I wanted to start a new fort and get playing again but I couldn't run the risk that I might not generate the perfect world!
So, here is a new series of experiments looking into some of the civilisation and monster placement world tokens.
Firstly, I'm using 34.11 and here is my parameter set for my baseline:
[WORLD_GEN]
[TITLE:TEST]
[SEED:MeiICyEUwwgi68QISOcw]
[HISTORY_SEED:6iUIOieu6UuM8sCIYque]
[NAME_SEED:qy2cuAiouuSksguMWKgc]
[CREATURE_SEED:IGgW2i4kcUiKyIU46aCO]
[DIM:129:129]
[EMBARK_POINTS:1324]
[END_YEAR:10]
[BEAST_END_YEAR:200:80]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:0]
[ELEVATION:1:400:401:401]
[RAINFALL:0:100:200:200]
[TEMPERATURE:25:75:200:200]
[DRAINAGE:0:100:200:200]
[VOLCANISM:0:100:200:200]
[SAVAGERY:0:100:200:200]
[ELEVATION_FREQUENCY:1:1:1:1:1:1]
[RAIN_FREQUENCY:1:1:1:1:1:1]
[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
[MINERAL_SCARCITY:2500]
[MEGABEAST_CAP:18]
[SEMIMEGABEAST_CAP:37]
[TITAN_NUMBER:9]
[TITAN_ATTACK_TRIGGER:80:0:100000]
[DEMON_NUMBER:28]
[NIGHT_TROLL_NUMBER:14]
[BOGEYMAN_NUMBER:14]
[VAMPIRE_NUMBER:14]
[WEREBEAST_NUMBER:14]
[SECRET_NUMBER:28]
[REGIONAL_INTERACTION_NUMBER:28]
[DISTURBANCE_INTERACTION_NUMBER:28]
[EVIL_CLOUD_NUMBER:14]
[EVIL_RAIN_NUMBER:14]
[GOOD_SQ_COUNTS:0:0:0]
[EVIL_SQ_COUNTS:0:0:0]
[PEAK_NUMBER_MIN:12]
[PARTIAL_OCEAN_EDGE_MIN:1]
[COMPLETE_OCEAN_EDGE_MIN:0]
[VOLCANO_MIN:3]
[REGION_COUNTS:SWAMP:0:0:0]
[REGION_COUNTS:DESERT:0:0:0]
[REGION_COUNTS:FOREST:0:0:0]
[REGION_COUNTS:MOUNTAINS:0:0:0]
[REGION_COUNTS:OCEAN:0:0:0]
[REGION_COUNTS:GLACIER:0:0:0]
[REGION_COUNTS:TUNDRA:0:0:0]
[REGION_COUNTS:GRASSLAND:0:0:0]
[REGION_COUNTS:HILLS:0:0:0]
[EROSION_CYCLE_COUNT:250]
[RIVER_MINS:300:0]
[PERIODICALLY_ERODE_EXTREMES:1]
[OROGRAPHIC_PRECIPITATION:1]
[SUBREGION_MAX:2750]
[CAVERN_LAYER_COUNT:3]
[CAVERN_LAYER_OPENNESS_MIN:0]
[CAVERN_LAYER_OPENNESS_MAX:100]
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
[CAVERN_LAYER_WATER_MIN:0]
[CAVERN_LAYER_WATER_MAX:100]
[HAVE_BOTTOM_LAYER_1:1]
[HAVE_BOTTOM_LAYER_2:1]
[LEVELS_ABOVE_GROUND:15]
[LEVELS_ABOVE_LAYER_1:5]
[LEVELS_ABOVE_LAYER_2:1]
[LEVELS_ABOVE_LAYER_3:1]
[LEVELS_ABOVE_LAYER_4:1]
[LEVELS_ABOVE_LAYER_5:2]
[LEVELS_AT_BOTTOM:1]
[CAVE_MIN_SIZE:5]
[CAVE_MAX_SIZE:25]
[MOUNTAIN_CAVE_MIN:25]
[NON_MOUNTAIN_CAVE_MIN:50]
[ALL_CAVES_VISIBLE:0]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:40]
[TOTAL_CIV_POPULATION:15000]
[SITE_CAP:1040]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:0:0:0]
[RAIN_RANGES:0:0:0]
[DRAINAGE_RANGES:0:0:0]
[SAVAGERY_RANGES:0:0:0]
[VOLCANISM_RANGES:0:0:0]
So we got:
[MEGABEAST_CAP:18]
[SEMIMEGABEAST_CAP:37]
[TITAN_NUMBER:9]
[DEMON_NUMBER:28]
[NIGHT_TROLL_NUMBER:14]
[BOGEYMAN_NUMBER:14]
[VAMPIRE_NUMBER:14]
[WEREBEAST_NUMBER:14]
[SECRET_NUMBER:28]
and this is the results of living beings after 10 years:
Human: 269
Dwarf: 250
Forgotten Beast: 243
Kobold: 170
Goblin: 132
Elf: 126
Night Creature: 19
Cyclops: 10
Giant: 10
Titan: 9
Minotaur: 9
Ettin: 8
: 7
Demon: 6
Colossus Bronze: 5
Hydra: 5
Bird Roc: 4
Dragon: 4
Dingo: 3
Bat Giant: 3
Yeti: 2
Blind Cave Ogre: 2
Troglodyte: 2
Wolf: 2
Bear Black: 2
Ostrich Man: 1
Crocodile Cave: 1
Imp Fire: 1
Mosquito: 1
Draltha: 1
Bird Swallow Cave: 1
Mussel: 1
Jabberer: 1
Hungry Head: 1
Cougar: 1
Dingo Man: 1
Troll: 1
Hyena: 1
Anaconda: 1
Giant Dingo: 1
Jaguar: 1
Lion Giant: 1
There are 40 civs placed which translated into 8 of each race found in the default game Dwarf, Human, Elf, Goblins and Kobolds.
There are are also some oddities in the site populations:
Bats: 18876
Cave Swallows: 18306
Cave Spiders: 12953
Kobolds: 1257
Dwarves: 1255
Elves: 1238
Humans: 1231
Goblins: 1100
Horses: 453
Water Buffalos: 395
Yaks: 383
Mules: 378
Donkeys: 344
Dogs: 203
Llamas: 202
Cats: 192
Sheeps: 190
Cows: 187
Rabbits: 167
Reindeers: 153
Alpacas: 144
Cavies: 138
Goats: 137
Ducks: 122
Chickens: 99
Geeses: 98
Pigs: 98
Blue Peafowls: 90
Guineafowls: 76
Turkeys: 66
Troglodytes: 62
Giant Moles: 48
Naked Mole Dogs: 46
Large Rats: 35
Giant Rats: 24
Helmet Snakes: 16
Giant Bats: 15
Kobold Outcasts: 14
Human Prisoners: 11
Elk Birds: 10
Drunians: 10
Gremlins: 10
Giant Outcasts: 10
Cyclops Outcasts: 10
Minotaur Outcasts: 9
Dralthas: 8
Ettin Outcasts: 8
Hydra Outcasts: 5
Bronze Colossus Outcasts: 5
Giant Cave Swallows: 4
Dragon Outcasts: 4
Roc Outcasts: 4
Dark Creature Outcasts: 3
Giant Bat Outcasts: 3
Dingo Outcasts: 3
Dusk Creature Outcasts: 3
Dwarf Prisoners: 2
Yeti Outcasts: 2
Wolf Outcasts: 2
Blind Cave Ogre Outcasts: 2
Black Bear Outcasts: 2
Troglodyte Outcasts: 2
Gloom Creature Outcasts: 2
Hill Titan Outcasts: 2
Savanna Titan Outcasts: 2
Mountain Titan Outcasts: 2
Fern Green Demon Outcasts: 1
Cavy Brutes: 1
Demons of Vomit: 1
Bear Devils: 1
Black Devils: 1
Fern Green Demons: 1
Giant Lion Outcasts: 1
Jaguar Outcasts: 1
Giant Dingo Outcasts: 1
Anaconda Outcasts: 1
Hyena Outcasts: 1
Troll Outcasts: 1
Dingo Man Outcasts: 1
Cougar Outcasts: 1
Hungry Head Outcasts: 1
Jabberer Outcasts: 1
Dwarf Outcasts: 1
Dark Monster Outcasts: 1
Hags of Twilight Outcast: 1
Wicked Troll Outcasts: 1
Dark Hag Outcasts: 1
Hulking Monster Outcasts: 1
Night Ogress Outcasts: 1
Gloom Woman Outcasts: 1
Dark Woman Outcasts: 1
Twilight Crone Outcasts: 1
Crones of the Night Outcast: 1
Horrors of Shadow Outcast: 1
Tundra Titan Outcasts: 1
Swamp Titan Outcasts: 1
Marsh Titan Outcasts: 1
Obviously some of these entries are sub-categories of beings already listed, like Marsh Titans are a type of Titan. But what is a Crones of the Night or a Horrors of Shadow? Are these one of the Night Creatures or Demons listed under 'alive'?
Next, it has been said that Kobolds can't spawn if there aren't any caves. I think I'll check that...