Turn 4:
Alara: "I'd like a map please."
Shopkeep: "Alright, 10 coppers."
Alara: "How about 7 coppers?"
Shopkeep: "How about 8."
Alara: "I'm willing to go as high as 7."
Shopkeep: "Fine, seven it is."
You have obtained a
map! To bad it took all your
money, oh well, at least you know where those
jobs actually are now.
Let's take a look at it:
The map covers the
north western part of the
Empire of Tir. The
unclaimed lands aren't far to the
east, with the
academy only just within the empire's boundaries. To the
west is
Turst, it's the
closest city, the
largest city in the northern part of the empire in fact. to the south there is the
Great chasm, from what you know it is a
huge black scar on the earth which stretches all the way from the
capital to the
unclaimed lands.
Criminals can choose to be thrown into the chasm instead of a
death sentence, they
instead of a death sentence because a few
people have survived the fall and somehow made it out, but they've gone
insane of course. To the
southeast is the
yellow canyon, they call it that because it's a yellow canyon. If you intend on going further into the
empire then you should travel towards
Turst and then
south. But there is probably more work for a mage along the
borders of Tir or even in the
unclaimed lands, there are plenty of people living out there, mostly
exiles and brigands though so you hear.
Tarnin is around
2 day's travel from here if you go cross country. Following the roads is safer but it will add half a day to the journey. You might be able to reach
Targen tonight if you travel after
dusk.
You may as well get some
information out of this shop keeper, he doesn't seem to mind you asking questions, he probably gets this from every mage who comes through here.
Alara: "Where did you get this book?"
Shopkeep: "I got it from a retired mage a while back, he sold it to me at a very very low price condition I only charged 20 silvers for it and only sold it to a mage who would need it fresh out of the academy. He said he wished he had it in his early days and it would have saved him a lot of trouble. So far no mages who actually use runes have come through here though."
Alara: "What do you know about Hilda's rat problem?"
Shopkeep: "Oh she always has a rat problem, she refuses to replace the cellar hatch so rats get in all the time, to be honest I think she just likes it when people visit her."
Well you are
sort of hungry so a free meal would be nice. You don't really have a way to kill rats though, it would be
risky to try to use
runes without a
guide so you'd have to just blow them around until you beat them to death with a stick or something. It would be much easier to set up
traps with runes or
enchant your
boots or something. If only you had that
book... Wait a minute.
Alara: "Would it be alright if I borrowed the book for a bit, I wouldn't even have to take it out of the store."
Shopkeep: "You use runes?"
Alara: "Yes."
Shopkeep: "Well, alright, I'm not stupid you know, haggling over a matter of 10 coppers isn't something that someone would do unless they were very low on funds. So I'll let you borrow the book, but don't take it out of the store."
You can now reliably use runes. You can
enchant your
gear and probably remember one sequence of runes off by heart. You could write down a sequence too, but you run the risk of
accidentally enchanting whatever you take it down on. You should also keep in mind that
all enchantments you make will use up some of your magical power. If you over stretch yourself the enchantments
won't work at the
magnitude your intended them too, they are liable to
fail and you won't be able to use your
regular magic.Alara: "What can you tell me about Targen's 'impish horror'?"
Shopkeep: "Oh that's nasty business that. From what I heard a few days ago this demon comes into town, only a little one mind you. It's been burning crops, killing livestock and much worse things. It takes their children in the dead of night, then tortures them, their parents find them in the morning covered in scars and not saying a word and the first night a baby went missing. Just gone. They would have killed the thing but it's to fast and quiet for them. It disappears during the day but they don't know where too. They've searched the woods, every building, nothing. They sent for men from Tarnin, the soldiers keep watch over the children while they sleep but the damned thing still manages to take them. If you were to kill it then the whole town would be in your debt."
Alara: "Do you know anything about a euphoria adder?"
Shopkeep: "Nope. I saw the request on the job board but Blackstone is out in the unclaimed lands, wouldn't catch me going there, I've got a shop and a wife to look after."
Alara: "Alright, one last thing, I'm guessing it would take about two days to go from Targen to Tranin?"
Shopkeep: "Yeah that'd be about right."
Because everyone has probably forgotten Turst was around a week's travel(I think it was a week) south of Mayard's village (although I probably should have called it a hamlet).
Now about enchanting and runes and magic and such. Remember you are fresh out of the academy and didn't receive a full education so you aren't that powerful. If you used all your power you could make a concentrated gust of cold air(it wouldn't instantly freeze anything though). I'm not sure how I feel about lightning I have a feeling that if I let you use it you would never use actual wind so basically you would just be a lightning mage, which I didn't want which is why it wasn't an option.
Also: I completely forgot you wanted to be a snob to this guy. Oh well. I'm sure you can find it somewhere in your heart to forgive me(I hope).
EDIT: This update took a while because of real life stuff and me being unsure about what the local area should look like. I'd like to update more frequently but I lose track of time or have things to do.