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Author Topic: Total War: Rome 2 still totally has a trailer now  (Read 65562 times)

Chattox

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Re: Total War: Rome 2 totally has a trailer now
« Reply #450 on: September 22, 2013, 04:22:43 am »

This is why I make a point of avoiding official forums for games (apart from this one, of course). Such whiney entitled bastards. Remember the hoo-hah over the lack of same-sex romance in Mass Effect on the Bioware forums?

That said, it can be pretty entertaining to soak in the tears of butthurt fanboys. Case in point: the League of Legends forums whenever the EUW servers are down.
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krisslanza

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Re: Total War: Rome 2 totally has a trailer now
« Reply #451 on: September 22, 2013, 09:41:54 am »

This is why I make a point of avoiding official forums for games (apart from this one, of course). Such whiney entitled bastards. Remember the hoo-hah over the lack of same-sex romance in Mass Effect on the Bioware forums?

That said, it can be pretty entertaining to soak in the tears of butthurt fanboys. Case in point: the League of Legends forums whenever the EUW servers are down.

Oh yes I agree on their tears, mainly because while some of them have valid concerns (things that can be fixed), a lot of them have just utterly wrong opinions on what Total War seems to be.

Also the historical realists are the funniest ones. I think some of them are saying Slingers need their range cut to be significantly lower, and their damage to go way down. There was a big thread arguing on how a slinger bullet would just ricochet off any armor, without leaving a scratch to the wearer. It was pretty hilarious.

Sharp

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Re: Total War: Rome 2 totally has a trailer now
« Reply #452 on: September 22, 2013, 10:17:28 am »

Slingers are pretty pathetic from what I've seen when compared with archers, javelin men seem pretty poor as well, there aren't many ones who can stand in a line battle as they are pretty weak. The damage from slingers is so low that archers can go toe to toe with them easily. Higher armour penetration only matters if enemy has armour.

I also don't like the vast differences in unit stats. In Rome 1 unit stats would vary like offensive could generally be between 1-30 and same for defensive, and unit health was generally 1 or 2 apart from special units like elephants. Now though stats go like 1-100. It sort of makes training not very effective, in Rome 1 having skirmishers with 3 experience and +2 weapons and armour turned them into quite effective infantry even in line battles, now a lvl 9 experience skirmisher with weapon and armour upgrade is only stronger then other skirmishers, they will still fall pretty easily to almost any infantry. It sort of makes it seem like experience levels aren't really important at all, im not going to be scared of some unit stack with 9 experience as they will only be marginally better while in Rome 1 a 9 experience basic warband or peasant could kill many men.
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krisslanza

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Re: Total War: Rome 2 totally has a trailer now
« Reply #453 on: September 22, 2013, 10:23:20 am »

Slingers are pretty pathetic from what I've seen when compared with archers, javelin men seem pretty poor as well, there aren't many ones who can stand in a line battle as they are pretty weak. The damage from slingers is so low that archers can go toe to toe with them easily. Higher armour penetration only matters if enemy has armour.

I also don't like the vast differences in unit stats. In Rome 1 unit stats would vary like offensive could generally be between 1-30 and same for defensive, and unit health was generally 1 or 2 apart from special units like elephants. Now though stats go like 1-100. It sort of makes training not very effective, in Rome 1 having skirmishers with 3 experience and +2 weapons and armour turned them into quite effective infantry even in line battles, now a lvl 9 experience skirmisher with weapon and armour upgrade is only stronger then other skirmishers, they will still fall pretty easily to almost any infantry. It sort of makes it seem like experience levels aren't really important at all, im not going to be scared of some unit stack with 9 experience as they will only be marginally better while in Rome 1 a 9 experience basic warband or peasant could kill many men.

If you ask someone on TWC, slingers are broken and slaughter entire armies of Roman legions head-on: which I think anyone who has played the game, knows is utterly wrong. Shields do a wonderful job of soaking up any frontal attacks. Now, if you fire into the flanks, the rear, or a unit engaged in melee... the causalities can rack up pretty fast. Exception being flaming javelins, which seem to have an armor-piercing ability, those'll do some serious damage even head on. (My pet theory is most people on TWC are just making up things that are wrong with the game or something, because many of their complaints never seen to happen in any game I've played)

I'm not too sure how the veterancy really works, in honesty. I've had some level 9 units, from Military Training, and they pretty much grind other armies into dust. I've had some level 9 Legionares rack up a few hundred kills with only losing under like, ten guys. I haven't tested ranged units, because what kind of Roman needs sissy archers? Just run up and smack them all in the face.

Mech#4

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Re: Total War: Rome 2 totally has a trailer now
« Reply #454 on: September 22, 2013, 10:35:30 am »

Playing as the Suebi, I use slingers in groups of 2 to 4. The large groups makes up for their lower accuracy and I place them on the flanks so they can retreat behind my infantry. Javelins (Germanic Youths for Suebi) are useful for pestering during combat due to their short range and the ability to throw flaming javelins which can burn down towers and gates.
I use slingers for pestering more then killing. Their longer range means the enemy have to advance or be whittled down and the slingers large amount of ammunition means they can pester for quite a while.

I have some archers around, Longbow Hunter I think. They're great in defence due to their longer range then slingers or javelins but the Germanic Youths are better in melee (On the off chance I need them to charge). Archers are better but are harder for me to come by, requiring some upgraded buildings or something.

A number of the Suebi infantry throws spears before charging as well.
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LoSboccacc

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Re: Total War: Rome 2 totally has a trailer now
« Reply #455 on: September 22, 2013, 12:57:43 pm »

If you ask someone on TWC, slingers are broken and slaughter entire armies of Roman legions head-on: which I think anyone who has played the game, knows is utterly wrong. Shields do a wonderful job of soaking up any frontal attacks.

this is funny because it ignores reality (of the game) completely: armor shield and all that does nothing against armor piercing attacks in engine.

(I care nothing about realism, but wrong statement is wrong irregardless)
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DoomOnion

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Re: Total War: Rome 2 totally has a trailer now
« Reply #456 on: September 22, 2013, 08:28:47 pm »

Holy nutshits, I don't know about the hassle in TWC, I don't really care, but I can testify that slingers are broken at the moment.

Started a new campaign as rome.

Waited 1 turn, gathered 3 hastati under Legio I's banners.

Assaulted the town north to rome, and guess what?



The garrison slingers bring one of my hastati unit down to 60 men from 120, within the first 10 seconds of engagement. Yes, they were facing the slingers. No, they were not engaged in melee combat. and no, testudo did absolutely nothing.

That was scary. From now on, fuck velites, I'm going to spam slingers.
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Urist McScoopbeard

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Re: Total War: Rome 2 totally has a trailer now
« Reply #457 on: September 22, 2013, 08:39:58 pm »

I find javelineers to be quite useful actually, especially to soften up elite units before engagement.
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krisslanza

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Re: Total War: Rome 2 totally has a trailer now
« Reply #458 on: September 22, 2013, 09:58:37 pm »

Holy nutshits, I don't know about the hassle in TWC, I don't really care, but I can testify that slingers are broken at the moment.

Started a new campaign as rome.

Waited 1 turn, gathered 3 hastati under Legio I's banners.

Assaulted the town north to rome, and guess what?



The garrison slingers bring one of my hastati unit down to 60 men from 120, within the first 10 seconds of engagement. Yes, they were facing the slingers. No, they were not engaged in melee combat. and no, testudo did absolutely nothing.

That was scary. From now on, fuck velites, I'm going to spam slingers.

That's crazy. I've done that battle by now, probably a dozen times. I usually get out if with losing maybe 30-40 men total. Just move Velites/Levies up first, draw them forward, then smash through them with Hastati.

I do hear the Testudo doesn't work right though or something.

Glowcat

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Re: Total War: Rome 2 totally has a trailer now
« Reply #459 on: September 22, 2013, 10:03:05 pm »

It's more that due to how armor works in this game, the benefits are minimal and your troops move slower in the formation while clumping their little cylinder hit locations together. It ends up causing more harm than good while all weapons have high AP value.
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DoomOnion

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Re: Total War: Rome 2 totally has a trailer now
« Reply #460 on: September 23, 2013, 09:09:14 am »

Holy nutshits, I don't know about the hassle in TWC, I don't really care, but I can testify that slingers are broken at the moment.

Started a new campaign as rome.

Waited 1 turn, gathered 3 hastati under Legio I's banners.

Assaulted the town north to rome, and guess what?



The garrison slingers bring one of my hastati unit down to 60 men from 120, within the first 10 seconds of engagement. Yes, they were facing the slingers. No, they were not engaged in melee combat. and no, testudo did absolutely nothing.

That was scary. From now on, fuck velites, I'm going to spam slingers.

That's crazy. I've done that battle by now, probably a dozen times. I usually get out if with losing maybe 30-40 men total. Just move Velites/Levies up first, draw them forward, then smash through them with Hastati.

I do hear the Testudo doesn't work right though or something.

That's what I do, and that's what I thought. That's how it was for me before the update.

But now that the game has updated, it's no longer like that anymore.
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Digital Hellhound

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Re: Total War: Rome 2 totally has a trailer now
« Reply #461 on: September 23, 2013, 09:23:20 am »

Third patch notes. They're cranking these out at a rapid pace, aren't they? Very nice.

Looking at the comments, I might've as well been playing a totally different game before. Apparently the game's been broken and unplayable since release, strange how I missed that!
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LoSboccacc

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Re: Total War: Rome 2 totally has a trailer now
« Reply #462 on: September 23, 2013, 09:46:12 am »

An important thing is that they are looking and answering to user feedback instead of just fixing bugs and leaving the balance horribly broken.

Kudos to CA.
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krisslanza

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Re: Total War: Rome 2 totally has a trailer now
« Reply #463 on: September 23, 2013, 10:22:39 am »

Looking at the comments, I might've as well been playing a totally different game before. Apparently the game's been broken and unplayable since release, strange how I missed that!

I wish I could quote that on some forums. Because it's so terribly true.

LoSboccacc

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Re: Total War: Rome 2 totally has a trailer now
« Reply #464 on: September 23, 2013, 11:00:41 am »

The fact you don't notice anything wrong contracdicts the patch notes so you may just have low attention levels.

i'd say people notice things differently and also have different pain threshold. I get frustrated easily when the interface plays against me and game interface place arbitrary restrictions to what I can do even if it is not only logical but also essential. Diplomacy is the worst offender when protectorates play a central role and you cannot act on their behalf begotiating paces and wars. Makes it hard to protect them.
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