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Voting closed: July 15, 2012, 02:31:16 am


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Author Topic: PlayableCiv+ (V. 0.05A) [Antmen]  (Read 48779 times)

Hugo_The_Dwarf

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Re: PlayableCiv+ (V. 0.05A) [Antmen]
« Reply #255 on: August 03, 2012, 11:37:06 am »

Looks like I will have a contendor to the Reaction PhD lol :P
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Toxicshadow

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Re: PlayableCiv+ (V. 0.05A) [Antmen]
« Reply #256 on: August 03, 2012, 01:09:22 pm »

Looks like I will have a contendor to the Reaction PhD lol :P
Can I get an Entity PhD? They're easy.
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'ere the Chias get hungry...

Hugo_The_Dwarf

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Re: PlayableCiv+ (V. 0.05A) [Antmen]
« Reply #257 on: August 03, 2012, 01:36:01 pm »

Looks like I will have a contendor to the Reaction PhD lol :P
Can I get an Entity PhD? They're easy.
Haha probally a Certificate :P
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Toxicshadow

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Re: PlayableCiv+ (V. 0.05A) [Antmen]
« Reply #258 on: August 03, 2012, 01:37:18 pm »

Looks like I will have a contendor to the Reaction PhD lol :P
Can I get an Entity PhD? They're easy.
Haha probally a Certificate :P
Where's the modding college?
I want to attend this school just so I can say that I have. Because I can.
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'ere the Chias get hungry...

Putnam

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Re: PlayableCiv+ (V. 0.05A) [Antmen]
« Reply #259 on: August 03, 2012, 01:56:10 pm »

It's right here.

Hugo, i2amroy and I are the full-time professors :P

Toxicshadow

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Re: PlayableCiv+ (V. 0.05A) [Antmen]
« Reply #260 on: August 03, 2012, 02:06:57 pm »

It's right here.

Hugo, i2amroy and I are the full-time professors :P
lol When and how long are the courses?
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'ere the Chias get hungry...

Putnam

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Re: PlayableCiv+ (V. 0.05A) [Antmen]
« Reply #261 on: August 03, 2012, 02:10:11 pm »

It's walk-in

Toxicshadow

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Re: PlayableCiv+ (V. 0.05A) [Antmen]
« Reply #262 on: August 03, 2012, 02:11:53 pm »

It's walk-in
Interesting, any enrollment fee?
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'ere the Chias get hungry...

Hugo_The_Dwarf

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Re: PlayableCiv+ (V. 0.05A) [Antmen]
« Reply #263 on: August 03, 2012, 02:12:21 pm »

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Toxicshadow

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Re: PlayableCiv+ (V. 0.05A) [Antmen]
« Reply #264 on: August 03, 2012, 02:13:17 pm »

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'ere the Chias get hungry...

fire1666

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Re: PlayableCiv+ (V. 0.05A) [Antmen]
« Reply #265 on: August 12, 2012, 12:24:35 pm »

QUICK RESURRECT THE THREAD!!!!!!!!!!!!!!!!!!!!!!!!!!!!
about the shades race i chould work on there plants and buildings for you, but reactions and bodys im hopeless , also spend loads of time with sprites wtill wont work D:.
i hope this isnt dead......
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peregarrett

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Re: PlayableCiv+ (V. 0.05A) [Antmen]
« Reply #266 on: August 13, 2012, 03:58:06 am »

It isn't, though I didn't do much.

Latest changes -
  • Elven small tree processing yields 4 logs, while generic processing yields one
  • A bunch of reactions for magic wood weapons. Scimitars, long/short swords, spears, arrows. Don't know if I  should add warhammers and maces
  • Divided generic and elven stuff into files
  • Gathering myself to make 'intelligent animals thing'. Should make [CREATURE:TIGER_INTELLIGENT] and so on for each creature, and make transformation "spell". Like armored pets at Masterwork
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Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.

peregarrett

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Re: PlayableCiv+ (V. 0.05A) [Antmen]
« Reply #267 on: August 16, 2012, 12:33:18 pm »

Here's the current finalized version of elves.
Will make a few games with that, to test if it's ok. Maybe will start succession

EDIT: Forgot the link, dumbass!
http://dffd.wimbli.com/file.php?id=6780
« Last Edit: August 17, 2012, 02:20:14 am by peregarrett »
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Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.

Putnam

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Re: PlayableCiv+ (V. 0.05A) [Antmen]
« Reply #268 on: August 19, 2012, 10:42:27 pm »

Latest changes -
  • Gathering myself to make 'intelligent animals thing'. Should make [CREATURE:TIGER_INTELLIGENT] and so on for each creature, and make transformation "spell". Like armored pets at Masterwork

You can just add CAN_SPEAK and CAN_LEARN with syndromes, no need for transformations.

peregarrett

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Re: PlayableCiv+ (V. 0.05A) [Antmen]
« Reply #269 on: August 19, 2012, 11:16:24 pm »

Latest changes -
  • Gathering myself to make 'intelligent animals thing'. Should make [CREATURE:TIGER_INTELLIGENT] and so on for each creature, and make transformation "spell". Like armored pets at Masterwork

You can just add CAN_SPEAK and CAN_LEARN with syndromes, no need for transformations.
But then they won't do jobs.
Anyway, plans changed, they are impossible to make as I'd like.
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Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.
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