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Author Topic: Planet Explorers - New Voxel Game (early alpha)  (Read 28522 times)

BigD145

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Re: Planet Explorers - New Voxel Game (early alpha)
« Reply #75 on: July 09, 2013, 12:51:09 pm »

$20+ is steep for an alpha.
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hemmingjay

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Re: Planet Explorers - New Voxel Game (early alpha)
« Reply #76 on: July 09, 2013, 01:17:54 pm »

It definitely is steep. However, I haven't seen many(any?) bugs and it has a ton of content already. It seems a lot more like a beta to me, other than some weird stutters that occur occasionally(GTX 690).
I'm not saying you should buy it, but I am saying that I would recommend it before spending money on a kickstarter that won't even be at this stage for another year or two.

Edit: I have a couple of keys but I am saving them for patient gamers who don't dismiss games in the first 30 mins or who don't understand what alpha/beta means.
« Last Edit: July 09, 2013, 01:19:37 pm by hemmingjay »
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BigD145

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Re: Planet Explorers - New Voxel Game (early alpha)
« Reply #77 on: July 09, 2013, 01:27:17 pm »

I played prior to 0.6 and there wasn't a whole lot to do. It looks very nice, but needs considerably more content. I'll keep an eye out for video playthroughs, but I can't sink money on it now.
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jhxmt

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Re: Planet Explorers - New Voxel Game (early alpha)
« Reply #78 on: July 09, 2013, 04:04:15 pm »

Glad to see they're making progress on this, it looks spectacular from the screenshots I've seen to date.  Held off on trying the alpha until now (I first became aware of this just as they hit those multiplayer bugs, and wanted to wait a couple of iterations until they got those mended).  Downloading the 0.53 alpha now, just to see what it's like.  Might back via Paypal if I find it as promising as I suspect I'm going to.  :)
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hemmingjay

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Re: Planet Explorers - New Voxel Game (early alpha)
« Reply #79 on: July 09, 2013, 04:21:03 pm »

0.53 is junk and not representative of 0.6 at all unfortunately.
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ductape

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Re: Planet Explorers - New Voxel Game (early alpha)
« Reply #80 on: July 09, 2013, 04:28:59 pm »

0.53 is junk and not representative of 0.6 at all unfortunately.
Looks like a nice list of additions in 0.6
http://planetexplorers.pathea.net/alpha-0-6-released/

how does it play, is there enough content for the having of the fun?
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Tellemurius

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Re: Planet Explorers - New Voxel Game (early alpha)
« Reply #81 on: July 09, 2013, 04:34:15 pm »

i tried it last night to generate a adventure map but crashed on some npc story query, will try again though.

hemmingjay

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Re: Planet Explorers - New Voxel Game (early alpha)
« Reply #82 on: July 09, 2013, 05:10:07 pm »

I am not sure what exactly you are talking about. You don't generate an adventure map. The adventure mode is on a carefully crafted continent and I have played through the first 35-40 missions without any crashes. If that is what you are talking about, you should re-download as you might have a corrupted file or two.
If you are talking about generating a random world for the build mode then there are no NPC or story elements so I don't know what would have crashed.

There are a few dozen missions to do but more than that is harvesting, hunting, crafting, base building and more to do in this version. There is supposedly already a ton more stuff in the next major release but there will most likely be a bug patch first.
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Tellemurius

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Re: Planet Explorers - New Voxel Game (early alpha)
« Reply #83 on: July 09, 2013, 05:25:11 pm »

? are you sure? it asked to put in a seed for adventure mode, i dunno i'll look into it more tonight it was probably some stupid fluke.

jhxmt

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Re: Planet Explorers - New Voxel Game (early alpha)
« Reply #84 on: July 09, 2013, 05:35:50 pm »

0.53 is junk and not representative of 0.6 at all unfortunately.

In the (very) short time I've played 0.53, it's quite pleasant running around and following some of the basic story missions.  Couple of minor bugs and glitches encountered, but nothing I wouldn't expect (died during a side mission - defending a position from a horde of OH MY GOD HUGE creatures - and upon reviving was unable to either continue the mission or to reject it, leaving me with a mission entry in my journal).  Hitboxes on trees seem to be a bit woolly, but I assume that's because it's expecting you to target the centre of the (full tree's) hitbox, rather than the trunk (which might be off to one side of that centre).  Controls in general quite good.  Digging windy little tunnels can get a bit camera-twitchy, but that's what I was trying to test, so as expected!  :P
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Moghjubar

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Re: Planet Explorers - New Voxel Game (early alpha)
« Reply #85 on: July 09, 2013, 05:51:23 pm »

Finally got key, time to try it out again.  Still couldn't do multiplayer though...
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hemmingjay

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Re: Planet Explorers - New Voxel Game (early alpha)
« Reply #86 on: July 09, 2013, 06:09:24 pm »

? are you sure? it asked to put in a seed for adventure mode, i dunno i'll look into it more tonight it was probably some stupid fluke.

No, you are 100% right! Story mode is the one that doesn't need a seed. Adventure is broken but Build mode works fine. I suggest story mode though. Sorry about being wrong and thanks for making me go back and double check.
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Tellemurius

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Re: Planet Explorers - New Voxel Game (early alpha)
« Reply #87 on: July 09, 2013, 06:14:52 pm »

? are you sure? it asked to put in a seed for adventure mode, i dunno i'll look into it more tonight it was probably some stupid fluke.

No, you are 100% right! Story mode is the one that doesn't need a seed. Adventure is broken but Build mode works fine. I suggest story mode though. Sorry about being wrong and thanks for making me go back and double check.
Oh ok no worries man, yea i thought it was working cause their dev log says they included a random adventure map generation, guess it wasn't setup but i was interested :P

Moghjubar

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Re: Planet Explorers - New Voxel Game (early alpha)
« Reply #88 on: July 09, 2013, 06:31:38 pm »

Flashlight in hand, dark, run: flashlight suddenly useless as its flailing about pointing at the sky... argh! Why!
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jocan2003

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Re: Planet Explorers - New Voxel Game (early alpha)
« Reply #89 on: July 10, 2013, 06:06:29 am »

Sadly i was eagerly waiting for that sandbox adventure mode... but i cant seem to start a new map, everytime i end up in a crash... null exeption, devs knows it, it is because the game tried to move a NPC that is not existant yet? or has been deleted for some obscure reason, will need a patch to test that mode on, BUT! on the otherhand, the story mode map and everything relate, well maybe beside the story and related quest got a nice overhaul and is refreshing.

Also... might be exploitish but your NPC followers seem to be invicible, aggro a mob and hide behind your meatshield? rince repeat. Death now has repercussion and need the use of a stimpack like items, wich wasnt the case a few version ago, no more bash revive, bash revive tango with bigguer monster.
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