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Are you gonna get Pokemon Sword or Pokemon Shield?

I ATTAC
- 8 (15.4%)
I PROTECC
- 6 (11.5%)
Waiting on the third one
- 2 (3.8%)
Waiting on the third AND fourth one
- 1 (1.9%)
GET WELL SOON ZYGARDE
- 5 (9.6%)
I am a concientous objector and abstain from taking up arms
- 30 (57.7%)

Total Members Voted: 51


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Author Topic: A Thread about the Pokemans: POKEMANS ON MOTORCYCLES  (Read 673959 times)

itisnotlogical

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Re: A Thread about the Pokemans: Pokemon Generations animated shorts announced!
« Reply #5310 on: September 14, 2016, 11:54:49 am »

The Pokemon anime is an integral part of the experience for me, but only for the first season or two. It's what introduced me to the series, and still holds some pretty fond memories.

The Origins OVA was pretty awesome, I hope Generations is as good.
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Furtuka

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It's FEF, not FEOF

amjh

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Re: A Thread about the Pokemans: Pokemon Generations animated shorts announced!
« Reply #5312 on: September 14, 2016, 05:49:46 pm »

If you hacked a pokémon game so the pokémon wouldn't level up from combat, would they be winnable? What would be biggest walls and what pokémon and strategies could be used to pass them?
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itisnotlogical

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Re: A Thread about the Pokemans: Pokemon Generations animated shorts announced!
« Reply #5313 on: September 14, 2016, 06:43:34 pm »

There's a point where type advantages don't matter, you just get instantly destroyed in the first turn by whatever comes your way. Some TAS-level RNG manipulation could theoretically make it so that enemies whiff every attack, but then your mons only have so much PP for moves.

Then there's the fact that almost every mon sucks when you first get it. Their most important moves are usually learned via evolution or levelling up.

You can catch higher-level Pokemon, so I suppose you could slowly work your way up to having higher-level Pokemon just by catching the next thing that's slightly stronger than your crew. That's hardly a way to beat the game though.
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This game is Curtain Fire Shooting Game.
Girls do their best now and are preparing. Please watch warmly until it is ready.

Rolan7

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Re: A Thread about the Pokemans: Pokemon Generations animated shorts announced!
« Reply #5314 on: September 14, 2016, 07:06:33 pm »

Gamefaqs tends to have low-level guides for RPGs, especially old ones, but I'm not seeing any for Pokemon Red.  There's a speedrun guide though which is probably functionally similar:
http://www.gamefaqs.com/gameboy/367023-pokemon-red-version/faqs/35507

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Kanil

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Re: A Thread about the Pokemans: Pokemon Generations animated shorts announced!
« Reply #5315 on: September 14, 2016, 07:19:10 pm »

Considering Pokemon speedruns usually revolve around overlevelling the shit out of your starter and beating everyone up with it, I'm not sure it's appropriate... (also that guide is over a decade old!)

I do think this exact scenario plays out in one of the gen 5 games on emulator, Nintendo's DRM of sorts involved you not getting XP if you tried to emulate the game.
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

SalmonGod

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Re: A Thread about the Pokemans: Pokemon Generations animated shorts announced!
« Reply #5316 on: September 14, 2016, 08:02:19 pm »

Sure enough... no more Pokemon Go for me... unless I factory reset my phone.
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Maybe people should love for the sake of loving, and not with all of these optimization conditions.

MrRoboto75

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Re: A Thread about the Pokemans: Pokemon Generations animated shorts announced!
« Reply #5317 on: September 14, 2016, 08:06:51 pm »

There's a point where type advantages don't matter, you just get instantly destroyed in the first turn by whatever comes your way. Some TAS-level RNG manipulation could theoretically make it so that enemies whiff every attack, but then your mons only have so much PP for moves.

Then there's the fact that almost every mon sucks when you first get it. Their most important moves are usually learned via evolution or levelling up.

You can catch higher-level Pokemon, so I suppose you could slowly work your way up to having higher-level Pokemon just by catching the next thing that's slightly stronger than your crew. That's hardly a way to beat the game though.

Couldn't you cheese it with a team of FEAR ratattas or something?
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Elephant Parade

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Re: A Thread about the Pokemans: Pokemon Generations animated shorts announced!
« Reply #5318 on: September 14, 2016, 08:10:22 pm »

IIRC somebody beat the Elite Four using a Lv. 1 Roggenrola (Sturdy), a Rocky Helmet (counter damage), and 200+ potions.
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Whisperling

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Re: A Thread about the Pokemans: Pokemon Generations animated shorts announced!
« Reply #5319 on: September 14, 2016, 08:11:48 pm »

There's a point where type advantages don't matter, you just get instantly destroyed in the first turn by whatever comes your way. Some TAS-level RNG manipulation could theoretically make it so that enemies whiff every attack, but then your mons only have so much PP for moves.

Then there's the fact that almost every mon sucks when you first get it. Their most important moves are usually learned via evolution or levelling up.

You can catch higher-level Pokemon, so I suppose you could slowly work your way up to having higher-level Pokemon just by catching the next thing that's slightly stronger than your crew. That's hardly a way to beat the game though.

Couldn't you cheese it with a team of FEAR ratattas or something?

You'd need a lot of focus sashes, but the might be viable for clearing out some of the tougher stuff.
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Sirus

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Re: A Thread about the Pokemans: Pokemon Generations animated shorts announced!
« Reply #5320 on: September 14, 2016, 08:14:57 pm »

What's a FEAR Rattatta? How would it be feasible for low-level runs?
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Whisperling

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Re: A Thread about the Pokemans: Pokemon Generations animated shorts announced!
« Reply #5321 on: September 14, 2016, 08:38:35 pm »

What's a FEAR Rattatta? How would it be feasible for low-level runs?

A low-level rattatta with a focus sash, endeavor, and quick attack. Opponent goes first, reduces it to 1 HP (it gets saved by the focus sash), it uses endeavor to reduce the opponent to 1 HP, then quick attacks next turn.
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umiman

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Re: A Thread about the Pokemans: Pokemon Generations animated shorts announced!
« Reply #5322 on: September 14, 2016, 08:57:15 pm »

What's a FEAR Rattatta? How would it be feasible for low-level runs?
http://bulbapedia.bulbagarden.net/wiki/Appendix:F.E.A.R.

Whisperling explained it as well, but there are some more FEARsome variants out there other than Rattatta.

I've gotten hit by a FEAR Furfrou before. I totally wasn't expecting it and didn't even notice it was level 1 until it was too late.

MagmaMcFry

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Re: A Thread about the Pokemans: Pokemon Generations animated shorts announced!
« Reply #5323 on: September 14, 2016, 10:12:21 pm »

IIRC somebody beat the Elite Four using a Lv. 1 Roggenrola (Sturdy), a Rocky Helmet (counter damage), and 200+ potions.
Does the E4's entire moveset not contain a single multi-hit attack?
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darkflagrance

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Re: A Thread about the Pokemans: Feast on your nostalgia in Pokemon Generations!
« Reply #5324 on: September 14, 2016, 10:39:02 pm »

I actually really like Lugarugan. I've always been a big fan of werewolves, and I'm glad they went both routes in terms of regular wolf and gnarly wolfman. I think I like the day form better, but it's going to be hard to choose... (as if I won't get both)

For Pokémon Go, the buddy update is actually taking forever to appear. Some people have had it on Android since Saturday, but I'm among the people who still haven't had it show up in the play store. Nobody has it on iOS either. Guess I could download the APK, but... :-\

I've also been really looking forward to the Go Plus release due to the fact that my hand issues mean I can't hold my phone for long periods without intense pain. Being able to wear a bit of plastic on my wrist and just push the button to grab Pokéstops and common Pokémon instead of pulling out my phone will be a godsend.
The $45 price tag really stings, though... :/ I was really hoping they'd be including some free in-game coins or something with it to justify the price, because it's truly ridiculous for what it is. Not seeing any sign of that being the case though.

I'll probably buy it anyway because I like this game and dislike pain but it still doesn't really feel right.

Out of nowhere speculation here: I'm betting the starters will also have day and night exclusive forms.
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