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Author Topic: Adventure mode only humans?  (Read 384 times)

DizzyCrash

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Adventure mode only humans?
« on: June 29, 2012, 10:43:37 am »

Ok! so after like 40 hours of playing and not clueing in to google it Iv been frustrated that no elves goblins or dwarf cities are actually appear in the world only on the map this confused me to no end!!!

but! for everyone else who is having the same problem may I suggest a fix? its temperary of course but if it works then it works.

The solution is rather simple... changing all the other civilizations to starting city type to "City" I mean it should work right? its only untill toady finishes the army arch but I cant rightfully play it fully enjoying knowing the worlds been handicapped like that.

Does anyone else think this might work? I mean there has to be somthing that is differentiate the human civ over the others in somthing other then name they arent really hard coded so it should play out just fine.

//// When I make it I will see if anyone else hasnt yet and upload my lil fix for the comunity to use (( ya know for the ones who dont know how to mod and such ))
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Rafal99

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Re: Adventure mode only humans?
« Reply #1 on: June 29, 2012, 10:57:15 am »

Setting all civilizations starting site to "City" is a known solution.
I do this in every world and works fine. You will need to generate a new world for this to take effect obviously.
The downside is that all cities will have only human-sized clothing and armor in their shops and warehouses. Even if they belong to dwarf civilization and have majority of dwarves in the population.

Here is relevant part of the raws I am using:
Code: [Select]
[ENTITY:MOUNTAIN]
        (...)
[DEFAULT_SITE_TYPE:CITY]
[LIKES_SITE:CITY]
[TOLERATES_SITE:CITY]
[TOLERATES_SITE:CAVE_DETAILED]
[TOLERATES_SITE:DARK_FORTRESS]

[ENTITY:FOREST]
        (...)
[DEFAULT_SITE_TYPE:CITY]
[LIKES_SITE:CITY]
[TOLERATES_SITE:CITY]
[TOLERATES_SITE:TREE_CITY]

[ENTITY:PLAINS]
        (...)
[DEFAULT_SITE_TYPE:CITY]
[LIKES_SITE:CITY]
[TOLERATES_SITE:CITY]
[TOLERATES_SITE:TREE_CITY]
[TOLERATES_SITE:CAVE_DETAILED]
[TOLERATES_SITE:DARK_FORTRESS]

[ENTITY:EVIL]
        (...)
[DEFAULT_SITE_TYPE:CITY]
[LIKES_SITE:CITY]
[TOLERATES_SITE:CITY]
[TOLERATES_SITE:CAVE_DETAILED]
[TOLERATES_SITE:DARK_FORTRESS]

Actually the TOLERATES_SITE tags for sites other than CITY are not needed since the other site types won't appear as no civilization starts with them. I have them just for completeness.

So basically it is enough to have:
Code: [Select]
[DEFAULT_SITE_TYPE:CITY]
[LIKES_SITE:CITY]
[TOLERATES_SITE:CITY]
in every entity.
« Last Edit: June 29, 2012, 11:04:05 am by Rafal99 »
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