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Author Topic: [SOLVED]Restricting workshops to only 1 dwarf specialist  (Read 5493 times)

Rafe

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[SOLVED]Restricting workshops to only 1 dwarf specialist
« on: June 28, 2012, 04:53:37 pm »

I"m at a stage where i plan to build a lot of rock walls with blocks and i want non-specialized masons doing this work and only a very skilled mason inhabiting the masons workshop. I thought burrows would be a means to restrict drawfs from particular locations and i suppose they are in some sense but i had actually inverted the logic of the burrows. it says "

Dwarves will only use workshops, dig walls, use rooms, etc. in burrows they are assigned to, though dwarves not assigned to any burrow will still use workshops etc. even if they are located in a burrow assigned to some other dwarves. "

so in order to restrict a  ONE mason's workshop i would actually have to set a ONE or MULTIPLE burrows for EVERY dwarf that has a mason's labor at at EVERY location they each one might potentially work ?
« Last Edit: June 30, 2012, 09:07:36 pm by Rafe »
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EvilBob22

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Re: Restricting workshops to only 1 dwarf specialist
« Reply #1 on: June 28, 2012, 05:02:08 pm »

You want to set a workshop profile on the non-block workshop.  I'm not in front of the game so I don't have the exact keys, but q the workshop and look for the profile option.  You can either set it by skill level or limit it to an individual dwarf (or a few dwarfs).  You will need to have a manager for the option to be available though.
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Maxmurder

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Re: Restricting workshops to only 1 dwarf specialist
« Reply #2 on: June 28, 2012, 05:05:14 pm »

You can restrict the dwarves who can use a worksop individually or by skill in the worksop profile settings... select the worksop with q then press shift+P to enter the worksop profile. Here you will have a list of the dwarves in your fort as well as settings for min/max skill level to use the workshop. To set the dwarves you want to use the workshop find them in the list and press Enter. The rest of the dwarves on the list will become red and the dwarf you picked will remain green, indicating that they can use the workshop. However, they will still use other workshops if you do not restrict these as well. Just go to your block making shops and set their max skill to below thier skill.

 This is much easier than microing burrows.
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Rafe

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Re: Restricting workshops to only 1 dwarf specialist
« Reply #3 on: June 28, 2012, 05:21:45 pm »

thanks. I think i see the option but it's in red so i imagine i need a noble to facilitate this.
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SpiralDimentia

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Re: Restricting workshops to only 1 dwarf specialist
« Reply #4 on: June 28, 2012, 05:43:20 pm »

You just need a manager to make profiles. Make a small office, throw a random Urist in there, and you'll be able to use them.
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dexxy

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Re: Restricting workshops to only 1 dwarf specialist
« Reply #5 on: June 28, 2012, 06:03:40 pm »

Once you get a really good mason, such as legendary, you might want to make a burrow for the safe parts of inside your fort, which includes your mason workshop and stone stockpile, and put your legendary mason in that burrow. That way, he will stay inside the fort, and won't go outside to build things out of blocks. If he goes outside he might get killed, then you lost your legendary mason. Also if he's outside he won't be inside working in the mason workshop.
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JarinArenos

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Re: Restricting workshops to only 1 dwarf specialist
« Reply #6 on: June 28, 2012, 07:00:21 pm »

I simply restrict by skill level. The profile screen lets me say that "masons of competent or less" can use the block carving shop, while only "masons of skilled or better" will use the actual masonry shop.

However, I also like using the manager to assign work orders, so to prevent the block shops from being assigned actual masonry tasks, I fill their entire queue with "carve stone block" on repeat, so there's no room for the manager to assign anything there, and all jobs go to my skilled mason's shop.
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Berlioz

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Re: Restricting workshops to only 1 dwarf specialist
« Reply #7 on: June 28, 2012, 09:29:41 pm »

thanks. I think i see the option but it's in red so i imagine i need a noble to facilitate this.
You seriously have no manager!?
That is the most useful dwarf in the whole fortress. Need just a chair in a room assigned as his office. I usually have a fulltime manager, it saves so much work! (j-m-q to set work orders, sadly it is restricted to 30 items at once, which seems stupid.)
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Rafe

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Re: Restricting workshops to only 1 dwarf specialist
« Reply #8 on: June 28, 2012, 10:59:12 pm »

thanks. I think i see the option but it's in red so i imagine i need a noble to facilitate this.
You seriously have no manager!?
That is the most useful dwarf in the whole fortress. Need just a chair in a room assigned as his office. I usually have a fulltime manager, it saves so much work! (j-m-q to set work orders, sadly it is restricted to 30 items at once, which seems stupid.)

Lol about 24 hours ago i learned about the "t" key and that has really made DF so much more managable, i can detect and more easily experiment with stockpiles. There is just so much to learn and time allocation has been applied ignorantly to many of the features. I"m really blindly shooting, watching some Cpt duck videos and reading some tutorials from 2009, and these boards.

I will definately make one, thanks..

One additional question. Can the manager restrict stockpiles?

I have a jeweler cutting jewels then setting them, the problem is is that i don't always mine jewels at predictable times so my rough jewel bins often go missing when my jeweler is about to start work cutting a particular jewel. I don't mind that the drawves are collecting jewels it's just i'de like to do collection at one time and have my jeweler encrust cutt jewels when he runs outta rough.
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Garath

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Re: Restricting workshops to only 1 dwarf specialist
« Reply #9 on: June 29, 2012, 02:40:01 am »

There might be something in the (o)rders screen. It's where you can turn off wood hauling too, so it might be there

alternatively, you could set the gem stockpile not to use bins. It'll get filled up normally and when it's full, dwarves will simply add rough gems as a spot appears
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Rafe

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Re: Restricting workshops to only 1 dwarf specialist
« Reply #10 on: June 29, 2012, 03:15:19 am »


alternatively, you could set the gem stockpile not to use bins. It'll get filled up normally and when it's full, dwarves will simply add rough gems as a spot appears

Wouldn't that be inefficient as you would have dwarves carrying one gem a piece rather then hauling the box. i tend to find gems in clusters so if a Dwarf is carrying a  bin he can collect 5 or 6 gems. I tried to make 2 rough gem stockpiles. One that get's from anywhere and the other that gets from the rough stockpile that gets from anywhere. The problem is that they where going to rough gem stockpile 2 and takeing the box away to stockpile 1 to fill it then bringing it back interrupting work. I wonder if that's because SP 2 took from SP 1 rather then having SP 1 give to SP 2.

I'll have to try that.
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Garath

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Re: Restricting workshops to only 1 dwarf specialist
« Reply #11 on: June 29, 2012, 03:44:18 am »

pretty inefficient yes
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dexxy

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Re: Restricting workshops to only 1 dwarf specialist
« Reply #12 on: June 29, 2012, 03:56:33 am »

I wonder if that's because SP 2 took from SP 1 rather then having SP 1 give to SP 2.
I'm pretty sure give is the same as take except opposite. When you put a take order on one stockpile, the other stockpile ends up with a give order.

It might work if you set stockpile 2 to have no bins, and to take from stockpile 1. Then maybe set stockpile 2 to give to the workshop. Then hopefully they will take the gems out of the bins in stockpile 1 and put them in stockpile 2.

But I don't know how to get stuff out of bins in general. Does anybody know an easy way to get finished goods, weapons, armor, etc out of a bin?
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Rafe

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Re: Restricting workshops to only 1 dwarf specialist
« Reply #13 on: June 29, 2012, 02:46:52 pm »

I wonder if that's because SP 2 took from SP 1 rather then having SP 1 give to SP 2.
I'm pretty sure give is the same as take except opposite. When you put a take order on one stockpile, the other stockpile ends up with a give order.

It might work if you set stockpile 2 to have no bins, and to take from stockpile 1. Then maybe set stockpile 2 to give to the workshop. Then hopefully they will take the gems out of the bins in stockpile 1 and put them in stockpile 2.

But I don't know how to get stuff out of bins in general. Does anybody know an easy way to get finished goods, weapons, armor, etc out of a bin?

I've done it, but it' requires a lot of actions. You create a dump nearby and go into the bin with K, find each item you want and hit enter and the D to dump. drawves will then dump particular contents of a bin and you then must them preferably after making another stockpile that has more specific filters so that the items dont' get mixed in again.
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Dorfus

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Re: Restricting workshops to only 1 dwarf specialist
« Reply #14 on: June 29, 2012, 03:42:23 pm »

The burrows idea can work. Designate a multi-level burrow across your whole map and assign everyone to it. Cut a hole in your mason's workshop and create a new burrow just for him (or simply leave him unassigned).

But the skill thing is preferable unless you want one particular dwarf who, other than being a different dwarf, is indistinguishable from the rest of them.
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