I try to make a workable Silkworm farm (akin to Bee Farming) but I'm kinda stuck... It seems the true nature of TOKEN are still a big mystery for me...
First:
How we control the 'spawn rate' of 'natural' silk colony? Cause when I try it, I'm only seeing bee colony or ant colony here and there... Maybe because I'm kinda screw up the Biome Tag... ANY_FOREST... Too little open space??? Or can we just make them [COMMON_DOMESTIC] instead, so the dorf can take them when embark and make even those puny humans can make their own silk...
Second:
Is this code right, cause I seem can't make it work... (I intend to Press the Hive to make Silk, like the bee Raw)
[USE_MATERIAL_TEMPLATE:INORGANIC:SILK_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:silkworm silk]
[STATE_NAME_ADJ:LIQUID:melted silkworm silk]
[STATE_NAME_ADJ:GAS:boiling silkworm silk]
[STATE_COLOR:ALL:WHITE]
[DISPLAY_COLOR:0:0:0]
[MATERIAL_REACTION_PRODUCT:HONEYCOMB_PRESS_MAT:LOCAL_CREATURE_MAT:SILK]
then
[HIVE_PRODUCT:1:2000:TOOL:ITEM_TOOL_HONEYCOMB:LOCAL_CREATURE_MAT:SILK]
all the other raw only estethically tweaked from bee raw... I only change the result...
Is this raw right or do I need to change the HONEYCOMB_PRESS_MAT to INORGANIC? Or I don't even need to make 'press' the hive reaction via other 'more worm friendly' reaction?
Too bad I can't seem to make the silkworm farming requiring the worm to eat Mulberry leaves (or make it as Reagent)...
I humbly give much gratitude to any rawmancer that can help me fix my broken raw...