Turn 7: It's back(again)You decide you need to try and make Gurdy more comfortable. If you want her cooperation it would be better if she gave it willingly. You also want to have a snack. You resolve to eat some berries with Gurdy and do both.
Panel 1:You sit down next to Gurdy with your berries. She gets a bit tense but otherwise continues carving something into the stick you gave her.
Mayard: "Edgar, translate for me and Gurdy please."
Edgar: "Okay master, I'll do that."
Mayard: "So, how is life treating you Gurdy?"
Gurdy: "Bad."
Mayard: "Oh. Why?"
Gurdy: "I've been captured by a necromancer on the mission that would prove my worth and allow me to claim my family's land."
Mayard: "Oh, I'm sorry about that."
Things just got a bit weird. At least you didn't get to many berries so you have a legitimate excuse to leave.
it occurs to you that Shelby is still damaged so you'll need some bone meal to fix her. Luckily you have a big pile of bones (and flesh, organs and skin) right over there.
Panel 2:You tell Edgar to take Gurdy upstairs while you butcher the body of her friend. it's not something she should have to see. You don't need all the bones so you guess you'll just take the feet. If what Olof has taught you is true you'll be able to grab any old feet to replace them. So you could head down to the butchery and grab some snown hooves. You grab the fancy knife and start doing the deed.
Panel 3:It is done. You removed the feet, skinned them, and then removed the flesh. You now have two grouge feet, two piles of grouge skin and some grouge meat. You guess you could eat the meat. But that would be in bad taste. No pun intended. You wonder what you are going to do with the body. Gurdy might not like the sight of it missing it's feet. In any case you're going to have for the bones to dry out before you can turn them into bone meal. In the mean time you guess you can-
Panel 4:Olof appears.
Olof: "I'm back from snooping around the town. It took me a while to find Davis but now i'm sure there has to be some connection to the Davis I knew all those years ago. He's much to young to be the original but he could be the son. Or maybe he's found a way to reverse aging. Or maybe the Davis out there is some sort of magical duplicate. It could be any, but it's most likely just the son."
Mayard: "So, you knew his father?"
Olof: "More or less. I was his prisoner but we made a few deals and such. We helped each other out and then became friends. I think. He may have not forgiven me for metaphorically stabbing him in the back."
Mayard: "You what?"
Olof: "It's a long story, and a fuzzy one at that, this was a long time ago. As I recall it, in essence, he wanted to destroy an artifact he deemed evil but I wanted to use it for my own 'selfish' purposes."
You don't think you'll be able to get any more information about that out of him without risking ruffling his feathers so you decide to just move on. It can wait anyway, you've got questions to ask.
Mayard: "Alright, so how does you having a connection to your old pal change things? Can we get some favors? It'd be nice to have some room within' the law."
Olof: "I'm not sure. Assuming this Davis is the son of the one I knew it would depend on what his father told him about me, and if he can even recognize me. It would also depend greatly on how much he trusts the undead."
Mayard: "Okay. Well I've got some less pressing questions I want answered if you don't mind."
Olof: "I don't see the harm."
Mayard: "Where do those glowing runes come from? Is it some sort of necromancer trick? Being able to make light like that could come in handy."
Olof: "Um. Oh! Those, yes, those runes. Sorry to say it's not a necromancer trick per say. More of a spirit trick. You see I stuck a golem behind the wall over there behind the shelf. I told it to make light in this room when people wanted it."
Mayard: "So this golem has just been sitting behind that wall for how long?"
Olof: "At least a decade. It shouldn't mind, I gave it patience."
Mayard:"Would it have tried to escape when you were dead? Can you even control spirits in that form?"
Olof: "Actually no I can't control spirits in this form, it's currently as free willed as you or I. As for escaping I made the golem to weak to move around on it's own, let alone break out of a rock prison."
Mayard: "Alright. Now that we have all the ingredients we need for you to possess someone, shouldn't we decide who? At least a general idea of the type of body you want. I don't even know what gender you want to be."
Olof: "Huh, gender. I suppose I could be a woman if I wanted. That's a strange idea. On one hand i'd be able to see through the eyes of the other gender, on the other I would quite literally be a man trapped in a woman's body."
Mayard: "So, no answer?"
Olof: "Once we get the possession spike enchanted I'll just wait for a body to stand out. A body that is interesting, that's what I want."
So yeah, I guess this is back.
Sorry if anyone was looking for the bug update I promised. When I came back to this I decided it really didn't fit in and was just me trying to rush things along.
I lost all of the text for the first panel so I had to redo it. Which is why it seems a bit rushed.
I'm sorry I dropped off the map for two months so I hope this picture of some sort of big tree makes up for it: