So I've encountered a bit of a problem in my latest fortress, one which made me abandon just due to the sheer tenacity and irritation value of the issue.
My dwarfs decide to not do jobs at random, and will never perform that job ever again.
Three glaring examples:
1) Building an aboveground wall with twelve masons: after designating about thirty wall segments, the masons do absolutely nothing and loiter around idle as if the job doesn't exist. I delete the walls, redesignate them; still no joy. I disable masonry on all the dwarves, reenable it, nothing happens. I put peasants as masons just to get the damn thing built. Nothing happens again. This happened with every single map tile I tried to build a wall on.
Simply put, I can no longer build walls.....my dwarves literally just stand around idle as if the constructions don't exist.
2) Same thing happened with miners, to a smaller extent. Anything open to the outside air is no longer mineable. I can designate digging tasks til I'm blue in the face, and the dwarfs with pickaxes just loiter around in my meeting hall idle. Again, tried making other dwarves miners, didn't make any difference.
3) Finally, all of my craftsdwarves just decide they'll never do anything in their respective fields of interest ever again. I can queue jobs at the workshops as much as I want, build new workshops, enable the labors in other dwarfs, it doesn't matter. None of my workshops can do anything, period. Dwarves act like they don't exist, even when burrowed into the workshops.
Thankfully farmers were still planting and harvesting, but I couldn't brew anything or process my fish or butcher anything.....
I was playing vanilla DF, and wondering if anyone else has had this issue with the new version.
It's not a bug report so much as a "wtf just happened" moment, due to every other fort I've run on the update turning out just fine.