Well, if the explosion kills them then they will go off in turn
So I could also attach a burninating syndrome to the explosion... somehow. Oh, and by changing creepite to a metal I did get some nice explosions (they now cover about three tiles but still do only minor damage to things caught in the explosion - but it managed to inhibit a BC's lower body
). For the syndrome, I guess there are a couple choices:
- Fun option: Creepers randomly give off a syndrome cloud that burns everything in it, including themselves.
- Make it so that anything that eats a creeper burns to death from the syndrome.
- EDIT: Yes, making creepite give off a horrifying pain/blister/fever syndrome is possible and I'm working on it as we speak!
EDIT EDIT: The Creepite Syndrome is done. It now gives off a "creeper burn" which can be inflicted in many ways - and hoo boy, it's nasty. It causes severe blisters, bleeding, pain and fever and lasts for about four days. Hopefully this is very Fun, although it would also make combat against things fairly easy if you have a high population.
EDIT EDIT EDIT: It managed to make a cyclops stagger around for a bit and trail blood and grease, but its healing factor saved it. In fact, lots of things seem to heal from the explosion... maybe it means they just stopped bleeding? But the important thing is that the explosion strips the fat off afflicted areas, making most creatures unable to move. Yeeg.
I also want to work on introducing the zombie race soon. Hopefully I'll find a good way to make them trail miasma behind them - give them a rotten brain/heart?