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Are you gonna get Pokemon Sword or Pokemon Shield?

I ATTAC
- 8 (15.4%)
I PROTECC
- 6 (11.5%)
Waiting on the third one
- 2 (3.8%)
Waiting on the third AND fourth one
- 1 (1.9%)
GET WELL SOON ZYGARDE
- 5 (9.6%)
I am a concientous objector and abstain from taking up arms
- 30 (57.7%)

Total Members Voted: 51


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Author Topic: A Thread about the Pokemans: POKEMANS ON MOTORCYCLES  (Read 680700 times)

Reudh

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Re: A Thread about the Pokemans: The Sun (and Moon) Rises
« Reply #6045 on: April 30, 2017, 01:00:53 am »

I hate fighting Celesteela so much.

I don't even know why. It's not like it's particularly amazing other than its typing being pretty fricking good... but I hate fighting it.

It has a pseudo SubSeed in Protect and Leech Seed, it has good mixed bulk and a nice defensive typing, its attack is pretty decent for a defensive pokemon (101 where Skarmory, the other defensive Steel/Flying, has 80 attack). So it's surprisingly sturdy in more areas than Skarmory and can hit back harder with much more coverage to boot. Only thing it loses out to Skarmory is its speed (61 vs 70) and its lack of reliable recovery besides leftovers and Leech Seed, where Skarmory gets Roost.

Neonivek

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Re: A Thread about the Pokemans: The Sun (and Moon) Rises
« Reply #6046 on: April 30, 2017, 09:25:30 pm »

If there is some things you don't appreciate in Pokémon until you see other people do it wrong it is probably how coherent the evolutions are.

Digimon doesn't try all that hard to kind of make the digimon feel like they properly align into eachother a LOT of the time. Not that they all have to be similar... but, for example, Penguinmon doesn't have a Penguin champion form or really anything related. They don't all have a natural evolution path with side paths. Sure Agumon digivolves into Numemon (Green Slug poop thrower) but he also digivolves into Greymon (a dinosaur) so you can still go down the natural path or subvert it.

Actually Agumon has one of the best evolution paths in Digimon. He has his natural path his "Gone wrong" path... and other ones that stem directly from him.

---

So pokemon? Keep it up.
« Last Edit: April 30, 2017, 09:30:43 pm by Neonivek »
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DeKaFu

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Re: A Thread about the Pokemans: The Sun (and Moon) Rises
« Reply #6047 on: April 30, 2017, 11:18:58 pm »

Digimon doesn't try all that hard to kind of make the digimon feel like they properly align into eachother a LOT of the time. Not that they all have to be similar... but, for example, Penguinmon doesn't have a Penguin champion form or really anything related. They don't all have a natural evolution path with side paths. Sure Agumon digivolves into Numemon (Green Slug poop thrower) but he also digivolves into Greymon (a dinosaur) so you can still go down the natural path or subvert it.

Actually Agumon has one of the best evolution paths in Digimon. He has his natural path his "Gone wrong" path... and other ones that stem directly from him.

Well, that's down to Digimon's origins as virtual pets. In its original form, you'd have a complicated evolution-web where 2-3 rookies evolve into 6-7 champions and then into 3-6 ultimates, and so on. The lines weren't supposed to be set in stone, so making them all match up one-to-one was never part of the design. That only got subverted once they started making the anime-main-character lines, but outside those Digimon evolutions have always been designed to be disconnected and piecemeal.

(As an example: the originally available evolution line for SkullGreymon went Gabumon -> Kabuterimon/Angemon -> SkullGreymon. The lines that "made sense" were only filled in later.)

Contrast that to Pokémon, which started life as a video game, and had all its evolution lines built-in and set in stone upon introduction. The design goals and limitations are/were completely different.
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Neonivek

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Re: A Thread about the Pokemans: The Sun (and Moon) Rises
« Reply #6048 on: May 04, 2017, 03:54:27 pm »

I am starting to realize how completely unfair the Elite Four are.

I know that the way it is done isn't unheard of in Japanese History though its purpose to be ridiculously unfair isn't unknown to them either. Basically what they are trying to do is injure and tire you out before you can even face the champion... Four of the best trainers, back to back, without a real break between them before facing off against the Champion.

Thank goodness you have magical healing objects that don't actually exist in story (at least... I've never seen them heal a injured pokemon using them)
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Akura

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Re: A Thread about the Pokemans: The Sun (and Moon) Rises
« Reply #6049 on: May 04, 2017, 04:46:23 pm »

Healing items exist in the anime.

As for the unfairness of it all, it's implied that the Champion has to go through it too, every time they get challenged - and this in indeed true in Sun/Moon.


---

Game question: if a wild Pokemon that appears in Poke-Pelago decides to stay, is there a way to get rid of it without adding it to your roster and then releasing it? Kinda strange that Mohn asks you if you want it, but then it never seems to be a choice.
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Neonivek

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Re: A Thread about the Pokemans: The Sun (and Moon) Rises
« Reply #6050 on: May 04, 2017, 04:51:51 pm »

Healing items do exist in the anime but they are actually medicine (not like magical healing elixers :P)

I wouldn't really sprey a pokemon and suddenly send it out again.

In fact the first use of the healing items in Pokémon, not using it was implied to cause death.
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umiman

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Re: A Thread about the Pokemans: The Sun (and Moon) Rises
« Reply #6051 on: May 05, 2017, 11:47:45 am »

Man I keep forgetting dark-types are immune to prankster. It's always so clutch.

Also makes my tyranitar so much more powerful. No more prankster will-o-wisp for you!

Culise

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Re: A Thread about the Pokemans: The Sun (and Moon) Rises
« Reply #6052 on: May 15, 2017, 08:05:42 am »

*Ping*

New event: Steelixite, Pidgeotite, Heracronite, and Houndoomite will be made available to players by using the Mystery Gift code AZUL.  As with the previous mega stone events posted earlier, this does not have an announced end date, but once again, I recommend using it sooner rather than later.

As well, Lycanrocs are now available in the usual store locations (Gamestop for US, GAME in the UK, etc.). 
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birdy51

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Re: A Thread about the Pokemans: The Sun (and Moon) Rises
« Reply #6053 on: May 15, 2017, 08:16:16 am »

MEGA PIDGEOT. YAAASSSSS.

Mega Houndoom is cool too though.
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BIRDS.

Also started a Let's Play, Yu-Gi-Oh! Duelists of the Roses

Furtuka

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« Last Edit: June 06, 2017, 06:29:24 pm by Furtuka »
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Sirus

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Re: A Thread about the Pokemans: The Sun (and Moon) Rises
« Reply #6055 on: June 06, 2017, 06:26:24 pm »

Hrm, unless they add some major upgrades and features I won't be picking up USUM.

I mean, I think SuMo was one of the best releases in the franchise. But I don't see myself getting a mere re-release only a year later. Will have to wait for more info.

No opinion on Pokken as I've never played it.
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Kanil

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Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
« Reply #6056 on: June 06, 2017, 07:10:02 pm »

These apparently aren't going to be on the Switch, which makes me wonder why they're being made. Perhaps they'll serve as the basis for the Switch version?
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

Akura

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Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
« Reply #6057 on: June 06, 2017, 07:43:22 pm »

How exactly are USUM suppose to work, hardware-wise? The originals can barely run on the New 3DSXL, which as far as I can tell, is the best performer of the lot. I can't see them adding much more without consoles exploding.
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Tawa

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Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
« Reply #6058 on: June 06, 2017, 08:24:53 pm »

What do you mean, they barely run on it? They run great on mine.

Buying Ultra Moon this time. I bought Sun because I wasn't keen on the idea of the daytime and nighttime being flipped and wanting to make a stupid pun based on Solgaleo's ability, but then I found out you can reverse the day and night in the postgame, and I couldn't bear to give Solgaleo a different nickname, while I missed out on such things as Oranguru (probably the only version-specific I particularly liked over its counterpart) and getting Guzma in the Battle Tree. Normally I wouldn't invest in a third version, but I love S&M; however, I think they have some serious shortcomings (mainly the lack of postgame content--in particular, the Battle Tree is woefully inadequate, and the idea of rechallenging characters like Gladion and Hau through E4 runs seems fun in concept but leads to the frustrating reality that you can't actually choose who you want to re-battle,) and I'm hoping USUM will correct those. Plus, I loved the story of S&M; I would kill to experience it again, but there's no way I'm wiping my game to do so.

(Seriously, who the hell decided that Plumeria is an adequate replacement for Guzma in the battle tree? That's like if in Black 2 you could fight N during the postgame but in White 2 you instead got to fight Rood or something.)

E: Also, I'm assuming they're done with "obvious" third versions. Everyone expected Grey, Z, and Stars and they never came.
« Last Edit: June 06, 2017, 08:39:32 pm by Tawa »
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SOLDIER First

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Re: A Thread about the Pokemans: The ULTRASun and ULTRAMoon Rises
« Reply #6059 on: June 06, 2017, 08:45:35 pm »

I mean, there's not a lot you can really do with a third version of a game you've already managed to make two out of, is there? Either you make a third game that's only slightly different from the already very similar pair, requiring people to spend more money to get the complete experience, or you just make the one game in the first place and defeat the entire selling point of the Pokemon franchise as a whole.
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Black lives matter.
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