overlord: A merit-multiplayer suggestion game
« Reply #16 on: July 03, 2012, 04:52:33 pm »

Tell him that he is the hero and you have been demoted to Lowly Sidekick until you have repeatedly not stabbed him in the back at the most dramatic moment possible.

Trust is a slow process, made of lies.
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GaxkangtheUnbound

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Re: Emerald Overlord: A merit-multiplayer suggestion game
« Reply #17 on: July 03, 2012, 05:13:40 pm »

Tell him that you are currently not strong yet, but suggest that he should go find something powerful enough to fight the 'cult'. Meanwhile, also tell him you need time to build up strength so that you'll be useful when the time comes to fight.
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Criptfeind

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Re: Emerald Overlord: A merit-multiplayer suggestion game
« Reply #18 on: July 03, 2012, 05:19:01 pm »

Weave some fabrication about how some hard to get magical artifact or another is needed to defeat the cult. Bonus points if it is really needed for your evil plans. Then offer to help the brave hero on his quest to acquire this artifact.
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IronyOwl

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Re: Emerald Overlord: A merit-multiplayer suggestion game
« Reply #19 on: July 03, 2012, 07:57:56 pm »

Tell him that you are currently not strong yet, but suggest that he should go find something powerful enough to fight the 'cult'. Meanwhile, also tell him you need time to build up strength so that you'll be useful when the time comes to fight.

You assure the hero that he should leave you alone and go off and do other things with no information, and then you'll gain strength and aid him at nebulous tasks at a later date.


He narrows his eyes and readjusts his grip on his sword in response.


Tell him that he is the hero and you have been demoted to Lowly Sidekick until you have repeatedly not stabbed him in the back at the most dramatic moment possible.

Trust is a slow process, made of lies.
Weave some fabrication about how some hard to get magical artifact or another is needed to defeat the cult. Bonus points if it is really needed for your evil plans. Then offer to help the brave hero on his quest to acquire this artifact.
What, like, leave your sweet castle and evil minions and stuff? But that'd suck! I mean, you suppose it's better than being cleaved in twain, you guess, but...


...but he appears to be waiting for a response, so you grudgingly tell him that the Crown of Inafract awaits a champion to claim it and that you'll be accompanying him to repay him for freeing you of that demon and atoning for your sins.

Needless to say, there is no Crown of Inafract, which makes his next question about what it does a bit sticky. If he wasn't an idiot, anyway, since you just tell him the cult is after it which is reason enough to stop them. Bwahahaha, easy.

...of course, now you've got to prepare for and/or weasel your way out of a quest to get something that doesn't exist.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Ross Vernal

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Re: Emerald Overlord: A merit-multiplayer suggestion game
« Reply #20 on: July 03, 2012, 08:02:50 pm »

Try to recall if there is some sort of religion the hero has, and ask questions about it, listening for threads to grasp at.

Wait until we can weave a tapestry of lies before pulling at any thread. Also, warn him that the demons may attempt to influence him towards un-needed violence. Oh yes, and ask if he happens to have a flag which can fly over your castle, and start waxing about a public ceremony in his honor, etc etc. Be fully enthusiastic about this, swallowing all feelings of nausea and the urge to go on a rampant poisoning spree.
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Nirur Torir

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Re: Emerald Overlord: The Crown of Inafract
« Reply #21 on: July 03, 2012, 08:05:52 pm »

Do we have any minions who are both discreet and competent? If we can get away from the "hero" for a few minutes, we could have the minion commission a fancy crown with a minor fear enchantment (so it feels evil) and hide it somewhere.
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Lillipad

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Re: Emerald Overlord: The Crown of Inafract
« Reply #22 on: July 03, 2012, 08:09:27 pm »

Explain that being "released" from the "demon" left you powerless, and unable to help him. However, you'd be more than "happy" to give him "directions." Note to "self": do NOT include the air quotes when explaining this.
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Ross Vernal

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Re: Emerald Overlord: The Crown of Inafract
« Reply #23 on: July 03, 2012, 09:09:16 pm »

Do we have any minions who are both discreet expendable and competent illiterate? If we can get away from the "hero" for a few minutes, we could have the minion commission a fancy crown with a minor fear enchantment (so it feels evil) and hide it somewhere.

Consider the merits of this, and of arranging accidents for everyone involved except for yourself, including those who kill the people who killed the people who were arranged in the accidents.

Three people can keep a secret if all of them are dead.
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Criptfeind

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Re: Emerald Overlord: The Crown of Inafract
« Reply #24 on: July 03, 2012, 09:17:01 pm »

Explain that being "released" from the "demon" left you powerless, and unable to help him. However, you'd be more than "happy" to give him "directions." Note to "self": do NOT include the air quotes when explaining this.

Don't do this. It has already been shown that is not doing to fly.

Suggest to the hero that tricking your evil minions into thinking you are still a evil overlord would be a good idea so that he does not have to fight his way out and so you two can use the resources of your evil... Empire... Thing.

Or we could try to slaughter our way out. Whatever the hero wants.

Really at this point we just want to fucking get up and not be about to be slashed.
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Nirur Torir

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Re: Emerald Overlord: The Crown of Inafract
« Reply #25 on: July 03, 2012, 09:21:16 pm »

Perhaps we should mention that our "former" minions are already paid up for the month, and that we can order them to spend the rest of the month making shoes for orphans. They'll be happier than if they're told to fight, and it's our first step to "redemption." (We can later use the shoes-for-orphans in a trap.)
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Criptfeind

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Re: Emerald Overlord: The Crown of Inafract
« Reply #26 on: July 03, 2012, 09:22:39 pm »

Can we get a mental count of our resources and or powers?
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LordBucket

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Re: Emerald Overlord: A merit-multiplayer suggestion game
« Reply #27 on: July 03, 2012, 09:26:04 pm »

the Crown of Inafract awaits a champion to claim it and that you'll be accompanying him to repay him for freeing you of that demon and atoning for your sins.

Needless to say, there is no Crown of Inafract, which makes his next question about what it does a bit sticky. If he wasn't an idiot, anyway, since you just tell him the cult is after it which is reason enough to stop them. Bwahahaha, easy.

...of course, now you've got to prepare for and/or weasel your way out of a quest to get something that doesn't exist.

Think of a genuine artifact. Preferably an extremely powerful one that we've always wanted but were unable to get because some other evil overlord already beat us to it. An evil overlord that we never really liked and that the hero will be eager to vanquish anyway. Explain that to get to the crown of Inafract it will be necessary to first retreive this other artifact to bypass the guardians guarding the crown.

Proceed with the hero to retreive that artifact.

IronyOwl

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Re: Emerald Overlord: The Crown of Inafract
« Reply #28 on: July 03, 2012, 10:58:50 pm »

Try to recall if there is some sort of religion the hero has, and ask questions about it, listening for threads to grasp at.

Wait until we can weave a tapestry of lies before pulling at any thread. Also, warn him that the demons may attempt to influence him towards un-needed violence. Oh yes, and ask if he happens to have a flag which can fly over your castle, and start waxing about a public ceremony in his honor, etc etc. Be fully enthusiastic about this, swallowing all feelings of nausea and the urge to go on a rampant poisoning spree.
You ask him about his religious beliefs. He gives you some tripe about not really being religious per se, but growing up with a strong sense of ethics and what's right and so on. It's a mercifully brief explanation.


Do we have any minions who are both discreet and competent? If we can get away from the "hero" for a few minutes, we could have the minion commission a fancy crown with a minor fear enchantment (so it feels evil) and hide it somewhere.
discreet
competent


Uh. Uhhhhhhhh.

You... don't think you have anyone like that.


Explain that being "released" from the "demon" left you powerless, and unable to help him. However, you'd be more than "happy" to give him "directions." Note to "self": do NOT include the air quotes when explaining this.
Don't do this. It has already been shown that is not doing to fly.
Yeah, plus you already agreed to go with him.

You could maybe fake some weakness you "didn't realize" before to get out of it, but most likely he'd just ask when you'd be better or offer to carry you or something.

Blegh.


Can we get a mental count of our resources and or powers?
Well, as far as powers go, you're dead sexy, awesome, really awesome, brilliant, and the best swordsman to ever live. This was a fluke.

For resources, that partially depends on how much of a mess the hero made getting in here. Actually it doesn't, you've got a sick castle, a vault full of treasure, a lot of fine luxuries that could feed a starving peasant family for years, legions of faceless guards, and probably a lot of more specialized "minions" of varying talents and loyalties. Loyalties meaning confidence they'll be paid soon, not, like, willingness to not stab you for your shoes even if they weren't more expensive than most houses.


Hero probably hacked up and/or stole some of that on his way in and/or will on his way out, but you doubt that'll change the big picture much.

You've also probably got a lot of prisoners, artifacts, specific minions, or other stuff you're forgetting about or don't see the relevance of right now.


Oh yes, and ask if he happens to have a flag which can fly over your castle, and start waxing about a public ceremony in his honor, etc etc. Be fully enthusiastic about this, swallowing all feelings of nausea and the urge to go on a rampant poisoning spree.
Suggest to the hero that tricking your evil minions into thinking you are still a evil overlord would be a good idea so that he does not have to fight his way out and so you two can use the resources of your evil... Empire... Thing.

Or we could try to slaughter our way out. Whatever the hero wants.

Really at this point we just want to fucking get up and not be about to be slashed.
Perhaps we should mention that our "former" minions are already paid up for the month, and that we can order them to spend the rest of the month making shoes for orphans. They'll be happier than if they're told to fight, and it's our first step to "redemption." (We can later use the shoes-for-orphans in a trap.)
Yeah, you'd really like to keep all your neat stuff but also not get slashed.

You try for the best-case scenario first, reminding him how awesome it'll be that you can use your empire's resources to help save the world like this. He responds by asking if those resources are the same ones you got by enslaving and overtaxing the people.

*SIGH*

You try to explain that it's better to use it for the greater good, but he just sternly tells you to "give it back." You successfully repress the urge to vomit.

Okay, you say, there's been some slavery. And labor camps. And... look, there's a lot of stuff he really doesn't need to be reminded of. By which you mean you're traumatized just thinking about it.

But there's a lot of legitimate stuff too, right? Some of those taxes must have been fair, right? And a lot of those people probably deserved being sentenced to hard labor! In fact all right he's looking at you suspiciously again.

Fine, you say, you'll do what you can to set things right. But, it'd be pretty destabilizing if the kingdom was just abolished like that, right? Wouldn't it be better if you kept things exactly the way they were now but just did all that stuff he wanted you to do instead?

Like feeding orphans, he asks? Suppressing the urge to say no very loudly, you say maybe but it's complicated. There's all sorts of logistics involved, and he doesn't want to overtax farmers just to feed orphans does he? That'll just lead to starving farmers and thus MORE orphans!



You seem to have cowed him with complexity. You're not sure how long that'll last, but it should stop him from opening up your vaults and showering nonlethal gold on the people, at least.

Unfortunately, he then asks if you've got an armory and a healer.

Armory? Doable, but tricky.

Healer? Uh oh.



See, you've actually got several armories in different grades, each with its own quirks to it. You could also just, you know, tell him about more than one, but you're not entirely sure you see the point of telling the truth when you could lie to him instead. Maybe it'd result in less slashings, you don't know.

Anyway, the first armory is the peasant armory. This isn't so much an armory as a toy box- you use it to equip people who are going to die horribly, whether from being eaten by lions or stabbed by a different starving peasant with similarly useless gear but apparently a sliver more luck and/or skill.

The primary advantage to the peasant armory is that there's absolutely no chance the hero will get anything good out of it. It might also make you look poorer than you already are, though you assume he's seen your guards with their not-rusty-sticks gear, so you're not sure how that'd go down. The downside is that there's also absolutely nothing in there of use to you, and in general the further he stays from your peasant deathmatch pits the better.

Next up is the guard's armory. This gear is basic but reliable- it's mass-produced for your faceless soldiers. The advantages and disadvantages are essentially those of the peasant armory- you don't think there's anything in there he could use, but there could be some handy tools or something. There's also nothing in there you'd care for personally, though it'd be better than nothing.

Then there's your personal armory. That's full of all sorts of masterwork weapons, finely crafted and usually imported from far-off lands for exorbitant prices while your people starve. Small price to pay for having a really awesome-looking sword on your wall.

The downside is that the hero might find something in there he likes, and you might have to explain all these imported masterpieces. Upside is that there's stuff you can use.

Finally... you've got your magic vault. The weapons in there aren't just magical, they're downright weird- you doubt you'd use any of it yourself, at least not without seeing a peasant use it for a bit. Not that you'd give any of it to a peasant either, lest they suddenly gain the ability to fly or shoot ice shards or something.

The advantages to this one are that he really wouldn't be able to suspect you of holding out on him, and under the best case scenario he might even pick up a cursed item or something to accidentally light himself on fire with. The downside is that he might actually be able to make use of some of it, and while the stuff in there is undoubtedly powerful, you'd really rather not use it if you don't have to.


As for the healer...


You have someone for that, but you're pretty sure there's a reason it'd be a bad idea to introduce them. What was that again...?
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Criptfeind

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Re: Emerald Overlord: Armories and Assets
« Reply #29 on: July 03, 2012, 11:06:48 pm »

the best swordsman to ever live. This was a fluke.

Are we lying to ourselves? Our life is more important then our pride.

You have someone for that, but you're pretty sure there's a reason it'd be a bad idea to introduce them. What was that again...?

Because the only one who can do healing magic around here is the necromancer. And he whines a lot when you make him do it. It is also really painful and he says he can not help it, but you are pretty sure he does it in purpose to get out of more healing. (Also necromancers tend to be evil and might be hard to sell him to the hero.)
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