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Author Topic: Species game  (Read 18750 times)

Facekillz058

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Re: Species game
« Reply #45 on: January 01, 2013, 10:46:57 am »

one of those two-legged walkers from the original Star Wars movies.

You mean humans?
Yeah, the disgusting buggers.
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DrPoo

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Re: Species game
« Reply #46 on: January 01, 2013, 10:53:22 am »

Get a better computer? :P

But seriously, it doesn't stutter for me. Despite my latest world being overrun with creatures that can only be described as the lovechild of Cthulhu and one of those two-legged walkers from the original Star Wars movies.

I have a god damn i7 processor and i can run Crysis on max. It should be able to run a few instances of this program without problem.
Guess its because its XNA and therefore single core only.
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Aklyon

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Re: Species game
« Reply #47 on: January 01, 2013, 12:19:34 pm »

Or it could be the alpha state of it. Alphas aren't optimized the way Crysis is.
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martinuzz

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Re: Species game
« Reply #48 on: January 01, 2013, 01:16:37 pm »

How do you mean, this seems dead? I posted a technical question on it's forum, and got an answer from the dev within a few hours
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Yodamaster

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Re: Species game
« Reply #49 on: January 01, 2013, 04:19:04 pm »

This is interesting at least. Has a ton of potential :D.

EDIT: Evolution is biased towards stick-thin legs.
« Last Edit: January 01, 2013, 05:16:46 pm by Yodamaster »
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lastverb

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Re: Species game
« Reply #50 on: January 01, 2013, 09:09:29 pm »

You open bay12 forums in PAINT? :D
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Vorthon

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Re: Species game
« Reply #51 on: January 01, 2013, 09:17:56 pm »

That happens sometimes. Give it time. Most of 'em will die off eventually.
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Zanzetkuken The Great

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Re: Species game
« Reply #52 on: January 01, 2013, 09:22:52 pm »

First reaction: This should be interesting.
When I see the file size: -.-
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NRDL

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Re: Species game
« Reply #53 on: January 01, 2013, 10:16:22 pm »

PTW
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Karnewarrior

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Re: Species game
« Reply #54 on: January 01, 2013, 10:20:54 pm »

How does one actually find their different species? I apparently have two but I can't find the others. I just have these brown slug things everywhere. Which I've somehow highlighted yellow and can't turn off.

I started pressing the F1 keys to see if they did anything, but it crashed on F3.

So difficult.
I don't know. Usually it's an eye first for me though. Look and see if there's a creature with an eye and one without. Maybe that's the different species?

It'll be easier if you run it for a bit and the creatures get differenter...er...
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miauw62

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Re: Species game
« Reply #55 on: January 02, 2013, 03:50:56 am »

How does one actually find their different species? I apparently have two but I can't find the others. I just have these brown slug things everywhere. Which I've somehow highlighted yellow and can't turn off.

I started pressing the F1 keys to see if they did anything, but it crashed on F3.

So difficult.
I don't know. Usually it's an eye first for me though. Look and see if there's a creature with an eye and one without. Maybe that's the different species?

It'll be easier if you run it for a bit and the creatures get differenter...er...
Explore  some more, the populations are usually seperated by large deserts.
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DrPoo

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Re: Species game
« Reply #56 on: January 02, 2013, 05:23:53 am »

Notched down the population cap. Its running cool now.

My world has theese two forest areas seperated by desert. The slugs have grown to a population so large where they start fighting individually, seems to be based on race.
A certain agressive breed of the slugs, has a different skin and they eat the others. They arent counted as a speices yet though.. for some reason.
Its kinda crazy how they already are pack animals.. this is interesting!
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miauw62

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Re: Species game
« Reply #57 on: January 02, 2013, 08:39:30 am »

Ugh. Whenever i load a saved game, all the terrain dissapears.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

miauw62

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Re: Species game
« Reply #58 on: April 05, 2013, 10:50:22 am »

Bump, 5.0.0 is out! Wooo!

Quote from:  some changelog things I guess
==========
Controls
==========

Left-click to select a Creatures or Species, or Use the Selected Tool.
Use the buttons on the UI (or C/X/Z) to switch between Creature/Species/Ecosystem Selection Modes.
Use the Details And Statistics Button (or Tab) to discover more about the selected creature, species or world.
Use the buttons in the top-left (or ~, 1, 2 or 3) to set the Time Accelleration

RTS Camera
– Pan: WASD, Up/Down/Left/Right, or move the mouse cursor to the edges of the screen
– Rotate camera: Q/E, or Right-click and Drag
– Zoom: Scroll the Mousewheel, Shift/Ctrl, or Page Up / Page Down

FPS Camera
– Move: WASD, Up/Down/Left/Right
– Rotate Camera: Right-click and Drag.
– Toggle Flight: Press Spacebar
– Rise/Fall: Q/E.
– Sprint: Hold Shift.

Orbital Camera (activates in Creature Detail Mode)
– Rotate camera: Right-click and Drag
– Zoom: Scroll the Mousewheel, Shift/Ctrl, or Page Up / Page Down

==============
New Features
==============

Biomes (x23)
– Now each with a distinct ground texture, grass billboard, and vegetation type.
– Based on a variable fertility/temperature map, continually updated in real time.
– Biomes include snow, swamps, forests and lava plains.

Trees
– 3d Instanced models (thanks Jade!)
– Edible foliage (because only lollypops uniformally decrease in size as you eat them)
– More realistically scaled trees. (creatures can now walk under the tree’s)
– Hereditable tree simulation.
– Tree’s influence biomes.

Grass
– Biome-specific Billboard grass (purdy!)

Water Plane
– Creatures float, and swim at 1/3rd their normal movement speed.
– Has a heavy influence on fertility.
– Water replaces the crater in prevent

Disasters
– Player triggered only, for now.
– Temperature (enables global warming and ice ages)
– Fertility (enables droughts)
– Water height (enables floods)

Grazing
– Grassy biomes are grazable, providing a secondary food-source for herbivores.

Music
– 5 tracks, set to play randomly with 3 minutes of quiet between each track.

Species Names
– Species now have randomly generated names, (with genuine bio-latin-gibberish!)
– The blank slate slugworms are now officially known as Primum Specium.
– Names mutate during a speciation. (closely related species will have similar names)

New World Page
– Pretty new biome-compatible preview map
– Creature-type Preview Thumbnail
– A variety of new options, including statistic modifiers, vegetation growth parameters and diet efficiencies.

Other features
– Simulation Time tracked. (because everyone likes knowing how much time they’ve wasted)
– Revive Button
– Species List (w/ populations) visible on Ecosystem page.
– Flash of red text when creature hardcap is reached.
– A number of new head types.
– etc.

==================
Tweaks and Fixes
==================

Usability
– Explainy Tooltips
– Redundant selection-mode buttons
– New players should be able to find their feet a lot faster. (hint: bottom of your legs)

Fat Torso Mutation Bias
– Fixed.
– Creatures now evolve into a much greater variety of forms. (this is honestly one of the biggest fixes )

Thin Legs
– Increase speed, but come with a stamina cost
– Vice versa for thick legs

Facial Feature Mutation
– fixed an issue that was suppressing the expression of facial features (Species: now with even more hideously surreal faces!)

Meatpile/Corpse size
– Smaller on both counts. (RIP my massive fields of meat. You will be missed)
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

kaian-a-coel

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Re: Species game
« Reply #59 on: April 05, 2013, 11:30:03 am »

Quote
Fat Torso Mutation Bias
– Fixed.
– Creatures now evolve into a much greater variety of forms. (this is honestly one of the biggest fixes )
YESSSS
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