I'm here again with reactions question
I have a material:
[INORGANIC:ELVEN_MAGIG_WOOD]
[USE_MATERIAL_TEMPLATE:WOOD_TEMPLATE]
[STATE_NAME:ALL_SOLID:magic wood]
[STATE_ADJ:ALL_SOLID:magical wooden]
[MATERIAL_VALUE:3]
copied from bronze:
[IMPACT_YIELD:602000]
[IMPACT_FRACTURE:843500]
[IMPACT_STRAIN_AT_YIELD:547]
[COMPRESSIVE_YIELD:602000]
[COMPRESSIVE_FRACTURE:843500]
[COMPRESSIVE_STRAIN_AT_YIELD:547]
[TENSILE_YIELD:172000]
[TENSILE_FRACTURE:241000]
[TENSILE_STRAIN_AT_YIELD:156] 110
[TORSION_YIELD:172000]
[TORSION_FRACTURE:241000]
[TORSION_STRAIN_AT_YIELD:156]
[SHEAR_YIELD:172000]
[SHEAR_FRACTURE:241000]
[SHEAR_STRAIN_AT_YIELD:156] no data, used 110
[BENDING_YIELD:172000]
[BENDING_FRACTURE:241000]
[BENDING_STRAIN_AT_YIELD:156]
[MAX_EDGE:10000]
a plant producing extract:
[PLANT:MUSCLEPLANT]
[NAME:catch-me-not][NAME_PLURAL:catch-me-nots][ADJ:strong]
[BIOME:ALL_MAIN]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[MATERIAL_REACTION_PRODUCT:TRAPPARTS]
[MATERIAL_REACTION_PRODUCT:SEED_MAT:LOCAL_PLANT_MAT:SEED]
[PREFSTRING:strong stem]
[GROWDUR:850]
[USE_MATERIAL_TEMPLATE:EXTRACT:PLANT_EXTRACT_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen tears of nature]
[STATE_NAME_ADJ:LIQUID:teardrop of Mother Nature]
[STATE_NAME_ADJ:GAS:boiling tears of nature]
[MATERIAL_VALUE:100]
[DISPLAY_COLOR:6:0:1]
[EXTRACT_STORAGE:FLASK]
[PREFIX:NONE]
[MATERIAL_REACTION_PRODUCT:ELIXIR_TRANSMUTATION_MAT:INORGANIC:ELVEN_MAGIG_WOOD]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:4]
[EDIBLE_VERMIN]
[EXTRACT_VIAL:LOCAL_PLANT_MAT:EXTRACT]
[SEED:catch-me-not seed:catch-me-not seeds:7:3:0:LOCAL_PLANT_MAT:SEED]
[SPRING][SUMMER][AUTUMN][WINTER]
[CLUSTERSIZE:0]
[PICKED_TILE:161]
[DEAD_PICKED_COLOR:7:3:0]
and the reaction:
[REACTION:ELVEN_ENCHANT_WOOD_WEAPON]
[NAME:enchant wood weapon]
[BUILDING:ELF_WOOD_PROCESSING:CUSTOM_E]
[REAGENT:weapon:1:WEAPON:NONE:NONE:NONE]
[ANY_PLANT_MATERIAL]
[PRESERVE_REAGENT]
[NOT_IMPROVED]
[REAGENT:elixir:1:LIQUID:NONE:NONE:NONE]
[HAS_MATERIAL_REACTION_PRODUCT:ELIXIR_TRANSMUTATION_MAT]
[REAGENT:vial:1:NONE:NONE:NONE:NONE]
[CONTAINS:elixir]
[PRESERVE_REAGENT]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:1:WEAPON::INORGANIC:ELVEN_MAGIG_WOOD]Here I want to take wooden spear/axe/sword and make it to be of magic wood. Is it possible to change item's material in-place?
I'd like to avoid different reactions that takes and destroys wooden weapon and produces another one made of magic wood - first, it nullifies it's quality (though it may improve it!), and second I don't like several reactions doing same actions.
Also it is possible to transform wooden log to magic wood log and then make a weapon of it... but this seems wrong for me. Magic wood should not be processed same way as usual wood, because it's magic, and I don't want to make special reactions of 'make sword of usual wood', 'make sword of magic wood' etc...