Turn 10Look for ledges, mentaly check and see if we have enough rope to pull him out.
Mason - Roll to Search [2]There do not appear to be any navigable ledges for getting in or out of the water. There is easily enough rope to pull the goblin up.
Drop a set of goblin clothing far from the current goblin's location, in order to hopefully distract whatever may be in there.
Add rope to Thanen's plan. Help him.
Olaf tosses the goblin clothes into the water on the opposite side of the bridge, where they settle on the surface and float. He then assists Thanen (
+1).
Ardan attempted to help with Thanen's plan.
Ardan assists Thanen as well (
+1).
Make a lasso and fish the goblin out of the lake with it.
Thanen - Roll to Lasso [1+2]Thanen ties a quick loop in his rope and tosses it in the water. The goblin grabs ahold of the rope with both hands and starts climbing up. His eyes suddenly grow wide and he disappears with a
plop and a pitiful squeek, pulling the rope taught under the water. Thanen's agility spares him from being pulled in as well, though he struggles to keep his hands on the rope as it is pulled deeper underwater. Sneebus, standing nearest, grabs hold of the rope behind Thanen, though the two of them are being dragged slowly towards the precipice.
>Let the goblin know what we're doing, then help the team by directing them to just where he is.
Also keep an eye (har) out for any signs of whatever lurks within the pool.
>Once he's (hopefully) holding the rope, I'll give a hand dragging him out.
Being sure to scope out any coin purses/shiny things on his person at the same time, of course.
Sneebus - Roll to Spot [5]As Sneebus holds the rope behind Thanen, he notices a large, blueish shape under the water, but only for a moment before it disappears again beneath the murk. The goblin is also barely visible, thrashing about, obviously still alive. He has something shiny wrapped around his neck.
Bob watches the cavern and warns his party if the goblins return.
Bob - Roll to Keep Watch [6]The goblins do not return, though Bob does notice another, small passage several feet above the one they left through. It appears small for a human, but Bob thinks he could easily enter it without needing to even duck his head.
Sneebus
legendary trident
legendary spoon
blunt knife
backpack
bedroll
burlap sack
snapped length of rope (30 ft)
rations for 3 days
waterskin
water for 3 days
goblin whistle
Bob
the DREAD DOOM SKULLSPLITTER OF DOOM
goblin corpse
backpack
bedroll
length of rope
4 torches
1 10-ft pole
2 bundle of firewood
rations for 3 days
waterskin
water for 3 days
Mason Joldman
bladed staff
backpack
bedroll
length of rope (40 ft)
4 torches
small map of Oodge
1 bundle of firewood
rations for 3 days
waterskin
water for 3 days
Olaf Yendor
backpack
bedroll
small pick
10-ft Pole
length of rope (40 ft)
hammer
rations for 3 days
waterskin
water for 3 days
2 small ragged shirts
2 pairs of small ragged pants
2 leather belts
goblin whistle
Thanen Olobad
Malice, the two-handed steel axe
backpack
bedroll
2 torches
bundle of firewood
flint and steel
length of rope (40 ft)
the magic candle
grappling hook
rations for 3 days
waterskin
water for 3 days
Ardan
crossbow
20 bolts
backpack
bedroll
2 torches
length of rope (40 ft)
2 small glass containers
rations for 3 days
waterskin
water for 3 days
((I think I'm the slowest GM ever, do I get a prize?))