Okay, here's my system of magic. Use this in your books or games.
Wordcrafter magic is a system of magic based on words charged with magical energy. It's assumed that these spells shaped the universe, and range from the incredibly powerful to the rather mundane. Their power, however, is limited by the fact they cannot be made and require memorization. Interestingly enough, the spells work with any language, favoring none of them despite claims to the contrary. When seen, they are written in the language of the viewer, once again proving the innate magic of them. They are constructed out of four sections.
1. The Delivery, which consists of "Direct" (A direct effect, occurs immediately for a short time), "Delayed" (Takes a longer time to occur. Can range from minutes to millennia, down the family tree) and "Sustained" (A sustained effect for a random period).
2. The Method, which consists of "Self" (It effects the caster), "Other" (It effects a person who gets hit with it), and "Area" (It effects the area around the caster).
3. The Effect, which consists of "Heal" (It heals the effected), "Harm" (It harms the effected) and "Transform" (It transforms the effected into what the Word is, see below. It is estimated this part was most used during the creation of the world, turning primordial chaos into objects and landscapes)
4. The Word, which can consist of any object in the known universe. Typically, a noun, but sometimes an adjective.
A typical magical spell could be a "Sustained Area Heal Precedence", which would cause the area around it, possibly a city, to recover from a severe set-back in authority, such as a plague or a famine, and cause it to rise above the other areas as a beacon of civilization and authoritarianism.