Turn 6: Plot stuff happensFirstly you decide to praise
Evil Lincoln. Whoever that is, whoever it is he has a
stupid unoriginal name. Maybe next time he'll get a better one.
Then you decide to actually do something
useful.You say hello to
Olof and
Shelby and then go to check on
Gurdy. She has been down there with the
corpse of her friend and guarded by
skeletons for most of the day.
Mayard: "How is she Edgar?"
You hear
Gurdy talking in her
native tongue.Edgar: "She said, like, she's alright as she can possibly be down here but she's hungry."
Mayard: "Alright I'll get her some berries from the pile. I might give her this metal poker thing, maybe she can engrave some metal to keep herself occupied."
You continue your conversation while getting
things out of your bag.Edgar: "Oh, not to disobey you Master but giving her a knife? Plus the only metal things around here to engrave are weapons..."
Mayard: "You can handle a grouge with a knife can't you?"
Edgar: "Well yeah, but giving her a sword, or anything heavy enough to shatter my skull is a bit much to keep her occupied, I've only got like twenty nine arbitrary health units."
Mayard: "Alright.... What about wood, can she do anything with that?"
You didn't think it was possible for
spirits to be
touched in the head. I guess you were wrong.
Edgar: "She says she can."
Mayard: "Just give her that stick I had before, that should be okay."
Edgar: "Alright Master Carter Sir."
You get
Edgar to move the
dead body out of the corner that
Gurdy sits in. It seems a bit
cruel to leave it there.
You think one of those
light runes just turned on downstairs. I wonder why they haven't turned on before? Guess that's just
magic for you. You think you hear some
whistling down there as well.
Anyway it's time to ask
Olof some questions.
Olof: "Mayard, you nearly got caught back there. Good thing you are a quick thinker and managed to brush off the majority of the suspicion (
+ 2 trust points)."
Mayard: "Thank you. Now, how do I fix Shelby, she's gotten damaged and I haven't seen any indication she is going to get better on her own."
Olof: "Well apart from me teaching you how to give skeletons the ability to eat bones. You'll have to either find some bonemeal and rub it on the wounds or get them to go near some corrupted ground. Bonemeal is a lot more practical in this situation since it doesn't require a sacrifice or a chunk of the earth which just screams 'There is a necomancer around'."
Mayard: "Alright then. How loyal are Imps by the way?"
Olof: "Well, fairly loyal. You have to keep them on a short leash if you don't want them running amok or have a skeleton supervising them to make sure they follow orders if they are to far away from you. They have a tendency to go a bit crazy if left alone for to long you see."
Mayard: "Alright, are there ways to track necromancers? I need to know if I have to hide my tracks. Or maybe find whoever sent the Golem leading the grouges."
Olof: "Tracking? Well apart from finding physical evidence no. Not for ordinary folk at least. Mages can sense it to an extent since it is magic but they can't tell the difference between another mage and a necromancer. Sacred mages on the other hand, you have to watch out for them. While they can't sense any more then regular mages if they know one is about and they start using the right magic they will find you, and they will try and kill you. Most likely anyway, The last one I met was actually my partner in a manner of speaking. Well, he forced me to help him with the threat of death, and ultimately I had to quit necromancy and swear never to use it again as long as I lived. Heh."
Mayard: "What's funny?"
Olof: "Well, I didn't use necromancy as long as I lived, since now I'm dead. Guess that means I could start it all over once I gain a new body and not be breaking my oath. But I've already done that, might try to live a semi-normal life. Depends."
Mayard: "Depends on what?"
Olof: "On what my next body is. Hmm, I wonder if i'll ever run into anyone from my past life, most of them are dead I suppose. Although that mage is probably still around, he wasn't that old when he got me. He'd be about your father's age now. What was his name again... Jedidiah.. Jedidiah Dav-..."
Mayard: "Um?"
Olof: "Davis, I think he was promoted to a knight to, oh god, what are the chances. I should have known sooner, no man can take a golem's arm off like that! I bet it was his beard, how do you recognize anyone through that kind of facial hair. Mayard I'm going to check things out, lay low, don't do anything that might give you away."
Well, that sounded
bad.
Oh boy, more plot things. Maybe the only thing that survived my revision after Olof showed up, once he did I completely re imagined the story, and by that I mean I stopped caring about one.
On a bit of a strange note: The people around Mayard aren't really short, compared to what you would believe from comparing them to the people around Alara. I'm using different base body templates in each part so things could get weird if they meet up.
Also: Does anyone else remember when my adventures weren't huge walls of text? Or have they always been like this and I have never noticed...