So, here are the mods I use/don't use.
Augustus seems to work fine, I tried a few factions and only Judea (that I tried, out of 5 different ones. Including Rome, Armenia, Parthia and a couple others) has that weird -100k money at the start. Probably easy to fix with pack editor program thingy. But, since I prefer the grand campaign its kinda minor and Judea is only faction with that bug for Augustus that I saw.
As for mods
I'm using
http://www.twcenter.net/forums/showthread.php?625637-ToonTotalWar-s-Rome-2-All-In-One-Mod-v3-9-5-for-Patch-16-1-Emperor-Edition-Updated-01-2-2015And some of these mods:
http://steamcommunity.com/sharedfile.../?id=195892169I'm using some of that. I ended up taking quite a bit out, since I didn't check between ToonTotalWar and his mod, so I removed most of the ones included in Toon Mod. I am not using (thought it be easier than listing the ones I'm using, but guess I should have done it the other way)...
-(testing) Grand Campaign on Augustus map (it isn't compatible with unlock all factions.) (edit note after typing this post up: I ended up leaving it activated, I lose all the cool faction choices...but guess I'll give it a shot. I mostly play seleucid anyway or Armenia, I didn't really play the custom ones except africa)
-I'm not using king's of the north as that is included in toontotalwar
-None of the Dresden ones, thats all included
-Kaziel's romans are already included in toontotalwar
-Better siege by noif is already included
-The TWH unit packs are already in toontotalwar
-Noif better horses is already in toontotalwar
-Smarmy is included in toontotalwar, but because it looks like the compilation listed on steam includes more stuff, I decided to keep it
-Not using the camera mod
Think thats all of what I didn't use.
The most conflicts come from Smarmy compilation. Also Radious and Farsovereign Unit Pack 3 seems to have a lot of conflicts, but I personally kept both. Unless Smarmy is all included (doesn't appear so), and Farsovereign wasn't listed but is in toontotalwar...I'll keep both.
As for the load order I did, went from least conflicts to most conflicts (with the custom mod manager, not the default Rome 2 one). All the "none" conflicts went to the bottom below as they don't really effect anything with other mods.
Now onto DEI submods (not DEI itself)
I went with Slower Battles 2.0, but I'm still testing things out. Doesn't seem as good as the one I was using before. I don't really like it.
www.twcenter.net/forums/showthread.php?668061-Official-Submod-Faster-Slower-Battles-MovementSo I'll probably switch that with Drew's version on page 9 (in the link he provides a link to it)
http://www.twcenter.net/forums/showthread.php?651741-Ancient-Battle-Realism-submod-bubba777-revamp-compatible-with-DEI-0-96b-27-09-2014-update-release/page9See how that works. I was using the original battle realism submod, which worked fine till I started trying out the other ones. Maybe Drew's will be better, if not its back to the original ancient battle realism
I got this mod too, diplomatic options for everyone. Dunno how realistic it is, but I like it...so...there I had the same type of mod for Attila lol. (though I haven't fully tested it)
www.twcenter.net/forums/showthread.php?673644-Official-Submod-All-Diplomatic-Options-for-All-FactionsAnd I've always used this one, never had an issue with it. Maybe something similar is in ToonTotalWar already, but oh well lol
http://www.twcenter.net/forums/showthread.php?660875-Official-Submod-No-Public-Order-Negative-from-Garrisoning-TroopsThis one is my favorite one of all DEI submods. It makes campaigns a lot harder, less zerg-like (vanilla total war is REALLY zerg-like, guess thats what people like these days oh well each their own.) and far more fun
http://www.twcenter.net/forums/showt...ns-Versions%29I went with
@conquest=ponightmarenogarrisons(DEI1.0).rar (3.5 KB, 10 views)
Which I guess is the normal version. There is also Lite version which is more popular and the extreme (but I find it a bit much, but guess a small amount use it).
And this one I've always used as well. Slows down campaign a bit, but its better for more strategic gameplay and I find it more realistic
http://www.twcenter.net/forums/showthread.php?662286-SUBMOD-Reduced-movement-range-for-land-units-26-01-2015With the above mod setup...and I'm still testing the battle ones. And the diplomacy one I haven't fully tried yet. And dunno if I'll keep grand campaign with augustus map mod or not, having all factions unlocked never really did much (personally for me, as like I said, I always play Seleucids/Armenia). So maybe for me, it will add more depth to the map. But in any case, outside of the first 3 mods I talked about...it should all work for you if anyone tries this particular setup.
But outside of Judea in Augustus...grand campaign didn't have any bugs in my 16 hour game. I'll be doing another long play through on probably monday night or tuesday...see how the few new mods I got (and mods I removed) end up doing. One thing I'll be keeping a closer eye on, isn't so much campaign (I already know that fully works in Grand Campaign) but the battles as that was my main complaint with Rome 2 vanilla and Attila (Attila was even WORSE for battles)...way too arcadey for me.
Oh, and I have 63 mods active. I think 63 is the Rome 2 limit or REALLY close to it.