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Author Topic: The Kingdom of Oodge - An RTD Adventure (Turn 13)  (Read 15702 times)

Yoink

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Re: The Kingdom of Oodge - An RTD Adventure (Turn 5)
« Reply #75 on: July 13, 2012, 07:51:52 pm »

Stupidity to talk about first and second pick when every adventurer knew the rule was actually "who got the thing first and managed to keep it".

((You're telling me! :P I look fowards to seeing just how badly this plan ends up going.))
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Flaming Dorf

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Re: The Kingdom of Oodge - An RTD Adventure (Turn 5)
« Reply #76 on: July 13, 2012, 11:09:54 pm »

((Apparently I'm incredibly impatient.  :-[ Sorry Flaming Dorf!))

((Not at all! Sometimes I need a little prodding.))
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EveryZig

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Re: The Kingdom of Oodge - An RTD Adventure (Turn 5)
« Reply #77 on: July 14, 2012, 12:13:59 am »

"..."
Ardan stays back and waits to see how the gnome's 'plan' plays out.
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Tiruin

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Re: The Kingdom of Oodge - An RTD Adventure (Turn 5)
« Reply #78 on: July 14, 2012, 12:20:41 am »

"Good plan Thanen."

Search for absailable parts of the cliff, as well as walkways or places to climb downwards to the entrance.

If not, he pitches in for the ropework and begins helping the rest.

He also throws the bodies of the goblins out to sea.
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tomas1297

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Re: The Kingdom of Oodge - An RTD Adventure (Turn 5)
« Reply #79 on: July 14, 2012, 03:40:06 am »

"Fine, jus' hurry up, we ain't got all day."
Bob drops the goblin corpse and holds Sneebus' rope, making sure his descent is safe. If he's in danger, Bob pulls him back up (shouldn't be hard since he's probably the lightest one here).
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Flaming Dorf

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Re: The Kingdom of Oodge - An RTD Adventure
« Reply #80 on: July 17, 2012, 02:45:11 am »

Turn 6

Mason looked for somthing sturdy to tie the rope to so the loot hungry dogs, wouldn't sail off the cliff, keeping the fact he got second pick secret for now.

Roll to Secure Rope [3]
Safety first! The best thing Mason can find to tie his rope to is a large crystal with duller edges than the others. Hopefully this will do.

>Tie self to one end of the rope, then tie the other end to the biggest, sturdiest looking person- probably Bob.
>Then take a running leap over the edge and swing/abseil into the cave, with fork held in teeth in readiness for dramatic effect.

Roll to Rappel [2]
Sneebus leaps courageously from the edge, showing no fear as he freefalls through the air, waiting for the secure tightening of the rope. The rope goes taught against the cliff's surface, and there is an audible snap as the rope splits in two on the edge of one of the sharper crystals. Sneebus falls down towards the water before being jolted to an abrupt halt - the rope has been caught on another crystal. Sneebus is now about twenty feet below the entrance of the cave, dangling by his waist, feet in the air.

Search for a safer entrance to the cave. If not possible, tie the rope to a stone and descend anyway.

Roll to Search [1]
Thanen searches for a safer entrance to the cave, and, failing to find one, looks to see if there is perhaps an easier way to climb down. His foot slips as he looks over the edge, and falls, managing to catch himself on an extruding crystal several feet down. About halfway down to the entrance, it may be possible for him to leap down into the cave entrance, though such an attempt could easily turn disasterous.

Search for absailable parts of the cliff, as well as walkways or places to climb downwards to the entrance.

If not, he pitches in for the ropework and begins helping the rest.

He also throws the bodies of the goblins out to sea.

Roll to Search [6]
After throwing the remaining goblin corpse into the water, Olaf searches the cliff and finds a series of rocky protrusions several yards off to one side which could possibly be climbed with relative ease. Due to the ironic and unjust nature of the universe, he discovers this just as Thanen slips, and long past Sneebus' heroic leap. It seems like it could be easy enough to tie a rope to one of these protrusions and traverse the cliff to the cave's entrance.

Bob drops the goblin corpse and holds Sneebus' rope, making sure his descent is safe. If he's in danger, Bob pulls him back up (shouldn't be hard since he's probably the lightest one here).

Roll to Rescue [2]
Upon hearing the snapping sound, Bob pulls up a short, severed piece of rope. The gnome is strangely absent. Those gnomes and their tricks.

"..."

Roll to Chill [5]
Hey, look! It's your other bolt! Snazzy.

Spoiler: Inventories (click to show/hide)
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anailater

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Re: The Kingdom of Oodge - An RTD Adventure (Turn 6)
« Reply #81 on: July 17, 2012, 05:52:22 am »

Mason sighs at his comrades idociy, noticing Olaf find the way down he yells "Everyone you are complete idiots Olaf wins as he's seen some rocky protrutions going down so he gets first pick followed by me then sneebus then Ardan then the other 2 can figure it out for themselves"
Go down steps look for loot.
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Tiruin

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Re: The Kingdom of Oodge - An RTD Adventure (Turn 6)
« Reply #82 on: July 17, 2012, 05:56:46 am »

Tie yon rope with a slip know onto a nearby sturdy rock form.

Rappel down, and try to aid Thanen by catching him in any way possible, or easing his fall.


"Hold firm lad! Don't jump! It's jagged rocks down below!"
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Caellath

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Re: The Kingdom of Oodge - An RTD Adventure (Turn 6)
« Reply #83 on: July 17, 2012, 07:51:32 am »

Thanen smiles as he gets his length of rope from his backpack.
"Hey lad, there is no first pick! Ahahahaha, if you really think it works that way, you are welcome to try!" Thanen gives a hearty laugh at Mason before preparing to go down the wall.

Tie the rope to an extruding crystal and rappel to the entrance of the cave. Get Olaf to untie the rope or tug some times on it to untie the knot. If things go badly, Thanen uses his agility to lessen the problems of a fall. Help Ardan down.
« Last Edit: July 17, 2012, 11:06:37 am by Caellath »
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>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Yoink

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Re: The Kingdom of Oodge - An RTD Adventure (Turn 6)
« Reply #84 on: July 17, 2012, 07:53:51 am »

Sneebus gritted his teeth, emitting a sort of growl of exertion before fumbling out the dagger he'd looted and stabbing it into the cliff-face above him in an attempt at gaining some sort of hold. He looked up, squinting towards the cave he'd so recently overshot. He saw Thanen and mumbled a curse in some gnomish dialect.
'He's tryin' to get there first! He wants all the loot!' The gnomes mind raced, as he gnashed his teeth in anxiety. 'That's bad!'

With renewed vigour from the prospect of someone stealing all his shiny loot before he could get there, Sneebus grabbed out the spoon with his other hand, tightened his hold on the dead goblin's dagger, and began pulling himself up, driving first the spoon or dagger into the wall for each handhold.
>Using the dagger and spoon as makeshift climbing tools, Sneebus attempts to claw his way up to the cave mouth,
mountaineer style! Preferably beating Thanen, but y'know, as long as he makes it safely.
>If he encounters rope already hanging from the cave, he will test it before putting any weight on it. If it seems secure, he'll use it to make his climb a bit easier.
« Last Edit: July 17, 2012, 10:49:26 am by Yoink »
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EveryZig

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Re: The Kingdom of Oodge - An RTD Adventure (Turn 6)
« Reply #85 on: July 17, 2012, 10:39:21 am »

Ardan wasn't in a hurry; first to the treasure is also first to the traps.
"Guess I will untie the rope when you're done with that."
Untie and collect the ropes when/if their occupants make it into the cave, then climb down on the protrusions Olaf found.
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Yoink

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Re: The Kingdom of Oodge - An RTD Adventure (Turn 6)
« Reply #86 on: July 17, 2012, 10:48:17 am »

((Hmm, I just remembered, there was rope hanging from the cave mouth, right? I guess if I can get to that I'll test it; climbing that if it's strong enough.))
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tomas1297

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Re: The Kingdom of Oodge - An RTD Adventure (Turn 6)
« Reply #87 on: July 18, 2012, 03:35:48 am »

Bob tries to climb down on the protrusions.
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Flaming Dorf

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Re: The Kingdom of Oodge - An RTD Adventure
« Reply #88 on: July 20, 2012, 12:58:23 am »

Turn 7

Go down steps look for loot.

Mason - Roll to Climb [4]
Mason successfully navigates the rocky protrusions, using them to descend and then climbing horizontally to the cave's mouth. The opening is dark, and wet too - Mason cannot make out much beyond perhaps twenty feet of crystalline passage, winding nonchalantly into the cliffside, and down into the earth. The passage itself is ten feet tall and easily the same width, and it is shaped circularly. There doesn't appear to be any loot in the vicinity.

>Using the dagger and spoon as makeshift climbing tools, Sneebus attempts to claw his way up to the cave mouth,
mountaineer style! Preferably beating Thanen, but y'know, as long as he makes it safely.
>If he encounters rope already hanging from the cave, he will test it before putting any weight on it. If it seems secure, he'll use it to make his climb a bit easier.

Sneebus - Roll to Mountaineer [5]
Sneebus scurries up to the rope and tugs on it - it seems strong enough. Sheathing his spoon and dagger, he shimmies his way up to the cave entrance and crawls in next to Mason.

Tie the rope to an extruding crystal and rappel to the entrance of the cave. Get Olaf to untie the rope or tug some times on it to untie the knot. If things go badly, Thanen uses his agility to lessen the problems of a fall. Help Ardan down.

Thanen - Roll to Rappel [3]
Thanen's current angle allows him to reach the cave opening, which he drops into quietly next to Sneebus and Mason.

Tie yon rope with a slip know onto a nearby sturdy rock form.

Rappel down, and try to aid Thanen by catching him in any way possible, or easing his fall.

Olaf - Roll to Climb [3]
Olaf reaches the spot where Thanen has tied his rope, and uses it to climb down to the cave.

Untie and collect the ropes when/if their occupants make it into the cave, then climb down on the protrusions Olaf found.
Bob tries to climb down on the protrusions.

Ardan - Roll to Climb [6]
Bob - Roll to Climb [1]
As Ardan is climbing down, he is hit by a rapidly descending Bob. He braces himself between two crystals on either side of him and manages to deflect most of the incoming force, allowing Bob to regain a grip on the cliff and climb down to the cave. Ardan follows soon after.

Spoiler: Inventories (click to show/hide)
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Caellath

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Re: The Kingdom of Oodge - An RTD Adventure (Turn 7)
« Reply #89 on: July 20, 2012, 01:20:18 am »

"Well lads, inside we go."

He turned to Ardan after checking the entrance of the cave.

"I think the ones of us who aren't complete lunatics should stick together, ye?"

His stare then moves on to Sneebus and Mason and he chuckles behind his black beard before making sure Fletcher is with him and entering the cave.

Enter the cave, light up a torch if needed.
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.
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