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Are you gonna get Pokemon Sword or Pokemon Shield?

I ATTAC
- 8 (15.4%)
I PROTECC
- 6 (11.5%)
Waiting on the third one
- 2 (3.8%)
Waiting on the third AND fourth one
- 1 (1.9%)
GET WELL SOON ZYGARDE
- 5 (9.6%)
I am a concientous objector and abstain from taking up arms
- 30 (57.7%)

Total Members Voted: 51


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Author Topic: A Thread about the Pokemans: POKEMANS ON MOTORCYCLES  (Read 680168 times)

Sirus

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Re: A Thread about the Pokemans: The Sun (and Moon) Rises
« Reply #5625 on: November 20, 2016, 06:17:15 pm »

D'oh!

So, why was there so much fervor over Protean Froakies way back in the X/Y days? Were a lot of hacked ones getting around or something?
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MagmaMcFry

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Re: A Thread about the Pokemans: The Sun (and Moon) Rises
« Reply #5626 on: November 20, 2016, 06:19:54 pm »

Nah, Protean was just a ridiculously good ability.
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Sirus

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Re: A Thread about the Pokemans: The Sun (and Moon) Rises
« Reply #5627 on: November 20, 2016, 06:30:45 pm »

But how did people knowwwwww

That's what I don't get. If you can't get HAs by breeding without the mother having the HA, then how did the first Protean Froakie come about?
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Greiger

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Re: A Thread about the Pokemans: The Sun (and Moon) Rises
« Reply #5628 on: November 20, 2016, 06:51:52 pm »

Think it was an event thing.  Some lucky bastids got females on their event pulls, people shortly realised how rediculous they could be, and then the folks who had a female bred them for their weight in gold platinum shinies, and then enough people had enough female protean froakies that supply could increase at a faster and faster rate.
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umiman

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Re: A Thread about the Pokemans: The Sun (and Moon) Rises
« Reply #5629 on: November 20, 2016, 07:01:42 pm »

Because of the compromised nature of the 3DS, we can datamine the Pokemon games from day 1.

So if you're asking how people knew about protean, they looked at the data. After that it's pretty obvious to tell that 50% bonus damage to any attack you can use is crazy strong. Also being able to change typing. And being pretty frigging fast.

It's also why we already have movesets and shit for these Sun and Moon mons.

Oneir

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Re: A Thread about the Pokemans: The Sun (and Moon) Rises
« Reply #5630 on: November 20, 2016, 07:08:42 pm »

But how did people knowwwwww

That's what I don't get. If you can't get HAs by breeding without the mother having the HA, then how did the first Protean Froakie come about?

Friend Safari had the gen 6 second stage starters.
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Culise

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Re: A Thread about the Pokemans: The Sun (and Moon) Rises
« Reply #5631 on: November 20, 2016, 07:10:35 pm »

Think it was an event thing.  Some lucky bastids got females on their event pulls, people shortly realised how rediculous they could be, and then the folks who had a female bred them for their weight in gold platinum shinies, and then enough people had enough female protean froakies that supply could increase at a faster and faster rate.
We can thank Friend Safari for that one, actually.  This was the X/Y unique feature which allowed you, among other things, to catch Gen 1 and Gen 6 starters with hidden abilities.  If you were lucky enough to befriend someone whose Friend Code corresponded to a Water Safari with Froakies, you could catch all the Protean Froakies you wished.  As such, simply linking up with certain people was in huge demand: Froakie, sure, but also Eevee and Ditto. 

Also, I'm not sure it was entirely clear from the early data mining for X/Y; I don't believe we knew right away if Protean took effect before or after STAB calculations were made, which is where the 50% boost comes from.  I believe that came from direct experience.

EDIT: Ah, beaten by Oneir.  Also, Frogadiers, not Froakies.
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umiman

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Re: A Thread about the Pokemans: The Sun (and Moon) Rises
« Reply #5632 on: November 20, 2016, 07:21:17 pm »

I personally think protean Kecleon is scarier than Greninja.

Knock off, shadow sneak, power up punch, drain punch, sucker punch, etc.

It's so much harder to deal with and the priority moves are killer. I guarantee you almost no one expects the shadow sneak Kecleon. People always forget it has it.

Whereas everyone knows what Greninja is going to do. And it's so squishy too, so you can just smash it with an earthquake or something. Kecleon is much harder to kill not only because of protean type swapping, but because it's just tankier in general.

----------



Since you guys are only just getting into the game, let's talk about the new pokemons.

I didn't play too much since I found it pretty boring after awhile but I have played with the new mons on smogon for what it's worth.

I found that a lot of these new gen guys are pretty tanky. Many of them have above average HP and defensive stats.

To avoid spoilers I'll start with some of the mons you get right off the bat.
Spoiler (click to show/hide)

I'll stop here for now.

Cerol Lenslens

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Re: A Thread about the Pokemans: The Sun (and Moon) Rises
« Reply #5633 on: November 20, 2016, 10:09:54 pm »

I'm running behind compared to you guys - I keep taking longer breaks to charge the battery or something. I'm just finishing up the first island. Accidentally found the cave in the flower area that it seems fairly clear I will need to come back to with surf later, moved on and went through ten-carat hill.

And I am starting to dread encountering Hau and Lillie almost as much as I did Cheren and Bianca. The game's insistence on all these mini plot events and forcing you into a linear storyline is really starting to grate. In a game series that's generally all about exploration and hunting for pokemon in new and different ways, being told "You can't go through those gates! The... uh... the paint's wet! Maybe after you eat Malasadas and punch that pink-haired guy's Smeargle or whatever it'll be dry!" is absolutely atrocious.

I mean, take this anecdote, for example.


Was there any reason to make the 'Find Lillie' plot temporally dependent on the trial? Why couldn't I just go onto Route 3, do that, and come back to handle the trial later if I felt like it? It's not like Brock, where the game really wanted to force you to use a limited selection of early-game mons so that his rock-typing would mean something. This trial was already restricting you from going to the rest of the game by dint of needing to do it before you could challenge the Kahuna, and from there leaving the beginner island. It felt like it was hamhandedly preventing any kind of exploration or other goals until you dealt with this trial, so if you wanted to go catch a Spearow for that lady who wants to trade you a Machop for it? Too bad.

Other than that, it's been fun so far.  :P
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RekkaAtsuma

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Re: A Thread about the Pokemans: The Sun (and Moon) Rises
« Reply #5634 on: November 21, 2016, 01:20:42 am »

All in all, I hate the very fact they use those barricades at all, Earlier Generations never used Man-made barriers to anywehre near this extent.
And as this is the Pokemon+Humans together Generation, it's way outta theme.

My progress has been Slow. I chose Rowlet, which has been both Boon and Bane.(Seems to me Poplio is most Ideal for easy-mode starter.) I have also been semi-powering through, to gain access to Clothing Shops, but I'm almost always 2 or 3 levels above my foes, yet somehow, their 1st 2 Attacks do 12 to 14 dmg, then their third use of the exact same move does OHKO level damage and only that first use of said attack was critical. WTH Pokemon?.
---However I've had this happen both being attacked and attacking them. (And my Rowlet's Refresh affection has saved my scalp from going bald a few times.)

The only real thing bothering me: How exactly do you set up a Dye-Shop in the Festival Plaza. As of this Post I'm Plaza level 7, and all I can do is re-arrange what I have set up and wait for level-ups and hope Game-BOI guy gives me a Dye Shop.
And even then I pray it's the right colors: I need Red, Pink and Purple Dyes.
« Last Edit: November 21, 2016, 01:22:43 am by RekkaAtsuma »
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Yoink

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Re: A Thread about the Pokemans: The Sun (and Moon) Rises
« Reply #5635 on: November 21, 2016, 10:49:58 am »

Am I the only one that sees the nurse flipping me the double bird every time I step into a pokecenter?
Relevant.   
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Greiger

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Re: A Thread about the Pokemans: The Sun (and Moon) Rises
« Reply #5636 on: November 21, 2016, 12:46:21 pm »

I'm telling ya she is.  Clearly that's just how nurses do it.  They do it so that you still get the message yet noone can say they actually disrespected you!  Wake up Sheeple!

Seems they made bulk breeding easier and harder at the same time.  On one hand the nursery will send an egg to your box for you if your party is full, or allow you to have the egg replace a hatchling.  Massively convenient.  On the other the path outside the Nursery is much shorter than the ones in other games, leaving less room for riding back and fourth.  Also if yer not careful you'll talk to the miltank instead.  Maybe there's a place like Lumiose later though with a looping city later though.

Also I've hit a wall at the nursery.  I can't stop breeding bagons and starters for things I want.  I'm currently sitting on something like 10 salandit eggs as I try to get a female with a + sp atk nature. And I don't think I'm anywhere near where I'm legitimately supposed to be able to catch the things.  With a bagon in GTS desperately looking for something with flame body. I've already traded for vulpix and a turtle dragon.  I can't stop.  Send help.
« Last Edit: November 21, 2016, 01:16:35 pm by Greiger »
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Sirus

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Re: A Thread about the Pokemans: The Sun (and Moon) Rises
« Reply #5637 on: November 21, 2016, 06:36:16 pm »

Well. There's some feel-punchy stuff going on in the world of SuMo if you pay attention and explore some. Real-life stuff that might be familiar to some people.


I'm...not used to feeling depressed while playing Pokemon. I found both of these in quick succession.
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Neonivek

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Re: A Thread about the Pokemans: The Sun (and Moon) Rises
« Reply #5638 on: November 21, 2016, 06:51:35 pm »

Wow... Congratulations Pokémon! Actual drama without twirling mustache villainy.

It is like we are in Generation 1 all over again.

This is a VERY strong contender for best Pokémon...
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Culise

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Re: A Thread about the Pokemans: The Sun (and Moon) Rises
« Reply #5639 on: November 22, 2016, 01:21:46 am »

Seems they made bulk breeding easier and harder at the same time.  On one hand the nursery will send an egg to your box for you if your party is full, or allow you to have the egg replace a hatchling.  Massively convenient.  On the other the path outside the Nursery is much shorter than the ones in other games, leaving less room for riding back and fourth.  Also if yer not careful you'll talk to the miltank instead.  Maybe there's a place like Lumiose later though with a looping city later though.

Also I've hit a wall at the nursery.  I can't stop breeding bagons and starters for things I want.  I'm currently sitting on something like 10 salandit eggs as I try to get a female with a + sp atk nature. And I don't think I'm anywhere near where I'm legitimately supposed to be able to catch the things.  With a bagon in GTS desperately looking for something with flame body. I've already traded for vulpix and a turtle dragon.  I can't stop.  Send help.
Well, I can help, but it won't help you stop.  Just south of the nursery on the other side of the path is a small area inside a broken fence (also has some hay bales, a shovel, and a small box).  Walk in there, call the Tauros, hold B, and just spin spin spin.  It counts for steps, you don't need to worry about watching where you're going, and you can always see the nursery worker to ask her for Pokemon eggs (she crosses her arms when she has one).  Be gentle on your poor analog stick if you do this, though. ^_^

Also, correcting some erroneous information I posted earlier.  You can check EVs by going into the summary screen, as I mentioned, but you also need to press the Y button to switch the radar display to EVs.  Oopsie.  My own EV distribution without training was already so erratic that I didn't parse out that I had flubbed up there.
« Last Edit: November 22, 2016, 01:23:41 am by Culise »
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