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Author Topic: Creeper Cavern: 0.3 released! Go play Caverncrept!  (Read 19884 times)

GreatWyrmGold

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Re: Creeper Cavern: 0.3 released! Go play Caverncrept!
« Reply #105 on: August 16, 2012, 01:56:53 pm »

Well, if it all seems stable to you, it's PROBABLY O.K.
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GoombaGeek

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Re: Creeper Cavern: 0.3 released! Go play Caverncrept!
« Reply #106 on: August 18, 2012, 08:16:27 pm »

Hey, I've got a question: should I remove/reduce aquifers?

I know some people like them but they get pretty annoying because I get a lot of worlds almost wholly covered in aquifers. I also know that this is my mod and I can technically do whatever I want but I'm asking first because I'm interested to know what you guys think/want.
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GreatWyrmGold

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Re: Creeper Cavern: 0.3 released! Go play Caverncrept!
« Reply #107 on: August 18, 2012, 08:46:52 pm »

Meh. Maybe add some non-aquifer soils, if the frequency bugs people that much.
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Remuthra

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Re: Creeper Cavern: 0.3 released! Go play Caverncrept!
« Reply #108 on: August 26, 2012, 06:21:09 pm »

Maybe make the skeletons and zombies a friendly faction, and add a faction of minecraftian war animals (battle pigs)?

Cthulufaic

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Re: Creeper Cavern: 0.3 released! Go play Caverncrept!
« Reply #109 on: September 09, 2012, 05:14:32 pm »

(battle pigs)?
Yes, please make pigs trainable into War Pigs and Hunting Pigs, that would be so awesome!
And have you considered whether re-animated Creeper bits should explode upon re-death?  Adventuring as a necromancer would get pretty hectic if every creeper leg and foot you re-animated would explode.
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