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Author Topic: Traps  (Read 1127 times)

Solara

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Re: Traps
« Reply #15 on: August 18, 2006, 01:06:00 pm »

None of my fortresses have actually gotten to the point where they're making metal yet (right now I'm still trying to figure out how to make a bridge  :roll: ) but I've found that obsidian swords make decent weapons, and you can use them in traps, too.

[ August 18, 2006: Message edited by: Solara ]

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RPB

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    • http://rapidshare.com/files/70864746/scardagger_winter_1059.zip.html
Re: Traps
« Reply #16 on: August 18, 2006, 01:50:00 pm »

Pressure plate traps work like levers--you can hook them up to other stuff, like having a room with open floodgates at either end that seals itself off when an enemy walks in and trips the pressure plate. Or a room with closed floodgates that floods itself when the enemy trips it, although this one is probably really dangerous to use.

I have a question though: how exactly does the "effect permanent" setting on pressure plates work? If I have it turned off, does that mean that it automatically resets every time an enemy crosses it (meaning that it will get switched on and off continually if a band of enemies passes)? If I turn it on, can I reset the pressure plate manually or is it really permanent until I build a new pressure plate?

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Toady One

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Re: Traps
« Reply #17 on: August 19, 2006, 02:34:00 am »

You know, I saw that option about a month ago, and I've completely forgotten what it does.  I think it stops reset, but I know nothing about the finer points now.  Worth experimenting with, and I'll make a note to document what I find.
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