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Total Members Voted: 0

Voting closed: July 15, 2012, 02:31:16 am


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Author Topic: PlayableCiv+ (V. 0.05A) [Antmen]  (Read 48839 times)

fire1666

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Re: PlayableCiv+ (V. 0.05A) [Antmen]
« Reply #225 on: July 26, 2012, 02:00:05 pm »

so, the final version of elven growng crap (names and colors are changed):
Spoiler (click to show/hide)

and reaction that makes them useful:
Code: [Select]
[REACTION:SMELT_METAL_LEAVES_GLOB]
[NAME:smelt metal plant leaves]
[BUILDING:SMELTER:NONE]
[REAGENT:leaves:5:LEAVES:NONE:NONE:NONE]
[HAS_MATERIAL_REACTION_PRODUCT:METAL_LEAVES_MAT]
[REAGENT:bag:1:NONE:NONE:NONE:NONE]
[CONTAINS:leaves]
[PRESERVE_REAGENT]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:1:ROUGH:NONE:GET_MATERIAL_FROM_REAGENT:leaves:METAL_LEAVES_MAT]
[FUEL]
[SKILL:SMELT]

I think "serpentia" sounds quite cool. Any objections?
sounds very good :D elves are getting epic for once :D
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Toxicshadow

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Re: PlayableCiv+ (V. 0.05A) [Antmen]
« Reply #226 on: July 26, 2012, 02:42:35 pm »

so, the final version of elven growng crap (names and colors are changed):
Spoiler (click to show/hide)

and reaction that makes them useful:
Code: [Select]
[REACTION:SMELT_METAL_LEAVES_GLOB]
[NAME:smelt metal plant leaves]
[BUILDING:SMELTER:NONE]
[REAGENT:leaves:5:LEAVES:NONE:NONE:NONE]
[HAS_MATERIAL_REACTION_PRODUCT:METAL_LEAVES_MAT]
[REAGENT:bag:1:NONE:NONE:NONE:NONE]
[CONTAINS:leaves]
[PRESERVE_REAGENT]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:1:ROUGH:NONE:GET_MATERIAL_FROM_REAGENT:leaves:METAL_LEAVES_MAT]
[FUEL]
[SKILL:SMELT]

I think "serpentia" sounds quite cool. Any objections?
So...did you write this for me to use? I think it's pretty awesome, 'cause I did halfass that part of Elves ._.
Actually, I halfassed most of the Elves.... I'll need to fix that.


And, incase you missed it,
How the hell do I remove this poll? There is no 'remove' option, nor is the edit option of any assistance. I simply need to unlock voting(And it isn't locked via the 'lock voting' option, and change the options. I can change the options fine, but I can't unlock voting/remove poll
« Last Edit: July 26, 2012, 02:47:29 pm by Toxicshadow »
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'ere the Chias get hungry...

fire1666

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Re: PlayableCiv+ (V. 0.05A) [Antmen]
« Reply #227 on: July 26, 2012, 02:54:27 pm »

so, the final version of elven growng crap (names and colors are changed):
Spoiler (click to show/hide)

and reaction that makes them useful:
Code: [Select]
[REACTION:SMELT_METAL_LEAVES_GLOB]
[NAME:smelt metal plant leaves]
[BUILDING:SMELTER:NONE]
[REAGENT:leaves:5:LEAVES:NONE:NONE:NONE]
[HAS_MATERIAL_REACTION_PRODUCT:METAL_LEAVES_MAT]
[REAGENT:bag:1:NONE:NONE:NONE:NONE]
[CONTAINS:leaves]
[PRESERVE_REAGENT]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:1:ROUGH:NONE:GET_MATERIAL_FROM_REAGENT:leaves:METAL_LEAVES_MAT]
[FUEL]
[SKILL:SMELT]

I think "serpentia" sounds quite cool. Any objections?
So...did you write this for me to use? I think it's pretty awesome, 'cause I did halfass that part of Elves ._.
Actually, I halfassed most of the Elves.... I'll need to fix that.


And, incase you missed it,
How the hell do I remove this poll? There is no 'remove' option, nor is the edit option of any assistance. I simply need to unlock voting(And it isn't locked via the 'lock voting' option, and change the options. I can change the options fine, but I can't unlock voting/remove poll
JESUS CHRIST NO NEED TO SHOUT ABOUT THINGS PLEASE CALM DOWN EVERYONE INCLUDING MY SELF
thank you for reading...
also i have no idea sadly...
« Last Edit: July 26, 2012, 02:56:27 pm by fire1666 »
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peregarrett

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Re: PlayableCiv+ (V. 0.05A) [Antmen]
« Reply #228 on: July 26, 2012, 02:57:36 pm »

So...did you write this for me to use? I think it's pretty awesome, 'cause I did halfass that part of Elves ._.
Actually, I halfassed most of the Elves.... I'll need to fix that.

You did them what? [BODY:HUMANOID:...:0.5ASS] or kind of?  :D :D :D :D

You can use it as you wish. I saw a reaction nearby that produces magma pools and thinking of adding that - that'd make them real bad-half-ass!
Have you made that 'magic wood elixir' thing yet? I think that's should be next for them


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Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.

Toxicshadow

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Re: PlayableCiv+ (V. 0.05A) [Antmen]
« Reply #229 on: July 26, 2012, 03:14:39 pm »

So...did you write this for me to use? I think it's pretty awesome, 'cause I did halfass that part of Elves ._.
Actually, I halfassed most of the Elves.... I'll need to fix that.

You did them what? [BODY:HUMANOID:...:0.5ASS] or kind of?  :D :D :D :D

You can use it as you wish. I saw a reaction nearby that produces magma pools and thinking of adding that - that'd make them real bad-half-ass!
Have you made that 'magic wood elixir' thing yet? I think that's should be next for them

Well I should be working on their potions, but I got distracted reading a forum post on blacksmithing xD
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Quote
'ere the Chias get hungry...

peregarrett

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Re: PlayableCiv+ (V. 0.05A) [Antmen]
« Reply #230 on: July 26, 2012, 03:23:05 pm »

So...did you write this for me to use? I think it's pretty awesome, 'cause I did halfass that part of Elves ._.
Actually, I halfassed most of the Elves.... I'll need to fix that.

You did them what? [BODY:HUMANOID:...:0.5ASS] or kind of?  :D :D :D :D

You can use it as you wish. I saw a reaction nearby that produces magma pools and thinking of adding that - that'd make them real bad-half-ass!
Have you made that 'magic wood elixir' thing yet? I think that's should be next for them

Well I should be working on their potions, but I got distracted reading a forum post on blacksmithing xD
Okay, then I'll take them.
I'm in doubt, should I make another craop or use the existing one as the source of that elixir? Let it be 'The Elixir or Eternal Enhansement", which being applied to wood log thansforms it onto enchanted wood log, and heater plant with that elixir makes a pool of magma...
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Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.

Toxicshadow

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Re: PlayableCiv+ (V. 0.05A) [Antmen]
« Reply #231 on: July 26, 2012, 03:29:45 pm »

So...did you write this for me to use? I think it's pretty awesome, 'cause I did halfass that part of Elves ._.
Actually, I halfassed most of the Elves.... I'll need to fix that.

You did them what? [BODY:HUMANOID:...:0.5ASS] or kind of?  :D :D :D :D

You can use it as you wish. I saw a reaction nearby that produces magma pools and thinking of adding that - that'd make them real bad-half-ass!
Have you made that 'magic wood elixir' thing yet? I think that's should be next for them

Well I should be working on their potions, but I got distracted reading a forum post on blacksmithing xD
Okay, then I'll take them.
I'm in doubt, should I make another craop or use the existing one as the source of that elixir? Let it be 'The Elixir or Eternal Enhansement", which being applied to wood log thansforms it onto enchanted wood log, and heater plant with that elixir makes a pool of magma...
That sounds like !!FUN!!....
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Quote
'ere the Chias get hungry...

Meph

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Re: PlayableCiv+ (V. 0.05A) [Antmen]
« Reply #232 on: July 26, 2012, 09:12:40 pm »

New thread needed, if you want to remove the poll. It will always be there.
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Toxicshadow

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Re: PlayableCiv+ (V. 0.05A) [Antmen]
« Reply #233 on: July 26, 2012, 10:09:06 pm »

New thread needed, if you want to remove the poll. It will always be there.
FUUUUUUUUUUUUUUUUUUUUU-
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'ere the Chias get hungry...

fire1666

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Re: PlayableCiv+ (V. 0.05A) [Antmen]
« Reply #234 on: July 27, 2012, 01:52:11 am »

ok i tryed to make some sprites but it failed epicly so sadly i deleted them D:.
anyone else here good at pixle art because i know im not DX
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Hugo_The_Dwarf

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Re: PlayableCiv+ (V. 0.05A) [Antmen]
« Reply #235 on: July 27, 2012, 10:48:50 am »

I've done quite a bit of pixel art for a old game. Altho It's quite rusty, and I'm busy with my own mod soo... Lol

But Fire1666
If you really want to do pixel art you need to setup your color pallet

Right now with my own custom Tileset, I'm having a issue with getting the standard dwarf (tile "1") to look right. The soldier tile looks great (tile "2") but I'm currently stuck. Art is not easy and it takes time. You might have to scrap quite a few sprites before you get one you like.
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fire1666

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Re: PlayableCiv+ (V. 0.05A) [Antmen]
« Reply #236 on: July 27, 2012, 12:23:23 pm »

I've done quite a bit of pixel art for a old game. Altho It's quite rusty, and I'm busy with my own mod soo... Lol

But Fire1666
If you really want to do pixel art you need to setup your color pallet

Right now with my own custom Tileset, I'm having a issue with getting the standard dwarf (tile "1") to look right. The soldier tile looks great (tile "2") but I'm currently stuck. Art is not easy and it takes time. You might have to scrap quite a few sprites before you get one you like.
thank you for the advice UristMcHugo but sadly i just physicly can do pixle art, ive try for the last what 6 hours and they all look bad...
NO really BAD
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Hugo_The_Dwarf

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Re: PlayableCiv+ (V. 0.05A) [Antmen]
« Reply #237 on: July 27, 2012, 03:37:27 pm »

You should have seen my art when I started :P A kindergardener could have bested me :P

But really it takes alot of practice and going at it, and also you are your own worst critc, I've looked at my old stuff and said "This is crap"
and my friends look at it and say "This is good, I wish I could draw like that." But I call it crap cause I know I can do better.

Keep trying eventually you will get good, and then you will get better and your good will be crap again :P
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fire1666

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Re: PlayableCiv+ (V. 0.05A) [Antmen]
« Reply #238 on: July 28, 2012, 01:45:53 am »

You should have seen my art when I started :P A kindergardener could have bested me :P

But really it takes alot of practice and going at it, and also you are your own worst critc, I've looked at my old stuff and said "This is crap"
and my friends look at it and say "This is good, I wish I could draw like that." But I call it crap cause I know I can do better.

Keep trying eventually you will get good, and then you will get better and your good will be crap again :P
ok ill try some more :-) hopefuly ill get remotly better D:
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peregarrett

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Re: PlayableCiv+ (V. 0.05A) [Antmen]
« Reply #239 on: July 31, 2012, 10:12:05 am »

I'm here again with reactions question
I have a material:
Spoiler (click to show/hide)

a plant producing extract:
Spoiler (click to show/hide)

and the reaction:
[REACTION:ELVEN_ENCHANT_WOOD_WEAPON]
   [NAME:enchant wood weapon]
   [BUILDING:ELF_WOOD_PROCESSING:CUSTOM_E]
   [REAGENT:weapon:1:WEAPON:NONE:NONE:NONE]
      [ANY_PLANT_MATERIAL]
      [PRESERVE_REAGENT]
      [NOT_IMPROVED]
   [REAGENT:elixir:1:LIQUID:NONE:NONE:NONE]
      [HAS_MATERIAL_REACTION_PRODUCT:ELIXIR_TRANSMUTATION_MAT]
   [REAGENT:vial:1:NONE:NONE:NONE:NONE]
      [CONTAINS:elixir]
      [PRESERVE_REAGENT]
      [DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
   [PRODUCT:100:1:WEAPON:???:INORGANIC:ELVEN_MAGIG_WOOD]


Here I want to take wooden spear/axe/sword and make it to be of magic wood. Is it possible to change item's material in-place?

I'd like to avoid different reactions that takes and destroys wooden weapon and produces another one made of magic wood - first, it nullifies it's quality (though it may improve it!), and second I don't like several reactions doing same actions.

Also it is possible to transform wooden log to magic wood log and then make a weapon of it... but this seems wrong for me. Magic wood should not be processed same way as usual wood, because it's magic, and I don't want to make special reactions of 'make sword of usual wood', 'make sword of magic wood' etc...
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Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.
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