I see that you've updated this for 0.34.11...
No offense, but I'm not interested in either the Kani crab men or the Ganeshi elephant men. Aside from how they just don't appeal to me personally, there are already a number of Japanese-flavor civs in other mods. And these seem way too powerful to me. (And I thought the castes of dwarves in the old Genesis mod were a bit excessive.)
That said, I do like notion of adding civs with real-world cultural influences - including India, Native American, Egyptian, and Aztec.
On races you are currently considering:* Snake/Vulture/Hyena/jackal-men based on ancient egypt. Many of them would be able to animate the Dead.
On the one hand, I'd love to see an Egyptian-themed civ. But I
personally don't care much for vultures or snakemen. Also personally, the idea that they can summon the dead (i.e.; necromancers) is a big turn off as a playable civ.
Centaurs, Satyrs and other creatures based on ancient greece. Their huge strength would be their varied abilities.
Personally, I'm just not interested in either Centaurs or Satyrs. And the Greek and Roman cultures will be somewhat similar.
What I'd like to see next:* Tiger men based on ancient india...
Sounds
great! I've been looking for feline races and might play that.
Cheetha men/Dark dwarfs/gnomes based on ancient persia. Some of them would be immortals, creatures that have exchanged most of their organic body with metal and became immortal through those measures and dark sorcery.
The "dark sorcery" smacks of necromancy. (Again, personally, a turn off as a playable race.) Nor do I care for the idea of them becoming the fantasy equivalent of cybermen or cyborgs.
However, as I said, I've been looking for a feline civ.
And I'm looking forward to your interpretations of Gnomes and/or Dark Dwarves.
Aven men based on ancient rome Would offer a decent fight because of their ability to fly and their advanced military.
Sounds interesting. I could see some possibilities with a playable civ with flight.
By the way:Q: Will these new races be unbalancing towards dwarves or other vanilla civs?
Example: If all your custom races can produce steel and other products as good as dwarves (which is their primary strength), why wouldn't dwarves (or even humans and elves) become extinct?
I noticed you gave your Kani a
lot of different strengths (including magic), based on their caste. Seems a bit unbalancing to me. Perhaps you could have a couple races that specialize in magic, another race that is fearless, etc, rather than giving too much strengths to just one race?
Q: Are all your races going to have unique equipment (weapons/armor/tools)? Will they have unique workshops and products?